1// Property lists.
2
3#ifndef _CL_PROPLIST_H
4#define _CL_PROPLIST_H
5
6#include "cln/symbol.h"
7#include "cln/malloc.h"
8
9namespace cln {
10
11// The only extensible way to extend objects at runtime in an extensible
12// and decentralized way (without having to modify the object's class)
13// is to add a property table to every object.
14// For the moment, only very few properties are planned, so lists should be
15// enough. Since properties represent additional information about the object,
16// there is no need for removing properties, so singly linked lists will be
17// enough.
18
19// This is the base class for all properties.
20struct cl_property {
21private:
22 cl_property* next;
23public:
24 cl_symbol key;
25 // Constructor.
26 cl_property (const cl_symbol& k) : next (NULL), key (k) {}
27 // Destructor.
28 virtual ~cl_property () {}
29 // Allocation and deallocation.
30 void* operator new (size_t size) { return malloc_hook(size); }
31 void operator delete (void* ptr) { free_hook(ptr); }
32private:
33 virtual void dummy ();
34// Friend declarations. They are for the compiler. Just ignore them.
35 friend class cl_property_list;
36};
37#define SUBCLASS_cl_property() \
38 void* operator new (size_t size) { return malloc_hook(size); } \
39 void operator delete (void* ptr) { free_hook(ptr); }
40
41struct cl_property_list {
42private:
43 cl_property* list;
44public:
45 cl_property* get_property (const cl_symbol& key);
46 void add_property (cl_property* new_property);
47 // Constructor.
48 cl_property_list () : list (NULL) {}
49 // Destructor.
50 ~cl_property_list ();
51};
52
53} // namespace cln
54
55#endif /* _CL_PROPLIST_H */
56