1/*
2 * Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef GAMEVIEW_H
19#define GAMEVIEW_H
20
21#include "game.h"
22
23#include <QGraphicsView>
24#include <QKeyEvent>
25
26/**
27 * @brief This class manages the drawing of each element of the Game instance.
28 * It creates a GameScene instance associated to the given Game instance in order to manage the elements to be drawn at each moment of the game.
29 */
30class GameView : public QGraphicsView {
31
32 Q_OBJECT
33
34 public:
35
36 /**
37 * Creates a new GameView instance.
38 * @param p_game the Game instance whose elements have to be drawn
39 */
40 GameView(Game* p_game);
41
42 /**
43 * Deletes the GameView instance.
44 */
45 ~GameView();
46
47 /**
48 * Resizes the items when the view is resized.
49 * @param p_event the resize event
50 */
51 void resizeEvent(QResizeEvent* p_event);
52
53 protected:
54
55 /**
56 * Manages the player actions by hanlding the key press events.
57 * @param p_event the key press event
58 */
59 void keyPressEvent(QKeyEvent* p_event);
60
61 /**
62 * Pauses the game on focus lost.
63 * @param p_event the focus event
64 */
65 void focusOutEvent(QFocusEvent* p_event);
66
67 signals:
68
69 /**
70 * Emitted on key press event for the Game instance
71 * @param p_event the key press event
72 */
73 void keyPressed(QKeyEvent* p_event);
74};
75
76#endif
77
78