1 | /*************************************************************************** |
2 | * KBlocks, a falling blocks game for KDE * |
3 | * Copyright (C) 2009 Mauricio Piacentini <mauricio@tabuleiro.com> * |
4 | * Zhongjie Cai <squall.leonhart.cai@gmail.com> * |
5 | * * |
6 | * This program is free software; you can redistribute it and/or modify * |
7 | * it under the terms of the GNU General Public License as published by * |
8 | * the Free Software Foundation; either version 2 of the License, or * |
9 | * (at your option) any later version. * |
10 | ***************************************************************************/ |
11 | #include "KBlocksAnimator.h" |
12 | |
13 | KBlocksAnimator::KBlocksAnimator() |
14 | { |
15 | mpAnimFade = 0; |
16 | mpAnimDrop = 0; |
17 | } |
18 | |
19 | KBlocksAnimator::~KBlocksAnimator() |
20 | { |
21 | if (mpAnimDrop) |
22 | { |
23 | delete mpAnimDrop; |
24 | mpAnimDrop = 0; |
25 | } |
26 | if (mpAnimFade) |
27 | { |
28 | delete mpAnimFade; |
29 | mpAnimFade = 0; |
30 | } |
31 | } |
32 | |
33 | bool KBlocksAnimator::createFadeAnim(const QList<KBlocksSvgItem*> & items, int duration, QTimeLine::Direction direction) |
34 | { |
35 | if (mpAnimFade) |
36 | { |
37 | return false; |
38 | } |
39 | |
40 | mpAnimFade = new KBlocksAnimFade(items, duration, direction); |
41 | |
42 | if (direction == QTimeLine::Forward) |
43 | { |
44 | connect(mpAnimFade, SIGNAL(animationFinished()), this, SLOT(endFadeInAnim())); |
45 | } |
46 | else |
47 | { |
48 | connect(mpAnimFade, SIGNAL(animationFinished()), this, SLOT(endFadeOutAnim())); |
49 | } |
50 | |
51 | return true; |
52 | } |
53 | |
54 | bool KBlocksAnimator::deleteFadeAnim() |
55 | { |
56 | if (mpAnimFade) |
57 | { |
58 | delete mpAnimFade; |
59 | mpAnimFade = 0; |
60 | return true; |
61 | } |
62 | return false; |
63 | } |
64 | |
65 | KBlocksAnimFade* KBlocksAnimator::getFadeAnim() |
66 | { |
67 | return mpAnimFade; |
68 | } |
69 | |
70 | bool KBlocksAnimator::createDropAnim(const QList<KBlocksSvgItem*> & items, int duration, QTimeLine::Direction direction) |
71 | { |
72 | if (mpAnimDrop) |
73 | { |
74 | return false; |
75 | } |
76 | |
77 | mpAnimDrop = new KBlocksAnimDrop(items, duration, direction); |
78 | |
79 | connect(mpAnimDrop, SIGNAL(animationFinished()), this, SLOT(endDropAnim())); |
80 | |
81 | return true; |
82 | } |
83 | |
84 | bool KBlocksAnimator::deleteDropAnim() |
85 | { |
86 | if (mpAnimDrop) |
87 | { |
88 | delete mpAnimDrop; |
89 | mpAnimDrop = 0; |
90 | return true; |
91 | } |
92 | return false; |
93 | } |
94 | |
95 | KBlocksAnimDrop* KBlocksAnimator::getDropAnim() |
96 | { |
97 | return mpAnimDrop; |
98 | } |
99 | |
100 | void KBlocksAnimator::endFadeInAnim() |
101 | { |
102 | emit animFinished(KBlocks_Animation_Fade_In); |
103 | } |
104 | |
105 | void KBlocksAnimator::endFadeOutAnim() |
106 | { |
107 | emit animFinished(KBlocks_Animation_Fade_Out); |
108 | } |
109 | |
110 | void KBlocksAnimator::endDropAnim() |
111 | { |
112 | emit animFinished(KBlocks_Animation_Drop); |
113 | } |
114 | |