1 | /*************************************************************************** |
2 | * KBlocks, a falling blocks game for KDE * |
3 | * Copyright (C) 2010 Mauricio Piacentini <mauricio@tabuleiro.com> * |
4 | * Zhongjie Cai <squall.leonhart.cai@gmail.com> * |
5 | * * |
6 | * This program is free software; you can redistribute it and/or modify * |
7 | * it under the terms of the GNU General Public License as published by * |
8 | * the Free Software Foundation; either version 2 of the License, or * |
9 | * (at your option) any later version. * |
10 | ***************************************************************************/ |
11 | |
12 | #ifndef KBLOCKSITEMGROUP_H |
13 | #define KBLOCKSITEMGROUP_H |
14 | |
15 | #include <QGraphicsItemGroup> |
16 | #include <QTimer> |
17 | #include <QList> |
18 | |
19 | #include "KBlocksGraphics.h" |
20 | #include "KBlocksSound.h" |
21 | #include "KBlocksSvgItem.h" |
22 | #include "KBlocksAnimator.h" |
23 | |
24 | #include "SingleGameInterface.h" |
25 | |
26 | #include "KBlocksDefine.h" |
27 | |
28 | class KBlocksItemGroup : public QObject, public QGraphicsItemGroup |
29 | { |
30 | Q_OBJECT |
31 | |
32 | public: |
33 | KBlocksItemGroup(int groupID, SingleGameInterface * p, KBlocksGraphics * pG, KBlocksSound * pS, bool snapshotMode = false); |
34 | ~KBlocksItemGroup(); |
35 | |
36 | public: |
37 | void setUpdateInterval(int interval); |
38 | void setGameAnimEnabled(bool flag); |
39 | void setWaitForAllUpdate(bool flag); |
40 | void refreshPosition(); |
41 | |
42 | void startGame(); |
43 | void stopGame(); |
44 | |
45 | void pauseGame(bool flag); |
46 | |
47 | signals: |
48 | void readyForAction(int groupID); |
49 | |
50 | private slots: |
51 | void updateGame(); |
52 | void updateSnapshot(); |
53 | void endAnimation(int animType); |
54 | |
55 | private: |
56 | bool updateLayout(); |
57 | void refreshItems(); |
58 | |
59 | void refreshItemByPos(const QList<int> & dataList); |
60 | |
61 | void fadeInNewPiece(); |
62 | void fadeOutOldLine(); |
63 | void dropFreezeLine(); |
64 | |
65 | void updateGraphicInfo(); |
66 | |
67 | private: |
68 | int mGroupID; |
69 | |
70 | KBlocksSvgItem* mpBackground; |
71 | |
72 | int mMaxFreezeCellNum; |
73 | KBlocksSvgItem** maFreezeCells; |
74 | int mMaxPrepareCellNum; |
75 | KBlocksSvgItem** maPrepareCells; |
76 | |
77 | SingleGameInterface* mpSingleGame; |
78 | KBlocksLayout* mpGameLayout; |
79 | KBlocksGraphics* mpGrafx; |
80 | KBlocksSound* mpSnd; |
81 | |
82 | QTimer mUpdateTimer; |
83 | int mUpdateInterval; |
84 | bool mGameAnimEnabled; |
85 | bool mWaitForAllUpdate; |
86 | |
87 | KBlocksAnimator* mpAnimator; |
88 | QList<KBlocksSvgItem*> mFadeInItems; |
89 | QList<KBlocksSvgItem*> mFadeOutItems; |
90 | QList<KBlocksSvgItem*> mDropItems; |
91 | |
92 | QList<int> mRemovedLine; |
93 | QList<int> mPunishLine; |
94 | QList<int> mNewPiecePos; |
95 | |
96 | int mFieldWidth; |
97 | int mFieldHeight; |
98 | |
99 | int mItemSize; |
100 | int mPrepareLeft; |
101 | int mPrepareTop; |
102 | int mFieldLeft; |
103 | int mFieldTop; |
104 | }; |
105 | |
106 | #endif |
107 | |
108 | |