1 | /*************************************************************************** |
2 | * KBlocks, a falling blocks game for KDE * |
3 | * Copyright (C) 2010 Zhongjie Cai <squall.leonhart.cai@gmail.com> * |
4 | * * |
5 | * This program is free software; you can redistribute it and/or modify * |
6 | * it under the terms of the GNU General Public License as published by * |
7 | * the Free Software Foundation; either version 2 of the License, or * |
8 | * (at your option) any later version. * |
9 | ***************************************************************************/ |
10 | #ifndef KBLOCKSSINGLEGAME_H |
11 | #define KBLOCKSSINGLEGAME_H |
12 | |
13 | #include <sys/time.h> |
14 | |
15 | #include "SingleGameInterface.h" |
16 | |
17 | #include "KBlocksField.h" |
18 | #include "KBlocksPiece.h" |
19 | #include "KBlocksPieceGenerator.h" |
20 | #include "KBlocksGameMessage.h" |
21 | |
22 | #include "KBlocksGameRecorder.h" |
23 | |
24 | #include "KBlocksDefine.h" |
25 | |
26 | class KBlocksSingleGame : public SingleGameInterface |
27 | { |
28 | public: |
29 | explicit KBlocksSingleGame(int gameIndex, int fieldWidth = 10, int fieldHeight = 20, int showPieceCount = 2, int messagePoolSize = 256); |
30 | ~KBlocksSingleGame(); |
31 | |
32 | public: |
33 | KBlocksField* getField(); |
34 | |
35 | int getPieceCount(); |
36 | KBlocksPiece* getPiece(int index); |
37 | |
38 | bool isActive(); |
39 | bool isGameRunning(); |
40 | |
41 | void setGameStandbyMode(bool flag); |
42 | void setGameInterval(int interval); |
43 | void setGameRecorder(KBlocksGameRecorder * p); |
44 | |
45 | int forceUpdateGame(); |
46 | int updateGame(); |
47 | int punishGame(int lineCount, int punishSeed); |
48 | |
49 | bool setCurrentPiece(int xPos, int yPos, int rotation); |
50 | |
51 | int startGame(int seed); |
52 | int stopGame(); |
53 | |
54 | int pauseGame(bool flag); |
55 | int continueGame(); |
56 | |
57 | bool pickGameResult(int * result); |
58 | bool pickGameAction(int * type, int * action); |
59 | |
60 | private: |
61 | int doUpdateGame(bool force); |
62 | bool runGameOneStep(int * gameResult); |
63 | bool checkPieceTouchGround(KBlocksPiece * p); |
64 | void freezePieceToField(KBlocksPiece * p); |
65 | int removeFieldLines(); |
66 | void prepareNextPiece(); |
67 | |
68 | timeLong getMillisecOfNow(); |
69 | |
70 | protected: |
71 | KBlocksField* mpField; |
72 | |
73 | int mPieceCount; |
74 | KBlocksPiece** mpPieceList; |
75 | |
76 | private: |
77 | KBlocksPieceGenerator* mpPieceGenerator; |
78 | KBlocksGameMessage* mpGameMessage; |
79 | KBlocksGameRecorder* mpGameRecorder; |
80 | |
81 | int mGameIndex; |
82 | int mCurrentGameState; |
83 | |
84 | bool mStandbyMode; |
85 | bool mStandbyFlag; |
86 | int mGameInterval; |
87 | timeLong mGameStartTime; |
88 | }; |
89 | |
90 | #endif |
91 | |
92 | |