1 | /***************************************************************************** |
2 | This file is part of the game 'KJumpingCube' |
3 | |
4 | Copyright (C) 1998-2000 by Matthias Kiefer |
5 | <matthias.kiefer@gmx.de> |
6 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | |
12 | This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
20 | |
21 | **************************************************************************** */ |
22 | |
23 | #include "kjumpingcube.h" |
24 | #include "kcubeboxwidget.h" |
25 | #include "settingswidget.h" |
26 | #include "prefs.h" |
27 | |
28 | #include <QSignalMapper> |
29 | #include <QRegExp> |
30 | |
31 | #include <klocale.h> |
32 | #include <kmessagebox.h> |
33 | #include <kstandardgameaction.h> |
34 | #include <kaction.h> |
35 | #include <kactioncollection.h> |
36 | #include <kstatusbar.h> |
37 | #include <kstandardaction.h> |
38 | #include <kconfigdialog.h> |
39 | #include <kicon.h> |
40 | |
41 | #define MESSAGE_TIME 2000 |
42 | |
43 | KJumpingCube::KJumpingCube() |
44 | { |
45 | // Make a KCubeBoxWidget with the user's currently preferred number of cubes. |
46 | qDebug() << "KJumpingCube::KJumpingCube() CONSTRUCTOR" ; |
47 | m_view = new KCubeBoxWidget (Prefs::cubeDim(), this); |
48 | m_game = new Game (Prefs::cubeDim(), m_view, this); |
49 | m_view->makeStatusPixmaps (30); |
50 | |
51 | connect(m_game,SIGNAL(playerChanged(int)),SLOT(changePlayerColor(int))); |
52 | connect(m_game,SIGNAL(buttonChange(bool,bool,const QString&)), |
53 | SLOT(changeButton(bool,bool,const QString&))); |
54 | connect(m_game,SIGNAL(statusMessage(const QString&, bool)), |
55 | SLOT(statusMessage(const QString&, bool))); |
56 | |
57 | // Tell the KMainWindow that this is indeed the main widget. |
58 | setCentralWidget (m_view); |
59 | |
60 | // init statusbar |
61 | QString s = i18n("Current player:" ); |
62 | statusBar()->addPermanentWidget (new QLabel (s)); |
63 | |
64 | currentPlayer = new QLabel (); |
65 | currentPlayer->setFrameStyle (QFrame::NoFrame); |
66 | changePlayerColor(One); |
67 | statusBar()->addPermanentWidget (currentPlayer); |
68 | |
69 | initKAction(); |
70 | |
71 | connect (m_game, SIGNAL (setAction(const Action,const bool)), |
72 | SLOT (setAction(const Action,const bool))); |
73 | m_game->gameActions (NEW); // Start a new game. |
74 | } |
75 | |
76 | bool KJumpingCube::queryClose() |
77 | { |
78 | // Terminate the AI or animation cleanly if either one is active. |
79 | // If the AI is active, quitting immediately could cause a crash. |
80 | m_game->shutdown(); |
81 | return true; |
82 | } |
83 | |
84 | void KJumpingCube::initKAction() { |
85 | QAction * action; |
86 | |
87 | QSignalMapper * gameMapper = new QSignalMapper (this); |
88 | connect (gameMapper, SIGNAL (mapped(int)), m_game, SLOT (gameActions(int))); |
89 | |
90 | action = KStandardGameAction::gameNew (gameMapper, SLOT (map()), this); |
91 | actionCollection()->addAction (action->objectName(), action); |
92 | gameMapper->setMapping (action, NEW); |
93 | |
94 | action = KStandardGameAction::load (gameMapper, SLOT (map()), this); |
95 | actionCollection()->addAction (action->objectName(), action); |
96 | gameMapper->setMapping (action, LOAD); |
97 | |
98 | action = KStandardGameAction::save (gameMapper, SLOT (map()), this); |
99 | actionCollection()->addAction (action->objectName(), action); |
100 | gameMapper->setMapping (action, SAVE); |
101 | |
102 | action = KStandardGameAction::saveAs (gameMapper, SLOT (map()), this); |
103 | actionCollection()->addAction (action->objectName(), action); |
104 | gameMapper->setMapping (action, SAVE_AS); |
105 | |
106 | action = KStandardGameAction::hint (gameMapper, SLOT(map()), this); |
107 | actionCollection()->addAction (action->objectName(), action); |
108 | gameMapper->setMapping (action, HINT); |
109 | |
110 | action = KStandardGameAction::undo (gameMapper, SLOT (map()), this); |
111 | actionCollection()->addAction (action->objectName(), action); |
112 | gameMapper->setMapping (action, UNDO); |
113 | action->setEnabled (false); |
114 | |
115 | action = KStandardGameAction::redo (gameMapper, SLOT (map()), this); |
116 | actionCollection()->addAction (action->objectName(), action); |
117 | gameMapper->setMapping (action, REDO); |
118 | action->setEnabled (false); |
119 | |
120 | actionButton = new QPushButton (this); |
121 | actionButton->setObjectName ("ActionButton" ); |
122 | // Action button's style sheet: parameters for red, green and clicked colors. |
123 | buttonLook = |
124 | "QPushButton#ActionButton { color: white; background-color: %1; " |
125 | "border-style: outset; border-width: 2px; border-radius: 10px; " |
126 | "border-color: beige; font: bold 14px; min-width: 10em; " |
127 | "padding: 6px; margin: 5px; margin-left: 10px; } " |
128 | "QPushButton#ActionButton:pressed { background-color: %2; " |
129 | "border-style: inset; } " |
130 | "QPushButton#ActionButton:disabled { color: white;" |
131 | "border-color: beige; background-color: steelblue; }" ; |
132 | gameMapper->setMapping (actionButton, BUTTON); |
133 | connect (actionButton, SIGNAL(clicked()), gameMapper, SLOT(map())); |
134 | |
135 | KAction * b = actionCollection()->addAction (QLatin1String ("action_button" )); |
136 | b->setDefaultWidget (actionButton); // Show the button on the toolbar. |
137 | changeButton (true, true); // Load the button's style sheet. |
138 | changeButton (false); // Set the button to be inactive. |
139 | |
140 | action = KStandardAction::preferences (m_game, SLOT(showSettingsDialog()), |
141 | actionCollection()); |
142 | qDebug() << "PREFERENCES ACTION is" << action->objectName(); |
143 | action->setIconText (i18n("Settings" )); |
144 | |
145 | action = KStandardGameAction::quit (this, SLOT (close()), this); |
146 | actionCollection()->addAction (action->objectName(), action); |
147 | |
148 | setupGUI(); |
149 | } |
150 | |
151 | void KJumpingCube::changeButton (bool enabled, bool stop, |
152 | const QString & caption) |
153 | { |
154 | qDebug() << "KJumpingCube::changeButton (" << enabled << stop << caption; |
155 | if (enabled && stop) { // Red look (stop something). |
156 | actionButton->setStyleSheet (buttonLook.arg("rgb(210, 0, 0)" ) |
157 | .arg("rgb(180, 0, 0)" )); |
158 | } |
159 | else if (enabled) { // Green look (continue something). |
160 | actionButton->setStyleSheet (buttonLook.arg("rgb(0, 170, 0)" ) |
161 | .arg("rgb(0, 150, 0)" )); |
162 | } |
163 | actionButton->setText (caption); |
164 | actionButton->setEnabled (enabled); |
165 | } |
166 | |
167 | void KJumpingCube::changePlayerColor (int newPlayer) |
168 | { |
169 | currentPlayer->setPixmap (m_view->playerPixmap (newPlayer)); |
170 | } |
171 | |
172 | void KJumpingCube::setAction (const Action a, const bool onOff) |
173 | { |
174 | // These must match enum Action (see file game.h) and be in the same order. |
175 | const char * name [] = {"game_new" , "move_hint" , "action_button" , |
176 | "move_undo" , "move_redo" , |
177 | "game_save" , "game_saveAs" , "game_load" }; |
178 | |
179 | ((QAction *) actionCollection()->action (name [a]))->setEnabled (onOff); |
180 | } |
181 | |
182 | void KJumpingCube::statusMessage (const QString & message, bool timed) |
183 | { |
184 | if (timed) { |
185 | statusBar()->showMessage (message, MESSAGE_TIME); |
186 | } |
187 | else { |
188 | statusBar()->showMessage (message); |
189 | } |
190 | } |
191 | |
192 | #include "kjumpingcube.moc" |
193 | |