1/*******************************************************************
2 *
3 * Copyright 2006 Dmitry Suzdalev <dimsuz@gmail.com>
4 *
5 * This file is part of the KDE project "KLines"
6 *
7 * KLines is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2, or (at your option)
10 * any later version.
11 *
12 * KLines is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with KLines; see the file COPYING. If not, write to
19 * the Free Software Foundation, 51 Franklin Street, Fifth Floor,
20 * Boston, MA 02110-1301, USA.
21 *
22 ********************************************************************/
23#include "ballitem.h"
24#include "renderer.h"
25
26#include <kdebug.h>
27#include <QGraphicsScene>
28#include <KGameRenderer>
29
30BallItem::BallItem( QGraphicsScene* parent )
31 : KGameRenderedItem(KLinesRenderer::renderer() , "", NULL)
32{
33 parent->addItem(this);
34 setShapeMode( BoundingRectShape );
35
36 m_color = NumColors; // = uninitialized
37
38 m_timeLine.setCurveShape( QTimeLine::LinearCurve );
39 m_timeLine.setLoopCount(0);
40
41 connect(&m_timeLine, SIGNAL(frameChanged(int)), SLOT(animFrameChanged(int)) );
42}
43
44void BallItem::setColor( BallColor c, bool setPix )
45{
46 m_color = c;
47 if(setPix)
48 setSpriteKey(KLinesRenderer::ballPixmapId(m_color));
49}
50
51void BallItem::startSelectedAnimation()
52{
53 if(m_timeLine.state() == QTimeLine::Running)
54 return;
55 // it needs to be here rather than in constructor,
56 // because if different theme would get selected
57 // new settings will be picked up from KLinesRenderer
58 m_timeLine.setDuration(KLinesRenderer::animDuration(KLinesRenderer::SelectedAnim));
59 m_timeLine.setFrameRange(0, KLinesRenderer::frameCount(KLinesRenderer::SelectedAnim)-1);
60 m_timeLine.start();
61}
62
63void BallItem::stopAnimation()
64{
65 m_timeLine.stop();
66 setSpriteKey(KLinesRenderer::ballPixmapId(m_color));
67}
68
69
70
71void BallItem::animFrameChanged(int frame)
72{
73 setSpriteKey(KLinesRenderer::animationFrameId(KLinesRenderer::SelectedAnim, m_color, frame ));
74}
75
76#include "ballitem.moc"
77