1/*
2 Copyright (c) 2007 Paolo Capriotti <p.capriotti@gmail.com>
3 Copyright (c) 2010 Brian Croom <brian.s.croom@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9*/
10
11#ifndef BALL_H
12#define BALL_H
13
14#include <KGameRenderedItem>
15#include <QPointF>
16#include "sprite.h"
17
18class KGameRenderer;
19
20class Ball : public KGameRenderedItem, public Sprite
21{
22 QPointF m_velocity;
23public:
24 Ball(KGameRenderer* renderer, const QString& id, int size);
25
26 virtual void setOpacityF(qreal opacity);
27 virtual qreal opacityF() const;
28
29 virtual void setVelocity(const QPointF& vel);
30 virtual QPointF velocity() const;
31
32 virtual void setPosition(const QPointF& pos);
33 virtual QPointF position() const;
34
35 qreal radius() const;
36};
37
38#endif // BALL_H
39
40