1/*
2 * Copyright (C) 1995 Paul Olav Tvete <paul@troll.no>
3 * Copyright (C) 2000-2009 Stephan Kulow <coolo@kde.org>
4 *
5 * License of original code:
6 * -------------------------------------------------------------------------
7 * Permission to use, copy, modify, and distribute this software and its
8 * documentation for any purpose and without fee is hereby granted,
9 * provided that the above copyright notice appear in all copies and that
10 * both that copyright notice and this permission notice appear in
11 * supporting documentation.
12 *
13 * This file is provided AS IS with no warranties of any kind. The author
14 * shall have no liability with respect to the infringement of copyrights,
15 * trade secrets or any patents by this file or any part thereof. In no
16 * event will the author be liable for any lost revenue or profits or
17 * other special, indirect and consequential damages.
18 * -------------------------------------------------------------------------
19 *
20 * License of modifications/additions made after 2009-01-01:
21 * -------------------------------------------------------------------------
22 * This program is free software; you can redistribute it and/or
23 * modify it under the terms of the GNU General Public License as
24 * published by the Free Software Foundation; either version 2 of
25 * the License, or (at your option) any later version.
26 *
27 * This program is distributed in the hope that it will be useful,
28 * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 * GNU General Public License for more details.
31 *
32 * You should have received a copy of the GNU General Public License
33 * along with this program. If not, see <http://www.gnu.org/licenses/>.
34 * -------------------------------------------------------------------------
35 */
36
37#ifndef GAMESTATE_H
38#define GAMESTATE_H
39
40#include "patsolve/patsolve.h"
41
42class KCard;
43class KCardPile;
44
45#include <QtCore/QSet>
46#include <QtCore/QString>
47
48
49class CardState
50{
51public:
52 KCardPile * pile;
53 int index;
54 bool faceUp;
55 bool takenDown;
56
57 CardState()
58 : pile( 0 ),
59 index( -1 ),
60 faceUp( false ),
61 takenDown( false )
62 {
63 }
64
65 CardState( KCardPile * pile, int index, bool faceUp, bool takenDown )
66 : pile( pile ),
67 index( index ),
68 faceUp( faceUp ),
69 takenDown( takenDown )
70 {
71 }
72
73 bool operator==( const CardState & rhs ) const
74 {
75 return pile == rhs.pile
76 && index == rhs.index
77 && faceUp == rhs.faceUp
78 && takenDown == rhs.takenDown;
79 }
80
81 bool operator!=( const CardState & rhs ) const
82 {
83 return !operator==( rhs );
84 }
85};
86
87
88class CardStateChange
89{
90public:
91 CardState oldState;
92 CardState newState;
93 QList<KCard*> cards;
94
95 CardStateChange( CardState oldState, CardState newState, QList<KCard*> cards )
96 : oldState( oldState ),
97 newState( newState ),
98 cards( cards )
99 {
100 };
101};
102
103class GameState
104{
105public:
106 QList<CardStateChange> changes;
107 QString stateData;
108 Solver::ExitStatus solvability;
109 QList<MOVE> winningMoves;
110
111 GameState( QList<CardStateChange> changes, QString stateData )
112 : changes ( changes ),
113 stateData( stateData ),
114 solvability( Solver::SearchAborted )
115 {
116 }
117};
118
119
120#endif
121