1 | /******************************************************************* |
2 | * |
3 | * Copyright 2013 Denis Kuplyakov <dener.kup@gmail.com> |
4 | * |
5 | * This file is part of the KDE project "KReversi" |
6 | * |
7 | * KReversi is free software; you can redistribute it and/or modify |
8 | * it under the terms of the GNU General Public License as published by |
9 | * the Free Software Foundation; either version 2, or (at your option) |
10 | * any later version. |
11 | * |
12 | * KReversi is distributed in the hope that it will be useful, |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * GNU General Public License for more details. |
16 | * |
17 | * You should have received a copy of the GNU General Public License |
18 | * along with KReversi; see the file COPYING. If not, write to |
19 | * the Free Software Foundation, 51 Franklin Street, Fifth Floor, |
20 | * Boston, MA 02110-1301, USA. |
21 | * |
22 | ********************************************************************/ |
23 | |
24 | #include <kreversicomputerplayer.h> |
25 | |
26 | KReversiComputerPlayer::KReversiComputerPlayer(ChipColor color, QString name): |
27 | KReversiPlayer(color, name, false, false), m_lowestSkill(100) // setting it big enough |
28 | { |
29 | m_engine = new Engine(1); |
30 | } |
31 | |
32 | KReversiComputerPlayer::~KReversiComputerPlayer() |
33 | { |
34 | delete m_engine; |
35 | } |
36 | |
37 | void KReversiComputerPlayer::prepare(KReversiGame *game) |
38 | { |
39 | m_game = game; |
40 | m_state = WAITING; |
41 | |
42 | emit ready(); |
43 | } |
44 | |
45 | void KReversiComputerPlayer::takeTurn() |
46 | { |
47 | m_state = THINKING; |
48 | KReversiMove move = m_engine->computeMove(*m_game, true); |
49 | move.color = m_color; |
50 | m_state = WAITING; |
51 | emit makeMove(move); |
52 | } |
53 | |
54 | void KReversiComputerPlayer::skipTurn() |
55 | { |
56 | m_state = WAITING; |
57 | } |
58 | |
59 | void KReversiComputerPlayer::gameOver() |
60 | { |
61 | m_state = UNKNOWN; |
62 | } |
63 | |
64 | void KReversiComputerPlayer::setSkill(int skill) |
65 | { |
66 | m_engine->setStrength(skill); |
67 | m_lowestSkill = qMin(m_lowestSkill, skill); |
68 | } |
69 | |
70 | int KReversiComputerPlayer::lowestSkill() |
71 | { |
72 | return m_lowestSkill; |
73 | } |
74 | |
75 | |
76 | |