1 | /******************************************************************* |
2 | * |
3 | * Copyright 2013 Denis Kuplyakov <dener.kup@gmail.com> |
4 | * |
5 | * This file is part of the KDE project "KReversi" |
6 | * |
7 | * KReversi is free software; you can redistribute it and/or modify |
8 | * it under the terms of the GNU General Public License as published by |
9 | * the Free Software Foundation; either version 2, or (at your option) |
10 | * any later version. |
11 | * |
12 | * KReversi is distributed in the hope that it will be useful, |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * GNU General Public License for more details. |
16 | * |
17 | * You should have received a copy of the GNU General Public License |
18 | * along with KReversi; see the file COPYING. If not, write to |
19 | * the Free Software Foundation, 51 Franklin Street, Fifth Floor, |
20 | * Boston, MA 02110-1301, USA. |
21 | * |
22 | ********************************************************************/ |
23 | |
24 | #include <kreversihumanplayer.h> |
25 | |
26 | KReversiHumanPlayer::KReversiHumanPlayer(ChipColor color, QString name): |
27 | KReversiPlayer(color, name, true, true) |
28 | { |
29 | } |
30 | |
31 | void KReversiHumanPlayer::prepare(KReversiGame* game) |
32 | { |
33 | // ready to start |
34 | m_game = game; |
35 | m_state = WAITING; |
36 | |
37 | emit ready(); |
38 | } |
39 | |
40 | void KReversiHumanPlayer::takeTurn() |
41 | { |
42 | m_state = THINKING; |
43 | } |
44 | |
45 | void KReversiHumanPlayer::skipTurn() |
46 | { |
47 | m_state = WAITING; // waiting for opponent move |
48 | } |
49 | |
50 | void KReversiHumanPlayer::gameOver() |
51 | { |
52 | m_state = UNKNOWN; // game ended |
53 | } |
54 | |
55 | void KReversiHumanPlayer::onUICellClick(KReversiPos pos) |
56 | { |
57 | if (m_state != THINKING) { |
58 | // it is not our turn ignore it |
59 | return; |
60 | } |
61 | |
62 | m_state = WAITING; |
63 | emit makeMove(KReversiMove(m_color, pos)); |
64 | } |
65 | |