1 | /********************************************************************************** |
2 | This file is part of the game 'KTron' |
3 | |
4 | Copyright (C) 1998-2000 by Matthias Kiefer <matthias.kiefer@gmx.de> |
5 | Copyright (C) 2005 Benjamin C. Meyer <ben at meyerhome dot net> |
6 | Copyright (C) 2008-2009 Stas Verberkt <legolas at legolasweb dot nl> |
7 | |
8 | This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
12 | |
13 | This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
17 | |
18 | You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | |
22 | *******************************************************************************/ |
23 | |
24 | #ifndef PLAYER_H |
25 | #define PLAYER_H |
26 | |
27 | #include "snakepart.h" |
28 | #include "playfield.h" |
29 | |
30 | #include <QObject> |
31 | #include <QQueue> |
32 | |
33 | namespace PlayerDirections |
34 | { |
35 | enum Direction { |
36 | None, |
37 | Up, |
38 | Down, |
39 | Left, |
40 | Right |
41 | }; |
42 | } |
43 | |
44 | /** |
45 | * @short This class represents a player with current position and several flags |
46 | */ |
47 | class Player : public QObject |
48 | { |
49 | Q_OBJECT |
50 | |
51 | public: |
52 | Player(PlayField &pf, int playerNr); |
53 | int getPlayerNumber(); |
54 | void reset(); |
55 | void setCoordinates(int x, int y); |
56 | bool isComputer(); |
57 | void setComputer(bool computer); |
58 | void setStartPosition(); |
59 | void movePlayer(); |
60 | bool crashed(int x, int y); |
61 | int getX(); |
62 | int getY(); |
63 | int getScore(); |
64 | void addScore(int increment); |
65 | void resetScore(); |
66 | void setEnlargement(int enlargement); |
67 | PlayerDirections::Direction getDirection(); |
68 | void setDirection(PlayerDirections::Direction direction); |
69 | bool isAlive(); |
70 | void die(); |
71 | bool isAccelerated(); |
72 | void setAccelerated(bool value); |
73 | bool hasKeyPressed(); |
74 | void setKeyPressed(bool value); |
75 | QString getName(); |
76 | void setName(QString name); |
77 | |
78 | private: |
79 | int m_playerNumber; |
80 | QQueue<SnakePart> m_snakeParts; |
81 | PlayField *m_playField; |
82 | int m_score; |
83 | int m_enlarge; |
84 | PlayerDirections::Direction m_dir; |
85 | bool m_alive; |
86 | bool m_computer; |
87 | bool m_accelerated; |
88 | bool m_keyPressed; |
89 | QString m_name; |
90 | bool m_blockSwitchDir; |
91 | |
92 | signals: |
93 | void fetchedItem(int playerNumber, int x, int y); |
94 | }; |
95 | |
96 | #endif //PLAYER_H |
97 | |
98 | |