1 | #include "quadmath-imp.h" |
2 | #include <math.h> |
3 | #include <float.h> |
4 | |
5 | __float128 |
6 | sqrtq (const __float128 x) |
7 | { |
8 | __float128 y; |
9 | int exp; |
10 | |
11 | if (isnanq (x) || (isinfq (x) && x > 0)) |
12 | return x; |
13 | |
14 | if (x == 0) |
15 | return x; |
16 | |
17 | if (x < 0) |
18 | { |
19 | /* Return NaN with invalid signal. */ |
20 | return (x - x) / (x - x); |
21 | } |
22 | |
23 | if (x <= DBL_MAX && x >= DBL_MIN) |
24 | { |
25 | /* Use double result as starting point. */ |
26 | y = sqrt ((double) x); |
27 | |
28 | /* Two Newton iterations. */ |
29 | y -= 0.5q * (y - x / y); |
30 | y -= 0.5q * (y - x / y); |
31 | return y; |
32 | } |
33 | |
34 | #ifdef HAVE_SQRTL |
35 | { |
36 | long double xl = (long double) x; |
37 | if (xl <= LDBL_MAX && xl >= LDBL_MIN) |
38 | { |
39 | /* Use long double result as starting point. */ |
40 | y = (__float128) sqrtl (xl); |
41 | |
42 | /* One Newton iteration. */ |
43 | y -= 0.5q * (y - x / y); |
44 | return y; |
45 | } |
46 | } |
47 | #endif |
48 | |
49 | /* If we're outside of the range of C types, we have to compute |
50 | the initial guess the hard way. */ |
51 | y = frexpq (x, &exp); |
52 | if (exp % 2) |
53 | y *= 2, exp--; |
54 | |
55 | y = sqrt (y); |
56 | y = scalbnq (y, exp / 2); |
57 | |
58 | /* Two Newton iterations. */ |
59 | y -= 0.5q * (y - x / y); |
60 | y -= 0.5q * (y - x / y); |
61 | return y; |
62 | } |
63 | |
64 | |