1 | /* |
2 | * Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr> |
3 | * Copyright 2007-2008 Pierre-BenoƮt Besse <besse.pb@gmail.com> |
4 | * |
5 | * This program is free software; you can redistribute it and/or |
6 | * modify it under the terms of the GNU General Public License as |
7 | * published by the Free Software Foundation; either version 2 of |
8 | * the License, or (at your option) any later version. |
9 | * |
10 | * This program is distributed in the hope that it will be useful, |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * GNU General Public License for more details. |
14 | * |
15 | * You should have received a copy of the GNU General Public License |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | */ |
18 | |
19 | #ifndef CHARACTER_H |
20 | #define CHARACTER_H |
21 | |
22 | #include "element.h" |
23 | |
24 | /** |
25 | * @brief This class describes the common characteristics and behaviour of the game characters (Kapman and the Ghost). |
26 | */ |
27 | class Character : public Element { |
28 | |
29 | Q_OBJECT |
30 | |
31 | public: |
32 | |
33 | /** Speed on easy level */ |
34 | static const qreal LOW_SPEED; |
35 | |
36 | /** Speed on medium level */ |
37 | static const qreal MEDIUM_SPEED; |
38 | |
39 | /** Speed on hard level */ |
40 | static const qreal HIGH_SPEED; |
41 | |
42 | /** Speed increase on easy level (percentage) */ |
43 | static const qreal LOW_SPEED_INC; |
44 | |
45 | /** Speed increase on medium level (percentage) */ |
46 | static const qreal MEDIUM_SPEED_INC; |
47 | |
48 | /** Speed increase on hard level (percentage) */ |
49 | static const qreal HIGH_SPEED_INC; |
50 | |
51 | protected: |
52 | |
53 | /** The Character x-speed */ |
54 | qreal m_xSpeed; |
55 | |
56 | /** The Character y-speed */ |
57 | qreal m_ySpeed; |
58 | |
59 | /** The character speed */ |
60 | qreal m_speed; |
61 | |
62 | /** Reference to the speed of the character when in "normal" behaviour */ |
63 | qreal m_normalSpeed; |
64 | |
65 | /** The value the character's speed is incremented by when level up */ |
66 | qreal m_speedIncrease; |
67 | |
68 | /** The maximum character speed */ |
69 | qreal m_maxSpeed; |
70 | |
71 | public: |
72 | |
73 | /** |
74 | * Creates a new Character instance. |
75 | * @param p_x the initial x-coordinate |
76 | * @param p_y the initial y-coordinate |
77 | * @param p_maze the Maze the Character is on |
78 | */ |
79 | Character(qreal p_x, qreal p_y, Maze* p_maze); |
80 | |
81 | /** |
82 | * Deletes the Character instance. |
83 | */ |
84 | ~Character(); |
85 | |
86 | /** |
87 | * Makes the Character go up. |
88 | */ |
89 | virtual void goUp() = 0; |
90 | |
91 | /** |
92 | * Makes the Character go down. |
93 | */ |
94 | virtual void goDown() = 0; |
95 | |
96 | /** |
97 | * Makes the Character go to the right. |
98 | */ |
99 | virtual void goRight() = 0; |
100 | |
101 | /** |
102 | * Makes the Character go to the left. |
103 | */ |
104 | virtual void goLeft() = 0; |
105 | |
106 | /** |
107 | * Updates the Character move. |
108 | */ |
109 | virtual void updateMove() = 0; |
110 | |
111 | /** |
112 | * Moves the Character function of its current coordinates and speed. |
113 | * If the character reaches a border, it circles around the maze and continue its way from the other side. |
114 | */ |
115 | void move(); |
116 | |
117 | /** |
118 | * Manages the character death (essentially blinking). |
119 | */ |
120 | void die(); |
121 | |
122 | /** |
123 | * Gets the Character x-speed value. |
124 | * @return the x-speed value |
125 | */ |
126 | qreal getXSpeed() const; |
127 | |
128 | /** |
129 | * Gets the Character y-speed value. |
130 | * @return the y-speed value |
131 | */ |
132 | qreal getYSpeed() const; |
133 | |
134 | /** |
135 | * Gets the Character speed. |
136 | * @return the character speed |
137 | */ |
138 | qreal getSpeed() const; |
139 | |
140 | /** |
141 | * Gets the Character normal speed. |
142 | * @return the character speed reference, when in "normal" behaviour |
143 | */ |
144 | qreal getNormalSpeed() const; |
145 | |
146 | /** |
147 | * Set the Character x-speed value. |
148 | * @param p_xSpeed the x-speed to set |
149 | */ |
150 | void setXSpeed(qreal p_xSpeed); |
151 | |
152 | /** |
153 | * Set the Character y-speed value. |
154 | * @param p_ySpeed the y-speed to set |
155 | */ |
156 | void setYSpeed(qreal p_ySpeed); |
157 | |
158 | /** |
159 | * Initializes the Character speed considering the difficulty level. |
160 | */ |
161 | void initSpeed(); |
162 | |
163 | /** |
164 | * Checks the Character is in the line of sight of the given other Character. |
165 | * @param p_character the other Character |
166 | * @return true if the Character is in the same line than the given one |
167 | */ |
168 | bool isInLineSight(Character* p_character); |
169 | |
170 | /** |
171 | * Increases the Character speed with each level completed. |
172 | */ |
173 | void (); |
174 | |
175 | protected: |
176 | |
177 | /** |
178 | * Initializes the Character speed increment considering the difficulty level. |
179 | */ |
180 | virtual void initSpeedInc() = 0; |
181 | |
182 | /** |
183 | * Gets the next Cell the Character is going to reach. |
184 | * @return the next Cell the Character is going to reach |
185 | */ |
186 | Cell getNextCell(); |
187 | |
188 | /** |
189 | * Checks the Character gets on a Cell center during its next movement. |
190 | * @return true if the Character is on a Cell center, false otherwise |
191 | */ |
192 | bool onCenter(); |
193 | |
194 | /** |
195 | * Moves the character on the center of its current Cell. |
196 | */ |
197 | void moveOnCenter(); |
198 | |
199 | signals: |
200 | |
201 | /** |
202 | * Emitted when the character is eaten. |
203 | */ |
204 | void eaten(); |
205 | }; |
206 | |
207 | #endif |
208 | |
209 | |