1/*
2 * Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "gameview.h"
19#include "gamescene.h"
20
21GameView::GameView(Game * p_game) : QGraphicsView(new GameScene(p_game)) {
22 setFrameStyle(QFrame::NoFrame);
23 setFocusPolicy(Qt::StrongFocus);
24 // Forward the key press events to the Game instance
25 connect(this, SIGNAL(keyPressed(QKeyEvent*)), p_game, SLOT(keyPressEvent(QKeyEvent*)));
26}
27
28GameView::~GameView() {
29
30}
31
32void GameView::resizeEvent(QResizeEvent*) {
33 fitInView(sceneRect(), Qt::KeepAspectRatio);
34}
35
36void GameView::focusOutEvent(QFocusEvent*) {
37 // Pause the game if it is not already paused
38 if (((GameScene*)scene())->getGame()->getTimer()->isActive()) {
39 ((GameScene*)scene())->getGame()->switchPause();
40 }
41}
42
43void GameView::keyPressEvent(QKeyEvent* p_event) {
44 emit(keyPressed(p_event));
45}
46
47