1/*
2 Copyright 2003 Russell Steffen <rsteffen@bayarea.net>
3 Copyright 2003 Stephan Zehetner <s.zehetner@nevox.org>
4 Copyright 2006 Dmitry Suzdalev <dimsuz@gmail.com>
5 Copyright 2006 Inge Wallin <inge@lysator.liu.se>
6 Copyright 2006 Pierre Ducroquet <pinaraf@gmail.com>
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 */
22#ifndef KONQUEST_FLEET_H
23#define KONQUEST_FLEET_H
24
25#include <QObject>
26
27class Player;
28class Planet;
29
30//**********************************************************
31// class Fleet
32// +--- class AttackFleet
33// +--- class DefenseFleet
34//**********************************************************
35
36class Fleet : public QObject
37{
38 Q_OBJECT
39
40public:
41
42 explicit Fleet( int initialShipCount );
43 virtual ~Fleet() {}
44
45 int shipCount() const { return m_shipCount; }
46 void removeShips( int lostShips );
47
48protected:
49 int m_shipCount;
50};
51
52
53class AttackFleet : public Fleet
54{
55 Q_OBJECT
56public:
57 AttackFleet( Planet *src, Planet *dest, int initialCount, int arrivalTurn );
58
59 Player *owner;
60 Planet *source;
61 Planet *destination;
62 int arrivalTurn;
63};
64
65
66class DefenseFleet : public Fleet
67{
68 Q_OBJECT
69
70public:
71 DefenseFleet( Planet *newHome, int initialCount );
72
73 void absorb( AttackFleet *fleet );
74 void become( AttackFleet *fleet );
75
76 void addShips( int newShips );
77
78 AttackFleet *spawnAttackFleet( Planet *destination, int shipCount, int arrivalTurn );
79
80 Planet *home;
81signals:
82 void update();
83};
84
85typedef QList<AttackFleet *> AttackFleetList;
86
87#endif // KONQUEST_FLEET_H
88