1 | /* |
2 | * Copyright (C) 2000-2009 Stephan Kulow <coolo@kde.org> |
3 | * Copyright (C) 2010 Parker Coates <coates@kde.org> |
4 | * |
5 | * License of original code: |
6 | * ------------------------------------------------------------------------- |
7 | * Permission to use, copy, modify, and distribute this software and its |
8 | * documentation for any purpose and without fee is hereby granted, |
9 | * provided that the above copyright notice appear in all copies and that |
10 | * both that copyright notice and this permission notice appear in |
11 | * supporting documentation. |
12 | * |
13 | * This file is provided AS IS with no warranties of any kind. The author |
14 | * shall have no liability with respect to the infringement of copyrights, |
15 | * trade secrets or any patents by this file or any part thereof. In no |
16 | * event will the author be liable for any lost revenue or profits or |
17 | * other special, indirect and consequential damages. |
18 | * ------------------------------------------------------------------------- |
19 | * |
20 | * License of modifications/additions made after 2009-01-01: |
21 | * ------------------------------------------------------------------------- |
22 | * This program is free software; you can redistribute it and/or |
23 | * modify it under the terms of the GNU General Public License as |
24 | * published by the Free Software Foundation; either version 2 of |
25 | * the License, or (at your option) any later version. |
26 | * |
27 | * This program is distributed in the hope that it will be useful, |
28 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
29 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
30 | * GNU General Public License for more details. |
31 | * |
32 | * You should have received a copy of the GNU General Public License |
33 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
34 | * ------------------------------------------------------------------------- |
35 | */ |
36 | |
37 | #include "clock.h" |
38 | |
39 | #include "dealerinfo.h" |
40 | #include "patsolve/clocksolver.h" |
41 | |
42 | #include <KLocale> |
43 | |
44 | |
45 | Clock::Clock( const DealerInfo * di ) |
46 | : DealerScene( di ) |
47 | { |
48 | } |
49 | |
50 | void Clock::initialize() |
51 | { |
52 | setSceneAlignment( AlignHCenter | AlignVCenter ); |
53 | |
54 | setDeckContents(); |
55 | |
56 | const qreal dist_x = 1.11; |
57 | const qreal ys[12] = { 0./96, 15./96, 52./96, 158./96, 264./96, 301./96, 316./96, 301./96, 264./96, 158./96, 52./96, 15./96}; |
58 | const qreal xs[12] = { 200./72, 280./72, 360./72, 400./72, 360./72, 280./72, 200./72, 120./72, 40./72, 0./72, 40./72, 120./72}; |
59 | |
60 | for ( int i = 0; i < 12; ++i ) |
61 | { |
62 | target[i] = new PatPile( this, i + 1, QString("target%1" ).arg(i) ); |
63 | target[i]->setPileRole(PatPile::Foundation); |
64 | target[i]->setLayoutPos(4 * dist_x + 0.4 + xs[i], 0.2 + ys[i]); |
65 | target[i]->setSpread(0, 0); |
66 | target[i]->setKeyboardSelectHint( KCardPile::NeverFocus ); |
67 | target[i]->setKeyboardDropHint( KCardPile::ForceFocusTop ); |
68 | } |
69 | |
70 | for ( int i = 0; i < 8; ++i ) |
71 | { |
72 | store[i] = new PatPile( this, 14 + i, QString("store%1" ).arg(i) ); |
73 | store[i]->setPileRole(PatPile::Tableau); |
74 | store[i]->setLayoutPos(dist_x*(i%4), 2.5 * (i/4)); |
75 | store[i]->setBottomPadding( 1.3 ); |
76 | store[i]->setKeyboardSelectHint( KCardPile::AutoFocusTop ); |
77 | store[i]->setKeyboardDropHint( KCardPile::AutoFocusTop ); |
78 | } |
79 | |
80 | setActions(DealerScene::Hint | DealerScene::Demo); |
81 | setSolver( new ClockSolver( this ) ); |
82 | } |
83 | |
84 | void Clock::restart( const QList<KCard*> & cards ) |
85 | { |
86 | static const KCardDeck::Suit suits[12] = { KCardDeck::Diamonds, KCardDeck::Spades, KCardDeck::Hearts, KCardDeck::Clubs, |
87 | KCardDeck::Diamonds, KCardDeck::Spades, KCardDeck::Hearts, KCardDeck::Clubs, |
88 | KCardDeck::Diamonds, KCardDeck::Spades, KCardDeck::Hearts, KCardDeck::Clubs }; |
89 | static const KCardDeck::Rank ranks[12] = { KCardDeck::Nine, KCardDeck::Ten, KCardDeck::Jack, KCardDeck::Queen, |
90 | KCardDeck::King, KCardDeck::Two, KCardDeck::Three, KCardDeck::Four, |
91 | KCardDeck::Five, KCardDeck::Six, KCardDeck::Seven, KCardDeck::Eight }; |
92 | |
93 | const QPointF center = ( target[0]->pos() + target[6]->pos() ) / 2; |
94 | |
95 | int j = 0; |
96 | QList<KCard*> cardList = cards; |
97 | while ( !cardList.isEmpty() ) |
98 | { |
99 | KCard * c = cardList.takeLast(); |
100 | for ( int i = 0; i < 12; ++i ) |
101 | { |
102 | if ( c->rank() == ranks[i] && c->suit() == suits[i] ) |
103 | { |
104 | QPointF initPos = (2 * center + target[(i + 2) % 12]->pos()) / 3; |
105 | addCardForDeal( target[i], c, true, initPos ); |
106 | c = 0; |
107 | break; |
108 | } |
109 | } |
110 | if ( c ) |
111 | { |
112 | addCardForDeal( store[j], c, true, store[ j < 4 ? 0 : 4 ]->pos() ); |
113 | j = (j + 1) % 8; |
114 | } |
115 | } |
116 | |
117 | startDealAnimation(); |
118 | } |
119 | |
120 | |
121 | bool Clock::drop() |
122 | { |
123 | return false; |
124 | } |
125 | |
126 | |
127 | bool Clock::checkAdd(const PatPile * pile, const QList<KCard*> & oldCards, const QList<KCard*> & newCards) const |
128 | { |
129 | if ( pile->pileRole() == PatPile::Tableau ) |
130 | { |
131 | return oldCards.isEmpty() |
132 | || newCards.first()->rank() == oldCards.last()->rank() - 1; |
133 | } |
134 | else |
135 | { |
136 | return oldCards.last()->suit() == newCards.first()->suit() |
137 | && ( newCards.first()->rank() == oldCards.last()->rank() + 1 |
138 | || ( oldCards.last()->rank() == KCardDeck::King |
139 | && newCards.first()->rank() == KCardDeck::Ace ) ); |
140 | } |
141 | } |
142 | |
143 | |
144 | bool Clock::checkRemove(const PatPile* pile, const QList<KCard*> & cards) const |
145 | { |
146 | return pile->pileRole() == PatPile::Tableau |
147 | && cards.first() == pile->topCard(); |
148 | } |
149 | |
150 | |
151 | static class ClockDealerInfo : public DealerInfo |
152 | { |
153 | public: |
154 | ClockDealerInfo() |
155 | : DealerInfo(I18N_NOOP("Grandfather's Clock" ), GrandfathersClockId) |
156 | {} |
157 | |
158 | virtual DealerScene *createGame() const |
159 | { |
160 | return new Clock( this ); |
161 | } |
162 | } clockDealerInfo; |
163 | |
164 | |
165 | #include "clock.moc" |
166 | |