1/*
2 * Copyright (C) 1997 Rodolfo Borges <barrett@labma.ufrj.br>
3 * Copyright (C) 1998-2009 Stephan Kulow <coolo@kde.org>
4 *
5 * License of original code:
6 * -------------------------------------------------------------------------
7 * Permission to use, copy, modify, and distribute this software and its
8 * documentation for any purpose and without fee is hereby granted,
9 * provided that the above copyright notice appear in all copies and that
10 * both that copyright notice and this permission notice appear in
11 * supporting documentation.
12 *
13 * This file is provided AS IS with no warranties of any kind. The author
14 * shall have no liability with respect to the infringement of copyrights,
15 * trade secrets or any patents by this file or any part thereof. In no
16 * event will the author be liable for any lost revenue or profits or
17 * other special, indirect and consequential damages.
18 * -------------------------------------------------------------------------
19 *
20 * License of modifications/additions made after 2009-01-01:
21 * -------------------------------------------------------------------------
22 * This program is free software; you can redistribute it and/or
23 * modify it under the terms of the GNU General Public License as
24 * published by the Free Software Foundation; either version 2 of
25 * the License, or (at your option) any later version.
26 *
27 * This program is distributed in the hope that it will be useful,
28 * but WITHOUT ANY WARRANTY; without even the implied warranty of
29 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 * GNU General Public License for more details.
31 *
32 * You should have received a copy of the GNU General Public License
33 * along with this program. If not, see <http://www.gnu.org/licenses/>.
34 * -------------------------------------------------------------------------
35 */
36
37#ifndef MOD3_H
38#define MOD3_H
39
40#include "dealer.h"
41
42
43class Mod3 : public DealerScene
44{
45 Q_OBJECT
46
47public:
48 Mod3( const DealerInfo * di );
49 virtual void initialize();
50
51protected:
52 virtual void setGameState( const QString & state );
53 virtual bool checkAdd(const PatPile * pile, const QList<KCard*> & oldCards, const QList<KCard*> & newCards) const;
54 virtual bool checkRemove(const PatPile * pile, const QList<KCard*> & cards) const;
55 virtual void cardsMoved( const QList<KCard*> & cards, KCardPile * oldPile, KCardPile * newPile );
56 virtual void restart( const QList<KCard*> & cards );
57
58protected slots:
59 virtual bool newCards();
60
61private:
62 PatPile *talon;
63 PatPile *stack[4][8];
64 PatPile *aces;
65
66 friend class Mod3Solver;
67};
68
69#endif
70