1/*******************************************************************
2 *
3 * Copyright 2013 Denis Kuplyakov <dener.kup@gmail.com>
4 *
5 * This file is part of the KDE project "KReversi"
6 *
7 * KReversi is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2, or (at your option)
10 * any later version.
11 *
12 * KReversi is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with KReversi; see the file COPYING. If not, write to
19 * the Free Software Foundation, 51 Franklin Street, Fifth Floor,
20 * Boston, MA 02110-1301, USA.
21 *
22 ********************************************************************/
23
24#ifndef KREVERSICOMPUTERPLAYER_H
25#define KREVERSICOMPUTERPLAYER_H
26
27#include <kreversiplayer.h>
28
29/**
30 * Represents computer or AI of this game. Implements KReversiPlayer.
31 *
32 * @see KReversiPlayer
33 */
34class KReversiComputerPlayer : public KReversiPlayer
35{
36 Q_OBJECT
37public:
38 /**
39 * Constructs AI player of specified @p color and @p name
40 */
41 explicit KReversiComputerPlayer(ChipColor color, QString name);
42 ~KReversiComputerPlayer();
43
44 /**
45 * Overridden slots from @see KReversiPlayer
46 */
47 void prepare(KReversiGame *game);
48 void takeTurn();
49 void skipTurn();
50 void gameOver();
51
52 /**
53 * Sets computer skill
54 * @param skill Skill level from 1 to 7
55 */
56 void setSkill(int skill);
57
58 /**
59 * @return lowest skill that has been set
60 */
61 int lowestSkill();
62
63signals:
64
65public slots:
66
67private:
68 int m_lowestSkill;
69 Engine *m_engine;
70};
71
72#endif // KREVERSICOMPUTERPLAYER_H
73