1/**********************************************************************************
2 This file is part of the game 'KTron'
3
4 Copyright (C) 1998-2000 by Matthias Kiefer <matthias.kiefer@gmx.de>
5 Copyright (C) 2005 Benjamin C. Meyer <ben at meyerhome dot net>
6 Copyright (C) 2008-2009 Stas Verberkt <legolas at legolasweb dot nl>
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21
22 *******************************************************************************/
23
24#ifndef INTELLIGENCE_H
25#define INTELLIGENCE_H
26
27#include <math.h>
28#include <krandomsequence.h>
29
30class Tron;
31
32/**
33* @short This class holds the intelligent opponent algorithm
34*/
35class Intelligence
36{
37 public:
38 Intelligence();
39 void think(int playerNumber);
40 void referenceTron(Tron *t);
41
42 private:
43 /** retrieves the opponentSkill */
44 int opponentSkill();
45 /** changeDirection helper for think(playerNr) */
46 void changeDirection(int playerNr,int dis_right,int dis_left);
47
48 Tron *m_tron;
49 /** The random sequence generator **/
50 KRandomSequence m_random;
51 /** determines level of computerplayer */
52 int m_lookForward;
53};
54
55#endif // INTELLIGENCE_H
56
57