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3** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
4** Contact: http://www.qt-project.org/legal
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8** $QT_BEGIN_LICENSE:LGPL$
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40****************************************************************************/
41
42#ifndef QGL_EXTENSIONS_P_H
43#define QGL_EXTENSIONS_P_H
44
45//
46// W A R N I N G
47// -------------
48//
49// This file is not part of the Qt API. It exists for the convenience
50// of the Qt OpenGL classes. This header file may change from
51// version to version without notice, or even be removed.
52//
53// We mean it.
54//
55
56// extension prototypes
57#ifndef Q_WS_MAC
58# ifndef APIENTRYP
59# ifdef APIENTRY
60# define APIENTRYP APIENTRY *
61# else
62# define APIENTRY
63# define APIENTRYP *
64# endif
65# endif
66#else
67# define APIENTRY
68# define APIENTRYP *
69#endif
70
71#ifndef QT_NO_EGL
72// Needed for EGLImageKHR definition:
73#include <QtGui/private/qegl_p.h>
74#endif
75
76#include <QtCore/qglobal.h>
77
78#ifndef GL_ARB_vertex_buffer_object
79typedef ptrdiff_t GLintptrARB;
80typedef ptrdiff_t GLsizeiptrARB;
81#endif
82
83#ifndef GL_VERSION_2_0
84typedef char GLchar;
85#endif
86
87// ARB_vertex_buffer_object
88typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint);
89typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *);
90typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *);
91typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
92typedef void (APIENTRY *_glBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
93typedef void (APIENTRY *_glGetBufferSubData) (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
94typedef void (APIENTRY *_glGetBufferParameteriv) (GLenum, GLenum, GLint *);
95typedef GLvoid* (APIENTRY *_glMapBufferARB) (GLenum, GLenum);
96typedef GLboolean (APIENTRY *_glUnmapBufferARB) (GLenum);
97// We can call the buffer functions directly in OpenGL/ES 1.1 or higher,
98// but all other platforms need to resolve the extensions.
99#if defined(QT_OPENGL_ES)
100#if defined(GL_OES_VERSION_1_0) && !defined(GL_OES_VERSION_1_1)
101#define QGL_RESOLVE_BUFFER_FUNCS 1
102#endif
103#else
104#define QGL_RESOLVE_BUFFER_FUNCS 1
105#endif
106
107// ARB_fragment_program
108typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *);
109typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint);
110typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *);
111typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *);
112typedef void (APIENTRY *_glProgramLocalParameter4fvARB) (GLenum, GLuint, const GLfloat *);
113
114// GLSL
115typedef GLuint (APIENTRY *_glCreateShader) (GLenum);
116typedef void (APIENTRY *_glShaderSource) (GLuint, GLsizei, const char **, const GLint *);
117typedef void (APIENTRY *_glShaderBinary) (GLint, const GLuint*, GLenum, const void*, GLint);
118typedef void (APIENTRY *_glCompileShader) (GLuint);
119typedef void (APIENTRY *_glDeleteShader) (GLuint);
120typedef GLboolean (APIENTRY *_glIsShader) (GLuint);
121
122typedef GLuint (APIENTRY *_glCreateProgram) ();
123typedef void (APIENTRY *_glAttachShader) (GLuint, GLuint);
124typedef void (APIENTRY *_glDetachShader) (GLuint, GLuint);
125typedef void (APIENTRY *_glLinkProgram) (GLuint);
126typedef void (APIENTRY *_glUseProgram) (GLuint);
127typedef void (APIENTRY *_glDeleteProgram) (GLuint);
128typedef GLboolean (APIENTRY *_glIsProgram) (GLuint);
129
130typedef void (APIENTRY *_glGetShaderInfoLog) (GLuint, GLsizei, GLsizei *, char *);
131typedef void (APIENTRY *_glGetShaderiv) (GLuint, GLenum, GLint *);
132typedef void (APIENTRY *_glGetShaderSource) (GLuint, GLsizei, GLsizei *, char *);
133typedef void (APIENTRY *_glGetProgramiv) (GLuint, GLenum, GLint *);
134typedef void (APIENTRY *_glGetProgramInfoLog) (GLuint, GLsizei, GLsizei *, char *);
135
136typedef GLuint (APIENTRY *_glGetUniformLocation) (GLuint, const char*);
137typedef void (APIENTRY *_glUniform4fv) (GLint, GLsizei, const GLfloat *);
138typedef void (APIENTRY *_glUniform3fv) (GLint, GLsizei, const GLfloat *);
139typedef void (APIENTRY *_glUniform2fv) (GLint, GLsizei, const GLfloat *);
140typedef void (APIENTRY *_glUniform1fv) (GLint, GLsizei, const GLfloat *);
141typedef void (APIENTRY *_glUniform1i) (GLint, GLint);
142typedef void (APIENTRY *_glUniform1iv) (GLint, GLsizei, const GLint *);
143typedef void (APIENTRY *_glUniformMatrix2fv) (GLint, GLsizei, GLboolean, const GLfloat *);
144typedef void (APIENTRY *_glUniformMatrix3fv) (GLint, GLsizei, GLboolean, const GLfloat *);
145typedef void (APIENTRY *_glUniformMatrix4fv) (GLint, GLsizei, GLboolean, const GLfloat *);
146typedef void (APIENTRY *_glUniformMatrix2x3fv) (GLint, GLsizei, GLboolean, const GLfloat *);
147typedef void (APIENTRY *_glUniformMatrix2x4fv) (GLint, GLsizei, GLboolean, const GLfloat *);
148typedef void (APIENTRY *_glUniformMatrix3x2fv) (GLint, GLsizei, GLboolean, const GLfloat *);
149typedef void (APIENTRY *_glUniformMatrix3x4fv) (GLint, GLsizei, GLboolean, const GLfloat *);
150typedef void (APIENTRY *_glUniformMatrix4x2fv) (GLint, GLsizei, GLboolean, const GLfloat *);
151typedef void (APIENTRY *_glUniformMatrix4x3fv) (GLint, GLsizei, GLboolean, const GLfloat *);
152
153typedef void (APIENTRY *_glBindAttribLocation) (GLuint, GLuint, const char *);
154typedef GLint (APIENTRY *_glGetAttribLocation) (GLuint, const char *);
155typedef void (APIENTRY *_glVertexAttrib1fv) (GLuint, const GLfloat *);
156typedef void (APIENTRY *_glVertexAttrib2fv) (GLuint, const GLfloat *);
157typedef void (APIENTRY *_glVertexAttrib3fv) (GLuint, const GLfloat *);
158typedef void (APIENTRY *_glVertexAttrib4fv) (GLuint, const GLfloat *);
159typedef void (APIENTRY *_glVertexAttribPointer) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
160typedef void (APIENTRY *_glDisableVertexAttribArray) (GLuint);
161typedef void (APIENTRY *_glEnableVertexAttribArray) (GLuint);
162
163typedef void (APIENTRY *_glGetProgramBinaryOES) (GLuint, GLsizei, GLsizei *, GLenum *, void *);
164typedef void (APIENTRY *_glProgramBinaryOES) (GLuint, GLenum, const void *, GLint);
165
166
167typedef void (APIENTRY *_glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
168typedef void (APIENTRY *_glActiveStencilFaceEXT) (GLenum );
169
170// Needed for GL2 engine:
171typedef void (APIENTRY *_glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
172typedef void (APIENTRY *_glActiveTexture) (GLenum);
173typedef void (APIENTRY *_glBlendColor) (GLclampf, GLclampf, GLclampf, GLclampf);
174
175
176// EXT_GL_framebuffer_object
177typedef GLboolean (APIENTRY *_glIsRenderbuffer) (GLuint renderbuffer);
178typedef void (APIENTRY *_glBindRenderbuffer) (GLenum target, GLuint renderbuffer);
179typedef void (APIENTRY *_glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers);
180typedef void (APIENTRY *_glGenRenderbuffers) (GLsizei n, GLuint *renderbuffers);
181typedef void (APIENTRY *_glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
182typedef void (APIENTRY *_glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint *params);
183typedef GLboolean (APIENTRY *_glIsFramebuffer) (GLuint framebuffer);
184typedef void (APIENTRY *_glBindFramebuffer) (GLenum target, GLuint framebuffer);
185typedef void (APIENTRY *_glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
186typedef void (APIENTRY *_glGenFramebuffers) (GLsizei n, GLuint *framebuffers);
187typedef GLenum (APIENTRY *_glCheckFramebufferStatus) (GLenum target);
188typedef void (APIENTRY *_glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget,
189 GLuint texture, GLint level);
190typedef void (APIENTRY *_glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget,
191 GLuint renderbuffer);
192typedef void (APIENTRY *_glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname,
193 GLint *params);
194typedef void (APIENTRY *_glGenerateMipmap) (GLenum target);
195
196// EXT_GL_framebuffer_blit
197typedef void (APIENTRY *_glBlitFramebufferEXT) (int srcX0, int srcY0, int srcX1, int srcY1,
198 int dstX0, int dstY0, int dstX1, int dstY1,
199 GLbitfield mask, GLenum filter);
200
201// EXT_GL_framebuffer_multisample
202typedef void (APIENTRY *_glRenderbufferStorageMultisampleEXT) (GLenum target, GLsizei samples,
203 GLenum internalformat, GLsizei width, GLsizei height);
204
205// GL_EXT_geometry_shader4
206typedef void (APIENTRY *_glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value);
207typedef void (APIENTRY *_glFramebufferTextureEXT)(GLenum target, GLenum attachment,
208 GLuint texture, GLint level);
209typedef void (APIENTRY *_glFramebufferTextureLayerEXT)(GLenum target, GLenum attachment,
210 GLuint texture, GLint level, GLint layer);
211typedef void (APIENTRY *_glFramebufferTextureFaceEXT)(GLenum target, GLenum attachment,
212 GLuint texture, GLint level, GLenum face);
213
214// ARB_texture_compression
215typedef void (APIENTRY *_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei,
216 GLsizei, GLint, GLsizei, const GLvoid *);
217
218#ifndef QT_NO_EGL
219// OES_EGL_image
220// Note: We define these to take EGLImage whereas spec says they take a new GLeglImageOES
221// type, which the EGL image should be cast to.
222typedef void (APIENTRY *_glEGLImageTargetTexture2DOES) (GLenum, EGLImageKHR);
223typedef void (APIENTRY *_glEGLImageTargetRenderbufferStorageOES) (GLenum, EGLImageKHR);
224#endif
225
226QT_BEGIN_NAMESPACE
227
228struct QGLExtensionFuncs
229{
230 QGLExtensionFuncs() {
231#if !defined(QT_OPENGL_ES_2)
232 qt_glProgramStringARB = 0;
233 qt_glBindProgramARB = 0;
234 qt_glDeleteProgramsARB = 0;
235 qt_glGenProgramsARB = 0;
236 qt_glProgramLocalParameter4fvARB = 0;
237
238 // GLSL
239 qt_glCreateShader = 0;
240 qt_glShaderSource = 0;
241 qt_glShaderBinary = 0;
242 qt_glCompileShader = 0;
243 qt_glDeleteShader = 0;
244 qt_glIsShader = 0;
245
246 qt_glCreateProgram = 0;
247 qt_glAttachShader = 0;
248 qt_glDetachShader = 0;
249 qt_glLinkProgram = 0;
250 qt_glUseProgram = 0;
251 qt_glDeleteProgram = 0;
252 qt_glIsProgram = 0;
253
254 qt_glGetShaderInfoLog = 0;
255 qt_glGetShaderiv = 0;
256 qt_glGetShaderSource = 0;
257 qt_glGetProgramiv = 0;
258 qt_glGetProgramInfoLog = 0;
259
260 qt_glGetUniformLocation = 0;
261 qt_glUniform4fv = 0;
262 qt_glUniform3fv = 0;
263 qt_glUniform2fv = 0;
264 qt_glUniform1fv = 0;
265 qt_glUniform1i = 0;
266 qt_glUniform1iv = 0;
267 qt_glUniformMatrix2fv = 0;
268 qt_glUniformMatrix3fv = 0;
269 qt_glUniformMatrix4fv = 0;
270 qt_glUniformMatrix2x3fv = 0;
271 qt_glUniformMatrix2x4fv = 0;
272 qt_glUniformMatrix3x2fv = 0;
273 qt_glUniformMatrix3x4fv = 0;
274 qt_glUniformMatrix4x2fv = 0;
275 qt_glUniformMatrix4x3fv = 0;
276
277 qt_glBindAttribLocation = 0;
278 qt_glGetAttribLocation = 0;
279 qt_glVertexAttrib1fv = 0;
280 qt_glVertexAttrib2fv = 0;
281 qt_glVertexAttrib3fv = 0;
282 qt_glVertexAttrib4fv = 0;
283 qt_glVertexAttribPointer = 0;
284 qt_glDisableVertexAttribArray = 0;
285 qt_glEnableVertexAttribArray = 0;
286
287 // Extras for GL2 engine:
288 qt_glActiveTexture = 0;
289 qt_glStencilOpSeparate = 0;
290 qt_glBlendColor = 0;
291
292 qt_glActiveStencilFaceEXT = 0;
293 qt_glMultiTexCoord4f = 0;
294#else
295 qt_glslResolved = false;
296
297 qt_glGetProgramBinaryOES = 0;
298 qt_glProgramBinaryOES = 0;
299#endif
300
301 // FBOs
302#if !defined(QT_OPENGL_ES_2)
303 qt_glIsRenderbuffer = 0;
304 qt_glBindRenderbuffer = 0;
305 qt_glDeleteRenderbuffers = 0;
306 qt_glGenRenderbuffers = 0;
307 qt_glRenderbufferStorage = 0;
308 qt_glGetRenderbufferParameteriv = 0;
309 qt_glIsFramebuffer = 0;
310 qt_glBindFramebuffer = 0;
311 qt_glDeleteFramebuffers = 0;
312 qt_glGenFramebuffers = 0;
313 qt_glCheckFramebufferStatus = 0;
314 qt_glFramebufferTexture2D = 0;
315 qt_glFramebufferRenderbuffer = 0;
316 qt_glGetFramebufferAttachmentParameteriv = 0;
317 qt_glGenerateMipmap = 0;
318#endif
319 qt_glBlitFramebufferEXT = 0;
320 qt_glRenderbufferStorageMultisampleEXT = 0;
321
322 // Buffer objects:
323#if defined(QGL_RESOLVE_BUFFER_FUNCS)
324 qt_glBindBuffer = 0;
325 qt_glDeleteBuffers = 0;
326 qt_glGenBuffers = 0;
327 qt_glBufferData = 0;
328 qt_glBufferSubData = 0;
329 qt_glGetBufferSubData = 0;
330 qt_glGetBufferParameteriv = 0;
331#endif
332 qt_glMapBufferARB = 0;
333 qt_glUnmapBufferARB = 0;
334
335 qt_bufferFuncsResolved = false;
336
337 qt_glProgramParameteriEXT = 0;
338 qt_glFramebufferTextureEXT = 0;
339 qt_glFramebufferTextureLayerEXT = 0;
340 qt_glFramebufferTextureFaceEXT = 0;
341#if !defined(QT_OPENGL_ES)
342 // Texture compression
343 qt_glCompressedTexImage2DARB = 0;
344#endif
345
346#ifndef QT_NO_EGL
347 // OES_EGL_image
348 qt_glEGLImageTargetTexture2DOES = 0;
349 qt_glEGLImageTargetRenderbufferStorageOES = 0;
350#endif
351 }
352
353
354#if !defined(QT_OPENGL_ES_2)
355 _glProgramStringARB qt_glProgramStringARB;
356 _glBindProgramARB qt_glBindProgramARB;
357 _glDeleteProgramsARB qt_glDeleteProgramsARB;
358 _glGenProgramsARB qt_glGenProgramsARB;
359 _glProgramLocalParameter4fvARB qt_glProgramLocalParameter4fvARB;
360
361 // GLSL definitions
362 _glCreateShader qt_glCreateShader;
363 _glShaderSource qt_glShaderSource;
364 _glShaderBinary qt_glShaderBinary;
365 _glCompileShader qt_glCompileShader;
366 _glDeleteShader qt_glDeleteShader;
367 _glIsShader qt_glIsShader;
368
369 _glCreateProgram qt_glCreateProgram;
370 _glAttachShader qt_glAttachShader;
371 _glDetachShader qt_glDetachShader;
372 _glLinkProgram qt_glLinkProgram;
373 _glUseProgram qt_glUseProgram;
374 _glDeleteProgram qt_glDeleteProgram;
375 _glIsProgram qt_glIsProgram;
376
377 _glGetShaderInfoLog qt_glGetShaderInfoLog;
378 _glGetShaderiv qt_glGetShaderiv;
379 _glGetShaderSource qt_glGetShaderSource;
380 _glGetProgramiv qt_glGetProgramiv;
381 _glGetProgramInfoLog qt_glGetProgramInfoLog;
382
383 _glGetUniformLocation qt_glGetUniformLocation;
384 _glUniform4fv qt_glUniform4fv;
385 _glUniform3fv qt_glUniform3fv;
386 _glUniform2fv qt_glUniform2fv;
387 _glUniform1fv qt_glUniform1fv;
388 _glUniform1i qt_glUniform1i;
389 _glUniform1iv qt_glUniform1iv;
390 _glUniformMatrix2fv qt_glUniformMatrix2fv;
391 _glUniformMatrix3fv qt_glUniformMatrix3fv;
392 _glUniformMatrix4fv qt_glUniformMatrix4fv;
393 _glUniformMatrix2x3fv qt_glUniformMatrix2x3fv;
394 _glUniformMatrix2x4fv qt_glUniformMatrix2x4fv;
395 _glUniformMatrix3x2fv qt_glUniformMatrix3x2fv;
396 _glUniformMatrix3x4fv qt_glUniformMatrix3x4fv;
397 _glUniformMatrix4x2fv qt_glUniformMatrix4x2fv;
398 _glUniformMatrix4x3fv qt_glUniformMatrix4x3fv;
399
400 _glBindAttribLocation qt_glBindAttribLocation;
401 _glGetAttribLocation qt_glGetAttribLocation;
402 _glVertexAttrib1fv qt_glVertexAttrib1fv;
403 _glVertexAttrib2fv qt_glVertexAttrib2fv;
404 _glVertexAttrib3fv qt_glVertexAttrib3fv;
405 _glVertexAttrib4fv qt_glVertexAttrib4fv;
406 _glVertexAttribPointer qt_glVertexAttribPointer;
407 _glDisableVertexAttribArray qt_glDisableVertexAttribArray;
408 _glEnableVertexAttribArray qt_glEnableVertexAttribArray;
409
410#else
411 bool qt_glslResolved;
412
413 _glGetProgramBinaryOES qt_glGetProgramBinaryOES;
414 _glProgramBinaryOES qt_glProgramBinaryOES;
415#endif
416
417 _glActiveStencilFaceEXT qt_glActiveStencilFaceEXT;
418 _glMultiTexCoord4f qt_glMultiTexCoord4f;
419
420#if !defined(QT_OPENGL_ES_2)
421 // Extras needed for GL2 engine:
422 _glActiveTexture qt_glActiveTexture;
423 _glStencilOpSeparate qt_glStencilOpSeparate;
424 _glBlendColor qt_glBlendColor;
425
426#endif
427
428 // FBOs
429#if !defined(QT_OPENGL_ES_2)
430 _glIsRenderbuffer qt_glIsRenderbuffer;
431 _glBindRenderbuffer qt_glBindRenderbuffer;
432 _glDeleteRenderbuffers qt_glDeleteRenderbuffers;
433 _glGenRenderbuffers qt_glGenRenderbuffers;
434 _glRenderbufferStorage qt_glRenderbufferStorage;
435 _glGetRenderbufferParameteriv qt_glGetRenderbufferParameteriv;
436 _glIsFramebuffer qt_glIsFramebuffer;
437 _glBindFramebuffer qt_glBindFramebuffer;
438 _glDeleteFramebuffers qt_glDeleteFramebuffers;
439 _glGenFramebuffers qt_glGenFramebuffers;
440 _glCheckFramebufferStatus qt_glCheckFramebufferStatus;
441 _glFramebufferTexture2D qt_glFramebufferTexture2D;
442 _glFramebufferRenderbuffer qt_glFramebufferRenderbuffer;
443 _glGetFramebufferAttachmentParameteriv qt_glGetFramebufferAttachmentParameteriv;
444 _glGenerateMipmap qt_glGenerateMipmap;
445#endif
446 _glBlitFramebufferEXT qt_glBlitFramebufferEXT;
447 _glRenderbufferStorageMultisampleEXT qt_glRenderbufferStorageMultisampleEXT;
448
449 // Buffer objects
450#if defined(QGL_RESOLVE_BUFFER_FUNCS)
451 _glBindBuffer qt_glBindBuffer;
452 _glDeleteBuffers qt_glDeleteBuffers;
453 _glGenBuffers qt_glGenBuffers;
454 _glBufferData qt_glBufferData;
455 _glBufferSubData qt_glBufferSubData;
456 _glGetBufferSubData qt_glGetBufferSubData;
457 _glGetBufferParameteriv qt_glGetBufferParameteriv;
458#endif
459 _glMapBufferARB qt_glMapBufferARB;
460 _glUnmapBufferARB qt_glUnmapBufferARB;
461
462 bool qt_bufferFuncsResolved;
463
464 // Geometry shaders...
465 _glProgramParameteriEXT qt_glProgramParameteriEXT;
466 _glFramebufferTextureEXT qt_glFramebufferTextureEXT;
467 _glFramebufferTextureLayerEXT qt_glFramebufferTextureLayerEXT;
468 _glFramebufferTextureFaceEXT qt_glFramebufferTextureFaceEXT;
469#if !defined(QT_OPENGL_ES)
470 // Texture compression
471 _glCompressedTexImage2DARB qt_glCompressedTexImage2DARB;
472#endif
473
474#ifndef QT_NO_EGL
475 // OES_EGL_image
476 _glEGLImageTargetTexture2DOES qt_glEGLImageTargetTexture2DOES;
477 _glEGLImageTargetRenderbufferStorageOES qt_glEGLImageTargetRenderbufferStorageOES;
478#endif
479};
480
481
482// OpenGL constants
483
484#ifndef FRAMEBUFFER_SRGB_CAPABLE_EXT
485#define FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
486#endif
487
488#ifndef FRAMEBUFFER_SRGB_EXT
489#define FRAMEBUFFER_SRGB_EXT 0x8DB9
490#endif
491
492#ifndef GL_ARRAY_BUFFER
493#define GL_ARRAY_BUFFER 0x8892
494#endif
495
496#ifndef GL_STATIC_DRAW
497#define GL_STATIC_DRAW 0x88E4
498#endif
499
500/* NV_texture_rectangle */
501#ifndef GL_NV_texture_rectangle
502#define GL_TEXTURE_RECTANGLE_NV 0x84F5
503#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
504#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
505#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
506#endif
507
508#ifndef GL_BGRA
509#define GL_BGRA 0x80E1
510#endif
511
512#ifndef GL_RGB16
513#define GL_RGB16 0x8054
514#endif
515
516#ifndef GL_UNSIGNED_SHORT_5_6_5
517#define GL_UNSIGNED_SHORT_5_6_5 0x8363
518#endif
519
520#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
521#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
522#endif
523
524#ifndef GL_MULTISAMPLE
525#define GL_MULTISAMPLE 0x809D
526#endif
527
528#ifndef GL_CLAMP_TO_EDGE
529#define GL_CLAMP_TO_EDGE 0x812F
530#endif
531
532#ifndef GL_IBM_texture_mirrored_repeat
533#define GL_MIRRORED_REPEAT_IBM 0x8370
534#endif
535
536#ifndef GL_SGIS_generate_mipmap
537#define GL_GENERATE_MIPMAP_SGIS 0x8191
538#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
539#endif
540
541// ARB_fragment_program extension protos
542#ifndef GL_FRAGMENT_PROGRAM_ARB
543#define GL_FRAGMENT_PROGRAM_ARB 0x8804
544#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
545#endif
546
547#ifndef GL_PIXEL_UNPACK_BUFFER_ARB
548#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
549#endif
550
551#ifndef GL_WRITE_ONLY_ARB
552#define GL_WRITE_ONLY_ARB 0x88B9
553#endif
554
555#ifndef GL_STREAM_DRAW_ARB
556#define GL_STREAM_DRAW_ARB 0x88E0
557#endif
558
559// Stencil wrap and two-side defines
560#ifndef GL_STENCIL_TEST_TWO_SIDE_EXT
561#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
562#endif
563#ifndef GL_INCR_WRAP_EXT
564#define GL_INCR_WRAP_EXT 0x8507
565#endif
566#ifndef GL_DECR_WRAP_EXT
567#define GL_DECR_WRAP_EXT 0x8508
568#endif
569
570#ifndef GL_TEXTURE0
571#define GL_TEXTURE0 0x84C0
572#endif
573
574#ifndef GL_TEXTURE1
575#define GL_TEXTURE1 0x84C1
576#endif
577
578#ifndef GL_DEPTH_COMPONENT16
579#define GL_DEPTH_COMPONENT16 0x81A5
580#endif
581
582#ifndef GL_DEPTH_COMPONENT24_OES
583#define GL_DEPTH_COMPONENT24_OES 0x81A6
584#endif
585
586#ifndef GL_EXT_framebuffer_object
587#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
588#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
589#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
590#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
591#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
592#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
593#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
594#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
595#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
596#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
597#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
598#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
599#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
600#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
601#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
602#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
603#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
604#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
605#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
606#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
607#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
608#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
609#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
610#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
611#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
612#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
613#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
614#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
615#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
616#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
617#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
618#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
619#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
620#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
621#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
622#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
623#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
624#define GL_FRAMEBUFFER_EXT 0x8D40
625#define GL_RENDERBUFFER_EXT 0x8D41
626#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
627#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
628#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
629#define GL_STENCIL_INDEX_EXT 0x8D45
630#define GL_STENCIL_INDEX1_EXT 0x8D46
631#define GL_STENCIL_INDEX4_EXT 0x8D47
632#define GL_STENCIL_INDEX8_EXT 0x8D48
633#define GL_STENCIL_INDEX16_EXT 0x8D49
634#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
635#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
636#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
637#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
638#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
639#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
640#endif
641
642// GL_EXT_framebuffer_blit
643#ifndef GL_READ_FRAMEBUFFER_EXT
644#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
645#endif
646
647// GL_EXT_framebuffer_multisample
648#ifndef GL_RENDERBUFFER_SAMPLES_EXT
649#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
650#endif
651
652#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
653#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
654#endif
655
656#ifndef GL_MAX_SAMPLES_EXT
657#define GL_MAX_SAMPLES_EXT 0x8D57
658#endif
659
660#ifndef GL_DRAW_FRAMEBUFFER_EXT
661#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
662#endif
663
664#ifndef GL_EXT_packed_depth_stencil
665#define GL_DEPTH_STENCIL_EXT 0x84F9
666#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
667#define GL_DEPTH24_STENCIL8_EXT 0x88F0
668#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
669#endif
670
671// ### hm. should be part of the GL 1.2 spec..
672#ifndef GL_CLAMP_TO_EDGE
673#define GL_CLAMP_TO_EDGE 0x812F
674#endif
675
676#ifndef GL_VERSION_1_2
677#define GL_PACK_SKIP_IMAGES 0x806B
678#define GL_PACK_IMAGE_HEIGHT 0x806C
679#define GL_UNPACK_SKIP_IMAGES 0x806D
680#define GL_UNPACK_IMAGE_HEIGHT 0x806E
681#endif
682
683#ifndef GL_VERSION_1_4
684#define GL_CONSTANT_COLOR 0x8001
685#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
686#define GL_CONSTANT_ALPHA 0x8003
687#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
688#define GL_INCR_WRAP 0x8507
689#define GL_DECR_WRAP 0x8508
690#endif
691
692#ifndef GL_VERSION_1_5
693#define GL_ARRAY_BUFFER 0x8892
694#define GL_ELEMENT_ARRAY_BUFFER 0x8893
695#define GL_STREAM_DRAW 0x88E0
696#define GL_STREAM_READ 0x88E1
697#define GL_STREAM_COPY 0x88E2
698#define GL_STATIC_DRAW 0x88E4
699#define GL_STATIC_READ 0x88E5
700#define GL_STATIC_COPY 0x88E6
701#define GL_DYNAMIC_DRAW 0x88E8
702#define GL_DYNAMIC_READ 0x88E9
703#define GL_DYNAMIC_COPY 0x88EA
704#endif
705
706#ifndef GL_VERSION_2_0
707#define GL_FRAGMENT_SHADER 0x8B30
708#define GL_VERTEX_SHADER 0x8B31
709#define GL_FLOAT_VEC2 0x8B50
710#define GL_FLOAT_VEC3 0x8B51
711#define GL_FLOAT_VEC4 0x8B52
712#define GL_INT_VEC2 0x8B53
713#define GL_INT_VEC3 0x8B54
714#define GL_INT_VEC4 0x8B55
715#define GL_BOOL 0x8B56
716#define GL_BOOL_VEC2 0x8B57
717#define GL_BOOL_VEC3 0x8B58
718#define GL_BOOL_VEC4 0x8B59
719#define GL_FLOAT_MAT2 0x8B5A
720#define GL_FLOAT_MAT3 0x8B5B
721#define GL_FLOAT_MAT4 0x8B5C
722#define GL_SAMPLER_1D 0x8B5D
723#define GL_SAMPLER_2D 0x8B5E
724#define GL_SAMPLER_3D 0x8B5F
725#define GL_SAMPLER_CUBE 0x8B60
726#define GL_COMPILE_STATUS 0x8B81
727#define GL_LINK_STATUS 0x8B82
728#define GL_INFO_LOG_LENGTH 0x8B84
729#define GL_ACTIVE_UNIFORMS 0x8B86
730#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
731#define GL_ACTIVE_ATTRIBUTES 0x8B89
732#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
733#endif
734
735// Geometry shader defines
736#ifndef GL_GEOMETRY_SHADER_EXT
737# define GL_GEOMETRY_SHADER_EXT 0x8DD9
738# define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
739# define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
740# define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
741# define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
742# define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
743# define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
744# define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
745# define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
746# define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
747# define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
748# define GL_LINES_ADJACENCY_EXT 0xA
749# define GL_LINE_STRIP_ADJACENCY_EXT 0xB
750# define GL_TRIANGLES_ADJACENCY_EXT 0xC
751# define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
752# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
753# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
754# define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
755# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
756# define GL_PROGRAM_POINT_SIZE_EXT 0x8642
757#endif
758
759#if !defined(QT_OPENGL_ES_2)
760#define glProgramStringARB QGLContextPrivate::extensionFuncs(ctx).qt_glProgramStringARB
761#define glBindProgramARB QGLContextPrivate::extensionFuncs(ctx).qt_glBindProgramARB
762#define glDeleteProgramsARB QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteProgramsARB
763#define glGenProgramsARB QGLContextPrivate::extensionFuncs(ctx).qt_glGenProgramsARB
764#define glProgramLocalParameter4fvARB QGLContextPrivate::extensionFuncs(ctx).qt_glProgramLocalParameter4fvARB
765
766#define glActiveStencilFaceEXT QGLContextPrivate::extensionFuncs(ctx).qt_glActiveStencilFaceEXT
767
768#define glMultiTexCoord4f QGLContextPrivate::extensionFuncs(ctx).qt_glMultiTexCoord4f
769
770#define glActiveTexture QGLContextPrivate::extensionFuncs(ctx).qt_glActiveTexture
771#endif // !defined(QT_OPENGL_ES_2)
772
773
774// FBOs
775#if !defined(QT_OPENGL_ES_2)
776#define glIsRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glIsRenderbuffer
777#define glBindRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindRenderbuffer
778#define glDeleteRenderbuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteRenderbuffers
779#define glGenRenderbuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenRenderbuffers
780#define glRenderbufferStorage QGLContextPrivate::extensionFuncs(ctx).qt_glRenderbufferStorage
781#define glGetRenderbufferParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetRenderbufferParameteriv
782#define glIsFramebuffer QGLContextPrivate::extensionFuncs(ctx).qt_glIsFramebuffer
783#define glBindFramebuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindFramebuffer
784#define glDeleteFramebuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteFramebuffers
785#define glGenFramebuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenFramebuffers
786#define glCheckFramebufferStatus QGLContextPrivate::extensionFuncs(ctx).qt_glCheckFramebufferStatus
787#define glFramebufferTexture2D QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTexture2D
788#define glFramebufferRenderbuffer QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferRenderbuffer
789#define glGetFramebufferAttachmentParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetFramebufferAttachmentParameteriv
790#define glGenerateMipmap QGLContextPrivate::extensionFuncs(ctx).qt_glGenerateMipmap
791#endif // QT_OPENGL_ES_2
792#define glBlitFramebufferEXT QGLContextPrivate::extensionFuncs(ctx).qt_glBlitFramebufferEXT
793#define glRenderbufferStorageMultisampleEXT QGLContextPrivate::extensionFuncs(ctx).qt_glRenderbufferStorageMultisampleEXT
794
795
796// Buffer objects
797#if defined(QGL_RESOLVE_BUFFER_FUNCS)
798#define glBindBuffer QGLContextPrivate::extensionFuncs(ctx).qt_glBindBuffer
799#define glDeleteBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteBuffers
800#define glGenBuffers QGLContextPrivate::extensionFuncs(ctx).qt_glGenBuffers
801#define glBufferData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferData
802#define glBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glBufferSubData
803#define glGetBufferSubData QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferSubData
804#define glGetBufferParameteriv QGLContextPrivate::extensionFuncs(ctx).qt_glGetBufferParameteriv
805#endif
806#define glMapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glMapBufferARB
807#define glUnmapBufferARB QGLContextPrivate::extensionFuncs(ctx).qt_glUnmapBufferARB
808
809
810// GLSL
811#if !defined(QT_OPENGL_ES_2)
812
813#define glCreateShader QGLContextPrivate::extensionFuncs(ctx).qt_glCreateShader
814#define glShaderSource QGLContextPrivate::extensionFuncs(ctx).qt_glShaderSource
815#define glShaderBinary QGLContextPrivate::extensionFuncs(ctx).qt_glShaderBinary
816#define glCompileShader QGLContextPrivate::extensionFuncs(ctx).qt_glCompileShader
817#define glDeleteShader QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteShader
818#define glIsShader QGLContextPrivate::extensionFuncs(ctx).qt_glIsShader
819
820#define glCreateProgram QGLContextPrivate::extensionFuncs(ctx).qt_glCreateProgram
821#define glAttachShader QGLContextPrivate::extensionFuncs(ctx).qt_glAttachShader
822#define glDetachShader QGLContextPrivate::extensionFuncs(ctx).qt_glDetachShader
823#define glLinkProgram QGLContextPrivate::extensionFuncs(ctx).qt_glLinkProgram
824#define glUseProgram QGLContextPrivate::extensionFuncs(ctx).qt_glUseProgram
825#define glDeleteProgram QGLContextPrivate::extensionFuncs(ctx).qt_glDeleteProgram
826#define glIsProgram QGLContextPrivate::extensionFuncs(ctx).qt_glIsProgram
827
828#define glGetShaderInfoLog QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderInfoLog
829#define glGetShaderiv QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderiv
830#define glGetShaderSource QGLContextPrivate::extensionFuncs(ctx).qt_glGetShaderSource
831#define glGetProgramiv QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramiv
832#define glGetProgramInfoLog QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramInfoLog
833
834#define glGetUniformLocation QGLContextPrivate::extensionFuncs(ctx).qt_glGetUniformLocation
835#define glUniform4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform4fv
836#define glUniform3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform3fv
837#define glUniform2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform2fv
838#define glUniform1fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1fv
839#define glUniform1i QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1i
840#define glUniform1iv QGLContextPrivate::extensionFuncs(ctx).qt_glUniform1iv
841#define glUniformMatrix2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2fv
842#define glUniformMatrix3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3fv
843#define glUniformMatrix4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4fv
844#define glUniformMatrix2x3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2x3fv
845#define glUniformMatrix2x4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix2x4fv
846#define glUniformMatrix3x2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3x2fv
847#define glUniformMatrix3x4fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix3x4fv
848#define glUniformMatrix4x2fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4x2fv
849#define glUniformMatrix4x3fv QGLContextPrivate::extensionFuncs(ctx).qt_glUniformMatrix4x3fv
850
851#define glBindAttribLocation QGLContextPrivate::extensionFuncs(ctx).qt_glBindAttribLocation
852#define glGetAttribLocation QGLContextPrivate::extensionFuncs(ctx).qt_glGetAttribLocation
853#define glVertexAttrib1fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib1fv
854#define glVertexAttrib2fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib2fv
855#define glVertexAttrib3fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib3fv
856#define glVertexAttrib4fv QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttrib4fv
857#define glVertexAttribPointer QGLContextPrivate::extensionFuncs(ctx).qt_glVertexAttribPointer
858#define glDisableVertexAttribArray QGLContextPrivate::extensionFuncs(ctx).qt_glDisableVertexAttribArray
859#define glEnableVertexAttribArray QGLContextPrivate::extensionFuncs(ctx).qt_glEnableVertexAttribArray
860
861#else // QT_OPENGL_ES_2
862
863#define glGetProgramBinaryOES QGLContextPrivate::extensionFuncs(ctx).qt_glGetProgramBinaryOES
864#define glProgramBinaryOES QGLContextPrivate::extensionFuncs(ctx).qt_glProgramBinaryOES
865
866#endif // QT_OPENGL_ES_2
867
868
869#if !defined(QT_OPENGL_ES_2)
870#define glStencilOpSeparate QGLContextPrivate::extensionFuncs(ctx).qt_glStencilOpSeparate
871#define glBlendColor QGLContextPrivate::extensionFuncs(ctx).qt_glBlendColor
872#endif
873
874#if defined(QT_OPENGL_ES_2)
875#define glClearDepth glClearDepthf
876#endif
877
878#define glProgramParameteriEXT QGLContextPrivate::extensionFuncs(ctx).qt_glProgramParameteriEXT
879#define glFramebufferTextureEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureEXT
880#define glFramebufferTextureLayerEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureLayerEXT
881#define glFramebufferTextureFaceEXT QGLContextPrivate::extensionFuncs(ctx).qt_glFramebufferTextureFaceEXT
882
883#if !defined(QT_OPENGL_ES)
884#define glCompressedTexImage2D QGLContextPrivate::extensionFuncs(ctx).qt_glCompressedTexImage2DARB
885#endif
886
887#ifndef QT_NO_EGL
888// OES_EGL_image
889#define glEGLImageTargetTexture2DOES QGLContextPrivate::extensionFuncs(ctx).qt_glEGLImageTargetTexture2DOES
890#define glEGLImageTargetRenderbufferStorageOES QGLContextPrivate::extensionFuncs(ctx).qt_glEGLImageTargetRenderbufferStorageOES
891#endif
892
893extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx);
894bool Q_OPENGL_EXPORT qt_resolve_buffer_extensions(QGLContext *ctx);
895
896bool qt_resolve_version_1_3_functions(QGLContext *ctx);
897bool Q_OPENGL_EXPORT qt_resolve_version_2_0_functions(QGLContext *ctx);
898bool qt_resolve_stencil_face_extension(QGLContext *ctx);
899bool qt_resolve_frag_program_extensions(QGLContext *ctx);
900
901bool qt_resolve_glsl_extensions(QGLContext *ctx);
902
903#ifndef QT_NO_EGL
904Q_OPENGL_EXPORT bool qt_resolve_eglimage_gl_extensions(QGLContext *ctx);
905#endif
906
907QT_END_NAMESPACE
908
909#endif // QGL_EXTENSIONS_P_H
910