1 | // SPDX-License-Identifier: GPL-2.0 |
---|---|
2 | /* |
3 | * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved. |
4 | */ |
5 | |
6 | #include <asm/div64.h> |
7 | |
8 | #include "clk.h" |
9 | |
10 | #define div_mask(w) ((1 << (w)) - 1) |
11 | |
12 | int div_frac_get(unsigned long rate, unsigned parent_rate, u8 width, |
13 | u8 frac_width, u8 flags) |
14 | { |
15 | u64 divider_ux1 = parent_rate; |
16 | int mul; |
17 | |
18 | if (!rate) |
19 | return 0; |
20 | |
21 | mul = 1 << frac_width; |
22 | |
23 | if (!(flags & TEGRA_DIVIDER_INT)) |
24 | divider_ux1 *= mul; |
25 | |
26 | if (flags & TEGRA_DIVIDER_ROUND_UP) |
27 | divider_ux1 += rate - 1; |
28 | |
29 | do_div(divider_ux1, rate); |
30 | |
31 | if (flags & TEGRA_DIVIDER_INT) |
32 | divider_ux1 *= mul; |
33 | |
34 | if (divider_ux1 < mul) |
35 | return 0; |
36 | |
37 | divider_ux1 -= mul; |
38 | |
39 | if (divider_ux1 > div_mask(width)) |
40 | return div_mask(width); |
41 | |
42 | return divider_ux1; |
43 | } |
44 |