1// SPDX-License-Identifier: GPL-2.0-or-later
2/*
3 * Copyright (c) 1999-2001 Vojtech Pavlik
4 * Copyright (c) 1999 Brian Gerst
5 */
6
7/*
8 * NS558 based standard IBM game port driver for Linux
9 */
10
11#include <asm/io.h>
12
13#include <linux/module.h>
14#include <linux/ioport.h>
15#include <linux/init.h>
16#include <linux/delay.h>
17#include <linux/gameport.h>
18#include <linux/slab.h>
19#include <linux/pnp.h>
20
21MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
22MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
23MODULE_LICENSE("GPL");
24
25static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
26 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
27
28struct ns558 {
29 int type;
30 int io;
31 int size;
32 struct pnp_dev *dev;
33 struct gameport *gameport;
34 struct list_head node;
35};
36
37static LIST_HEAD(ns558_list);
38
39/*
40 * ns558_isa_probe() tries to find an isa gameport at the
41 * specified address, and also checks for mirrors.
42 * A joystick must be attached for this to work.
43 */
44
45static int ns558_isa_probe(int io)
46{
47 int i, j, b;
48 unsigned char c, u, v;
49 struct ns558 *ns558;
50 struct gameport *port;
51
52/*
53 * No one should be using this address.
54 */
55
56 if (!request_region(io, 1, "ns558-isa"))
57 return -EBUSY;
58
59/*
60 * We must not be able to write arbitrary values to the port.
61 * The lower two axis bits must be 1 after a write.
62 */
63
64 c = inb(port: io);
65 outb(value: ~c & ~3, port: io);
66 if (~(u = v = inb(port: io)) & 3) {
67 outb(value: c, port: io);
68 release_region(io, 1);
69 return -ENODEV;
70 }
71/*
72 * After a trigger, there must be at least some bits changing.
73 */
74
75 for (i = 0; i < 1000; i++) v &= inb(port: io);
76
77 if (u == v) {
78 outb(value: c, port: io);
79 release_region(io, 1);
80 return -ENODEV;
81 }
82 msleep(msecs: 3);
83/*
84 * After some time (4ms) the axes shouldn't change anymore.
85 */
86
87 u = inb(port: io);
88 for (i = 0; i < 1000; i++)
89 if ((u ^ inb(port: io)) & 0xf) {
90 outb(value: c, port: io);
91 release_region(io, 1);
92 return -ENODEV;
93 }
94/*
95 * And now find the number of mirrors of the port.
96 */
97
98 for (i = 1; i < 5; i++) {
99
100 release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
101
102 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
103 break; /* Don't disturb anyone */
104
105 outb(value: 0xff, port: io & (-1 << i));
106 for (j = b = 0; j < 1000; j++)
107 if (inb(port: io & (-1 << i)) != inb(port: (io & (-1 << i)) + (1 << i) - 1)) b++;
108 msleep(msecs: 3);
109
110 if (b > 300) { /* We allow 30% difference */
111 release_region(io & (-1 << i), (1 << i));
112 break;
113 }
114 }
115
116 i--;
117
118 if (i != 4) {
119 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
120 return -EBUSY;
121 }
122
123 ns558 = kzalloc(size: sizeof(struct ns558), GFP_KERNEL);
124 port = gameport_allocate_port();
125 if (!ns558 || !port) {
126 printk(KERN_ERR "ns558: Memory allocation failed.\n");
127 release_region(io & (-1 << i), (1 << i));
128 kfree(objp: ns558);
129 gameport_free_port(gameport: port);
130 return -ENOMEM;
131 }
132
133 ns558->io = io;
134 ns558->size = 1 << i;
135 ns558->gameport = port;
136
137 port->io = io;
138 gameport_set_name(gameport: port, name: "NS558 ISA Gameport");
139 gameport_set_phys(gameport: port, fmt: "isa%04x/gameport0", io & (-1 << i));
140
141 gameport_register_port(port);
142
143 list_add(new: &ns558->node, head: &ns558_list);
144
145 return 0;
146}
147
148#ifdef CONFIG_PNP
149
150static const struct pnp_device_id pnp_devids[] = {
151 { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
152 { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
153 { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
154 { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
155 { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
156 { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
157 { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
158 { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
159 { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
160 { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
161 { .id = "CTL7001", .driver_data = 0 }, /* SB16 */
162 { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
163 { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
164 { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
165 { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
166 { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
167 { .id = "ESS6880", .driver_data = 0 }, /* ES688 */
168 { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
169 { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
170 { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
171 { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
172 { .id = "PNPb02f", .driver_data = 0 }, /* Generic */
173 { .id = "", },
174};
175
176MODULE_DEVICE_TABLE(pnp, pnp_devids);
177
178static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
179{
180 int ioport, iolen;
181 struct ns558 *ns558;
182 struct gameport *port;
183
184 if (!pnp_port_valid(dev, bar: 0)) {
185 printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
186 return -ENODEV;
187 }
188
189 ioport = pnp_port_start(dev, bar: 0);
190 iolen = pnp_port_len(dev, bar: 0);
191
192 if (!request_region(ioport, iolen, "ns558-pnp"))
193 return -EBUSY;
194
195 ns558 = kzalloc(size: sizeof(struct ns558), GFP_KERNEL);
196 port = gameport_allocate_port();
197 if (!ns558 || !port) {
198 printk(KERN_ERR "ns558: Memory allocation failed\n");
199 kfree(objp: ns558);
200 gameport_free_port(gameport: port);
201 return -ENOMEM;
202 }
203
204 ns558->io = ioport;
205 ns558->size = iolen;
206 ns558->dev = dev;
207 ns558->gameport = port;
208
209 gameport_set_name(gameport: port, name: "NS558 PnP Gameport");
210 gameport_set_phys(gameport: port, fmt: "pnp%s/gameport0", dev_name(dev: &dev->dev));
211 port->dev.parent = &dev->dev;
212 port->io = ioport;
213
214 gameport_register_port(port);
215
216 list_add_tail(new: &ns558->node, head: &ns558_list);
217 return 0;
218}
219
220static struct pnp_driver ns558_pnp_driver = {
221 .name = "ns558",
222 .id_table = pnp_devids,
223 .probe = ns558_pnp_probe,
224};
225
226#else
227
228static struct pnp_driver ns558_pnp_driver;
229
230#endif
231
232static int __init ns558_init(void)
233{
234 int i = 0;
235 int error;
236
237 error = pnp_register_driver(drv: &ns558_pnp_driver);
238 if (error && error != -ENODEV) /* should be ENOSYS really */
239 return error;
240
241/*
242 * Probe ISA ports after PnP, so that PnP ports that are already
243 * enabled get detected as PnP. This may be suboptimal in multi-device
244 * configurations, but saves hassle with simple setups.
245 */
246
247 while (ns558_isa_portlist[i])
248 ns558_isa_probe(io: ns558_isa_portlist[i++]);
249
250 return list_empty(head: &ns558_list) && error ? -ENODEV : 0;
251}
252
253static void __exit ns558_exit(void)
254{
255 struct ns558 *ns558, *safe;
256
257 list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
258 gameport_unregister_port(gameport: ns558->gameport);
259 release_region(ns558->io & ~(ns558->size - 1), ns558->size);
260 kfree(objp: ns558);
261 }
262
263 pnp_unregister_driver(drv: &ns558_pnp_driver);
264}
265
266module_init(ns558_init);
267module_exit(ns558_exit);
268

source code of linux/drivers/input/gameport/ns558.c