1//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8//
9// This file defines the MachineLoopInfo class that is used to identify natural
10// loops and determine the loop depth of various nodes of the CFG. Note that
11// natural loops may actually be several loops that share the same header node.
12//
13// This analysis calculates the nesting structure of loops in a function. For
14// each natural loop identified, this analysis identifies natural loops
15// contained entirely within the loop and the basic blocks the make up the loop.
16//
17// It can calculate on the fly various bits of information, for example:
18//
19// * whether there is a preheader for the loop
20// * the number of back edges to the header
21// * whether or not a particular block branches out of the loop
22// * the successor blocks of the loop
23// * the loop depth
24// * the trip count
25// * etc...
26//
27//===----------------------------------------------------------------------===//
28
29#ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
30#define LLVM_CODEGEN_MACHINELOOPINFO_H
31
32#include "llvm/CodeGen/MachineBasicBlock.h"
33#include "llvm/CodeGen/MachineFunctionPass.h"
34#include "llvm/IR/CFG.h"
35#include "llvm/IR/DebugLoc.h"
36#include "llvm/Support/GenericLoopInfo.h"
37
38namespace llvm {
39
40class MachineDominatorTree;
41// Implementation in LoopInfoImpl.h
42class MachineLoop;
43extern template class LoopBase<MachineBasicBlock, MachineLoop>;
44
45class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
46public:
47 /// Return the "top" block in the loop, which is the first block in the linear
48 /// layout, ignoring any parts of the loop not contiguous with the part that
49 /// contains the header.
50 MachineBasicBlock *getTopBlock();
51
52 /// Return the "bottom" block in the loop, which is the last block in the
53 /// linear layout, ignoring any parts of the loop not contiguous with the part
54 /// that contains the header.
55 MachineBasicBlock *getBottomBlock();
56
57 /// Find the block that contains the loop control variable and the
58 /// loop test. This will return the latch block if it's one of the exiting
59 /// blocks. Otherwise, return the exiting block. Return 'null' when
60 /// multiple exiting blocks are present.
61 MachineBasicBlock *findLoopControlBlock() const;
62
63 /// Return the debug location of the start of this loop.
64 /// This looks for a BB terminating instruction with a known debug
65 /// location by looking at the preheader and header blocks. If it
66 /// cannot find a terminating instruction with location information,
67 /// it returns an unknown location.
68 DebugLoc getStartLoc() const;
69
70 /// Find the llvm.loop metadata for this loop.
71 /// If each branch to the header of this loop contains the same llvm.loop
72 /// metadata, then this metadata node is returned. Otherwise, if any
73 /// latch instruction does not contain the llvm.loop metadata or
74 /// multiple latch instructions contain different llvm.loop metadata nodes,
75 /// then null is returned.
76 MDNode *getLoopID() const;
77
78 /// Returns true if the instruction is loop invariant.
79 /// I.e., all virtual register operands are defined outside of the loop,
80 /// physical registers aren't accessed explicitly, and there are no side
81 /// effects that aren't captured by the operands or other flags.
82 bool isLoopInvariant(MachineInstr &I) const;
83
84 void dump() const;
85
86private:
87 friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
88
89 explicit MachineLoop(MachineBasicBlock *MBB)
90 : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
91
92 MachineLoop() = default;
93};
94
95// Implementation in LoopInfoImpl.h
96extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
97
98class MachineLoopInfo : public MachineFunctionPass {
99 friend class LoopBase<MachineBasicBlock, MachineLoop>;
100
101 LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
102
103public:
104 static char ID; // Pass identification, replacement for typeid
105
106 MachineLoopInfo();
107 explicit MachineLoopInfo(MachineDominatorTree &MDT)
108 : MachineFunctionPass(ID) {
109 calculate(MDT);
110 }
111 MachineLoopInfo(const MachineLoopInfo &) = delete;
112 MachineLoopInfo &operator=(const MachineLoopInfo &) = delete;
113
114 LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
115
116 /// Find the block that either is the loop preheader, or could
117 /// speculatively be used as the preheader. This is e.g. useful to place
118 /// loop setup code. Code that cannot be speculated should not be placed
119 /// here. SpeculativePreheader is controlling whether it also tries to
120 /// find the speculative preheader if the regular preheader is not present.
121 /// With FindMultiLoopPreheader = false, nullptr will be returned if the found
122 /// preheader is the preheader of multiple loops.
123 MachineBasicBlock *
124 findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false,
125 bool FindMultiLoopPreheader = false) const;
126
127 /// The iterator interface to the top-level loops in the current function.
128 using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator;
129 inline iterator begin() const { return LI.begin(); }
130 inline iterator end() const { return LI.end(); }
131 bool empty() const { return LI.empty(); }
132
133 /// Return the innermost loop that BB lives in. If a basic block is in no loop
134 /// (for example the entry node), null is returned.
135 inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
136 return LI.getLoopFor(BB);
137 }
138
139 /// Same as getLoopFor.
140 inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
141 return LI.getLoopFor(BB);
142 }
143
144 /// Return the loop nesting level of the specified block.
145 inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
146 return LI.getLoopDepth(BB);
147 }
148
149 /// True if the block is a loop header node.
150 inline bool isLoopHeader(const MachineBasicBlock *BB) const {
151 return LI.isLoopHeader(BB);
152 }
153
154 /// Calculate the natural loop information.
155 bool runOnMachineFunction(MachineFunction &F) override;
156 void calculate(MachineDominatorTree &MDT);
157
158 void releaseMemory() override { LI.releaseMemory(); }
159
160 void getAnalysisUsage(AnalysisUsage &AU) const override;
161
162 /// This removes the specified top-level loop from this loop info object. The
163 /// loop is not deleted, as it will presumably be inserted into another loop.
164 inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
165
166 /// Change the top-level loop that contains BB to the specified loop. This
167 /// should be used by transformations that restructure the loop hierarchy
168 /// tree.
169 inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
170 LI.changeLoopFor(BB, L);
171 }
172
173 /// Replace the specified loop in the top-level loops list with the indicated
174 /// loop.
175 inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
176 LI.changeTopLevelLoop(OldLoop, NewLoop);
177 }
178
179 /// This adds the specified loop to the collection of top-level loops.
180 inline void addTopLevelLoop(MachineLoop *New) {
181 LI.addTopLevelLoop(New);
182 }
183
184 /// This method completely removes BB from all data structures, including all
185 /// of the Loop objects it is nested in and our mapping from
186 /// MachineBasicBlocks to loops.
187 void removeBlock(MachineBasicBlock *BB) {
188 LI.removeBlock(BB);
189 }
190};
191
192// Allow clients to walk the list of nested loops...
193template <> struct GraphTraits<const MachineLoop*> {
194 using NodeRef = const MachineLoop *;
195 using ChildIteratorType = MachineLoopInfo::iterator;
196
197 static NodeRef getEntryNode(const MachineLoop *L) { return L; }
198 static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
199 static ChildIteratorType child_end(NodeRef N) { return N->end(); }
200};
201
202template <> struct GraphTraits<MachineLoop*> {
203 using NodeRef = MachineLoop *;
204 using ChildIteratorType = MachineLoopInfo::iterator;
205
206 static NodeRef getEntryNode(MachineLoop *L) { return L; }
207 static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
208 static ChildIteratorType child_end(NodeRef N) { return N->end(); }
209};
210
211} // end namespace llvm
212
213#endif // LLVM_CODEGEN_MACHINELOOPINFO_H
214

source code of llvm/include/llvm/CodeGen/MachineLoopInfo.h