1/*
2Open Asset Import Library (assimp)
3----------------------------------------------------------------------
4
5Copyright (c) 2006-2013, assimp team
6All rights reserved.
7
8Redistribution and use of this software in source and binary forms,
9with or without modification, are permitted provided that the
10following conditions are met:
11
12* Redistributions of source code must retain the above
13 copyright notice, this list of conditions and the
14 following disclaimer.
15
16* Redistributions in binary form must reproduce the above
17 copyright notice, this list of conditions and the
18 following disclaimer in the documentation and/or other
19 materials provided with the distribution.
20
21* Neither the name of the assimp team, nor the names of its
22 contributors may be used to endorse or promote products
23 derived from this software without specific prior
24 written permission of the assimp team.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37
38----------------------------------------------------------------------
39*/
40
41/** @file BlenderBMesh.h
42 * @brief Conversion of Blender's new BMesh stuff
43 */
44#ifndef INCLUDED_AI_BLEND_BMESH_H
45#define INCLUDED_AI_BLEND_BMESH_H
46
47#include "LogAux.h"
48
49namespace Assimp
50{
51 // TinyFormatter.h
52 namespace Formatter
53 {
54 template < typename T,typename TR, typename A > class basic_formatter;
55 typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format;
56 }
57
58 // BlenderScene.h
59 namespace Blender
60 {
61 struct Mesh;
62 struct MPoly;
63 struct MLoop;
64 }
65
66 class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter >
67 {
68 public:
69 BlenderBMeshConverter( const Blender::Mesh* mesh );
70 ~BlenderBMeshConverter( );
71
72 bool ContainsBMesh( ) const;
73
74 const Blender::Mesh* TriangulateBMesh( );
75
76 private:
77 void AssertValidMesh( );
78 void AssertValidSizes( );
79 void PrepareTriMesh( );
80 void DestroyTriMesh( );
81 void ConvertPolyToFaces( const Blender::MPoly& poly );
82 void AddFace( int v1, int v2, int v3, int v4 = 0 );
83 void AddTFace( const float* uv1, const float* uv2, const float *uv3, const float* uv4 = 0 );
84
85 const Blender::Mesh* BMesh;
86 Blender::Mesh* triMesh;
87
88 friend class BlenderTessellatorGL;
89 friend class BlenderTessellatorP2T;
90 };
91
92} // end of namespace Assimp
93
94#endif // INCLUDED_AI_BLEND_BMESH_H
95