1/*
2Open Asset Import Library (assimp)
3----------------------------------------------------------------------
4
5Copyright (c) 2006-2017, assimp team
6
7All rights reserved.
8
9Redistribution and use of this software in source and binary forms,
10with or without modification, are permitted provided that the
11following conditions are met:
12
13* Redistributions of source code must retain the above
14copyright notice, this list of conditions and the
15following disclaimer.
16
17* Redistributions in binary form must reproduce the above
18copyright notice, this list of conditions and the
19following disclaimer in the documentation and/or other
20materials provided with the distribution.
21
22* Neither the name of the assimp team, nor the names of its
23contributors may be used to endorse or promote products
24derived from this software without specific prior
25written permission of the assimp team.
26
27THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
30A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
31OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
32SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
33LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
34DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
35THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
36(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
37OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38
39----------------------------------------------------------------------
40*/
41#pragma once
42
43#include <memory>
44#include <sstream>
45#include <vector>
46#include <assimp/vector3.h>
47
48struct aiScene;
49struct aiNode;
50struct aiMaterial;
51struct aiMesh;
52
53struct zip_t;
54
55namespace Assimp {
56
57class IOStream;
58
59namespace D3MF {
60
61#ifndef ASSIMP_BUILD_NO_EXPORT
62#ifndef ASSIMP_BUILD_NO3MF_EXPORTER
63
64struct OpcPackageRelationship;
65
66class D3MFExporter {
67public:
68 D3MFExporter( const char* pFile, const aiScene* pScene );
69 ~D3MFExporter();
70 bool validate();
71 bool exportArchive( const char *file );
72 bool exportContentTypes();
73 bool exportRelations();
74 bool export3DModel();
75
76protected:
77 void writeHeader();
78 void writeObjects();
79 void writeMesh( aiMesh *mesh );
80 void writeVertex( const aiVector3D &pos );
81 void writeFaces( aiMesh *mesh );
82 void writeBuild();
83 void exportContentTyp( const std::string &filename );
84 void writeModelToArchive( const std::string &folder, const std::string &modelName );
85 void writeRelInfoToFile( const std::string &folder, const std::string &relName );
86
87private:
88 std::string mArchiveName;
89 zip_t *m_zipArchive;
90 const aiScene *mScene;
91 std::ostringstream mModelOutput;
92 std::ostringstream mRelOutput;
93 std::ostringstream mContentOutput;
94 std::vector<unsigned int> mBuildItems;
95 std::vector<OpcPackageRelationship*> mRelations;
96};
97
98#endif // ASSIMP_BUILD_NO3MF_EXPORTER
99#endif // ASSIMP_BUILD_NO_EXPORT
100
101} // Namespace D3MF
102} // Namespace Assimp
103
104