1/*
2Open Asset Import Library (assimp)
3----------------------------------------------------------------------
4
5Copyright (c) 2006-2017, assimp team
6
7All rights reserved.
8
9Redistribution and use of this software in source and binary forms,
10with or without modification, are permitted provided that the
11following conditions are met:
12
13* Redistributions of source code must retain the above
14 copyright notice, this list of conditions and the
15 following disclaimer.
16
17* Redistributions in binary form must reproduce the above
18 copyright notice, this list of conditions and the
19 following disclaimer in the documentation and/or other
20 materials provided with the distribution.
21
22* Neither the name of the assimp team, nor the names of its
23 contributors may be used to endorse or promote products
24 derived from this software without specific prior
25 written permission of the assimp team.
26
27THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
30A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
31OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
32SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
33LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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36(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
37OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38
39----------------------------------------------------------------------
40*/
41
42
43//
44//! @file Definition of in-memory structures for the HL2 MDL file format
45// and for the HalfLife text format (SMD)
46//
47// The specification has been taken from various sources on the internet.
48
49
50#ifndef AI_MDLFILEHELPER2_H_INC
51#define AI_MDLFILEHELPER2_H_INC
52
53#include "./../include/assimp/Compiler/pushpack1.h"
54
55namespace Assimp {
56namespace MDL {
57
58// magic bytes used in Half Life 2 MDL models
59#define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST")
60#define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI")
61#define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ")
62#define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI")
63
64// ---------------------------------------------------------------------------
65/** \struct Header_HL2
66 * \brief Data structure for the HL2 main header
67 */
68// ---------------------------------------------------------------------------
69struct Header_HL2 {
70 //! magic number: "IDST"/"IDSQ"
71 char ident[4];
72
73 //! Version number
74 int32_t version;
75
76 //! Original file name in pak ?
77 char name[64];
78
79 //! Length of file name/length of file?
80 int32_t length;
81
82 //! For viewer, ignored
83 aiVector3D eyeposition;
84 aiVector3D min;
85 aiVector3D max;
86
87 //! AABB of the model
88 aiVector3D bbmin;
89 aiVector3D bbmax;
90
91 // File flags
92 int32_t flags;
93
94 //! NUmber of bones contained in the file
95 int32_t numbones;
96 int32_t boneindex;
97
98 //! Number of bone controllers for bone animation
99 int32_t numbonecontrollers;
100 int32_t bonecontrollerindex;
101
102 //! More bounding boxes ...
103 int32_t numhitboxes;
104 int32_t hitboxindex;
105
106 //! Animation sequences in the file
107 int32_t numseq;
108 int32_t seqindex;
109
110 //! Loaded sequences. Ignored
111 int32_t numseqgroups;
112 int32_t seqgroupindex;
113
114 //! Raw texture data
115 int32_t numtextures;
116 int32_t textureindex;
117 int32_t texturedataindex;
118
119 //! Number of skins (=textures?)
120 int32_t numskinref;
121 int32_t numskinfamilies;
122 int32_t skinindex;
123
124 //! Number of parts
125 int32_t numbodyparts;
126 int32_t bodypartindex;
127
128 //! attachable points for gameplay and physics
129 int32_t numattachments;
130 int32_t attachmentindex;
131
132 //! Table of sound effects associated with the model
133 int32_t soundtable;
134 int32_t soundindex;
135 int32_t soundgroups;
136 int32_t soundgroupindex;
137
138 //! Number of animation transitions
139 int32_t numtransitions;
140 int32_t transitionindex;
141} /* PACK_STRUCT */;
142
143#include "./../include/assimp/Compiler/poppack1.h"
144
145}
146} // end namespaces
147
148#endif // ! AI_MDLFILEHELPER2_H_INC
149