1 | /* |
2 | Open Asset Import Library (assimp) |
3 | ---------------------------------------------------------------------- |
4 | |
5 | Copyright (c) 2006-2017, assimp team |
6 | |
7 | All rights reserved. |
8 | |
9 | Redistribution and use of this software in source and binary forms, |
10 | with or without modification, are permitted provided that the |
11 | following conditions are met: |
12 | |
13 | * Redistributions of source code must retain the above |
14 | copyright notice, this list of conditions and the |
15 | following disclaimer. |
16 | |
17 | * Redistributions in binary form must reproduce the above |
18 | copyright notice, this list of conditions and the |
19 | following disclaimer in the documentation and/or other |
20 | materials provided with the distribution. |
21 | |
22 | * Neither the name of the assimp team, nor the names of its |
23 | contributors may be used to endorse or promote products |
24 | derived from this software without specific prior |
25 | written permission of the assimp team. |
26 | |
27 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | |
39 | ---------------------------------------------------------------------- |
40 | */ |
41 | |
42 | /** Defines a post processing step to limit the number of bones affecting a single vertex. */ |
43 | #ifndef AI_LIMITBONEWEIGHTSPROCESS_H_INC |
44 | #define AI_LIMITBONEWEIGHTSPROCESS_H_INC |
45 | |
46 | #include "BaseProcess.h" |
47 | |
48 | struct aiMesh; |
49 | |
50 | class LimitBoneWeightsTest; |
51 | |
52 | namespace Assimp |
53 | { |
54 | |
55 | // NOTE: If you change these limits, don't forget to change the |
56 | // corresponding values in all Assimp ports |
57 | |
58 | // ********************************************************** |
59 | // Java: ConfigProperty.java, |
60 | // ConfigProperty.DEFAULT_BONE_WEIGHT_LIMIT |
61 | // ********************************************************** |
62 | |
63 | #if (!defined AI_LMW_MAX_WEIGHTS) |
64 | # define AI_LMW_MAX_WEIGHTS 0x4 |
65 | #endif // !! AI_LMW_MAX_WEIGHTS |
66 | |
67 | // --------------------------------------------------------------------------- |
68 | /** This post processing step limits the number of bones affecting a vertex |
69 | * to a certain maximum value. If a vertex is affected by more than that number |
70 | * of bones, the bone weight with the least influence on this vertex are removed. |
71 | * The other weights on this bone are then renormalized to assure the sum weight |
72 | * to be 1. |
73 | */ |
74 | class ASSIMP_API LimitBoneWeightsProcess : public BaseProcess |
75 | { |
76 | public: |
77 | |
78 | LimitBoneWeightsProcess(); |
79 | ~LimitBoneWeightsProcess(); |
80 | |
81 | public: |
82 | // ------------------------------------------------------------------- |
83 | /** Returns whether the processing step is present in the given flag. |
84 | * @param pFlags The processing flags the importer was called with. |
85 | * A bitwise combination of #aiPostProcessSteps. |
86 | * @return true if the process is present in this flag fields, |
87 | * false if not. |
88 | */ |
89 | bool IsActive( unsigned int pFlags) const; |
90 | |
91 | // ------------------------------------------------------------------- |
92 | /** Called prior to ExecuteOnScene(). |
93 | * The function is a request to the process to update its configuration |
94 | * basing on the Importer's configuration property list. |
95 | */ |
96 | void SetupProperties(const Importer* pImp); |
97 | |
98 | public: |
99 | |
100 | // ------------------------------------------------------------------- |
101 | /** Limits the bone weight count for all vertices in the given mesh. |
102 | * @param pMesh The mesh to process. |
103 | */ |
104 | void ProcessMesh( aiMesh* pMesh); |
105 | |
106 | // ------------------------------------------------------------------- |
107 | /** Executes the post processing step on the given imported data. |
108 | * At the moment a process is not supposed to fail. |
109 | * @param pScene The imported data to work at. |
110 | */ |
111 | void Execute( aiScene* pScene); |
112 | |
113 | |
114 | public: |
115 | |
116 | // ------------------------------------------------------------------- |
117 | /** Describes a bone weight on a vertex */ |
118 | struct Weight |
119 | { |
120 | unsigned int mBone; ///< Index of the bone |
121 | float mWeight; ///< Weight of that bone on this vertex |
122 | Weight() { } |
123 | Weight( unsigned int pBone, float pWeight) |
124 | { |
125 | mBone = pBone; |
126 | mWeight = pWeight; |
127 | } |
128 | |
129 | /** Comparison operator to sort bone weights by descending weight */ |
130 | bool operator < (const Weight& pWeight) const |
131 | { |
132 | return mWeight > pWeight.mWeight; |
133 | } |
134 | }; |
135 | |
136 | public: |
137 | /** Maximum number of bones influencing any single vertex. */ |
138 | unsigned int mMaxWeights; |
139 | }; |
140 | |
141 | } // end of namespace Assimp |
142 | |
143 | #endif // AI_LIMITBONEWEIGHTSPROCESS_H_INC |
144 | |