1/*
2Open Asset Import Library (assimp)
3----------------------------------------------------------------------
4
5Copyright (c) 2006-2017, assimp team
6
7All rights reserved.
8
9Redistribution and use of this software in source and binary forms,
10with or without modification, are permitted provided that the
11following conditions are met:
12
13* Redistributions of source code must retain the above
14 copyright notice, this list of conditions and the
15 following disclaimer.
16
17* Redistributions in binary form must reproduce the above
18 copyright notice, this list of conditions and the
19 following disclaimer in the documentation and/or other
20 materials provided with the distribution.
21
22* Neither the name of the assimp team, nor the names of its
23 contributors may be used to endorse or promote products
24 derived from this software without specific prior
25 written permission of the assimp team.
26
27THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
30A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
31OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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33LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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36(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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38
39----------------------------------------------------------------------
40*/
41
42/** @file Defines a post processing step to bring a given scene
43 into the verbose format that is expected by most postprocess steps.
44 This is the inverse of the "JoinIdenticalVertices" step. */
45#ifndef AI_MAKEVERBOSEFORMAT_H_INC
46#define AI_MAKEVERBOSEFORMAT_H_INC
47
48#include "BaseProcess.h"
49struct aiMesh;
50
51namespace Assimp {
52
53// ---------------------------------------------------------------------------
54/** MakeVerboseFormatProcess: Class to convert an asset to the verbose
55 * format which is expected by most postprocess steps.
56 *
57 * This is the inverse of what the "JoinIdenticalVertices" step is doing.
58 * This step has no official flag (since it wouldn't make sense to run it
59 * during import). It is intended for applications intending to modify the
60 * returned aiScene. After this step has been executed, they can execute
61 * other postprocess steps on the data. The code might also be useful to
62 * quickly adapt code that doesn't result in a verbose representation of
63 * the scene data.
64 * The step has been added because it was required by the viewer, however
65 * it has been moved to the main library since others might find it
66 * useful, too. */
67class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess
68{
69public:
70
71
72 MakeVerboseFormatProcess();
73 ~MakeVerboseFormatProcess();
74
75public:
76
77 // -------------------------------------------------------------------
78 /** Returns whether the processing step is present in the given flag field.
79 * @param pFlags The processing flags the importer was called with. A bitwise
80 * combination of #aiPostProcessSteps.
81 * @return true if the process is present in this flag fields, false if not */
82 bool IsActive( unsigned int /*pFlags*/ ) const
83 {
84 // NOTE: There is no direct flag that corresponds to
85 // this postprocess step.
86 return false;
87 }
88
89 // -------------------------------------------------------------------
90 /** Executes the post processing step on the given imported data.
91 * At the moment a process is not supposed to fail.
92 * @param pScene The imported data to work at. */
93 void Execute( aiScene* pScene);
94
95
96private:
97
98 //! Apply the postprocess step to a given submesh
99 bool MakeVerboseFormat (aiMesh* pcMesh);
100};
101
102} // end of namespace Assimp
103
104#endif // !!AI_KILLNORMALPROCESS_H_INC
105