1/*
2Open Asset Import Library (assimp)
3----------------------------------------------------------------------
4
5Copyright (c) 2006-2017, assimp team
6
7All rights reserved.
8
9Redistribution and use of this software in source and binary forms,
10with or without modification, are permitted provided that the
11following conditions are met:
12
13* Redistributions of source code must retain the above
14 copyright notice, this list of conditions and the
15 following disclaimer.
16
17* Redistributions in binary form must reproduce the above
18 copyright notice, this list of conditions and the
19 following disclaimer in the documentation and/or other
20 materials provided with the distribution.
21
22* Neither the name of the assimp team, nor the names of its
23 contributors may be used to endorse or promote products
24 derived from this software without specific prior
25 written permission of the assimp team.
26
27THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
30A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
31OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
32SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
33LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
34DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
35THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
36(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
37OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38
39----------------------------------------------------------------------
40*/
41
42/** @file MaterialSystem.h
43 * Now that #MaterialHelper is gone, this file only contains some
44 * internal material utility functions.
45 */
46#ifndef AI_MATERIALSYSTEM_H_INC
47#define AI_MATERIALSYSTEM_H_INC
48
49#include <stdint.h>
50
51struct aiMaterial;
52
53namespace Assimp {
54
55// ------------------------------------------------------------------------------
56/** Computes a hash (hopefully unique) from all material properties
57 * The hash value reflects the current property state, so if you add any
58 * property and call this method again, the resulting hash value will be
59 * different. The hash is not persistent across different builds and platforms.
60 *
61 * @param includeMatName Set to 'true' to take all properties with
62 * '?' as initial character in their name into account.
63 * Currently #AI_MATKEY_NAME is the only example.
64 * @return 32 Bit jash value for the material
65 */
66uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false);
67
68
69} // ! namespace Assimp
70
71#endif //!! AI_MATERIALSYSTEM_H_INC
72