1/*
2Open Asset Import Library (assimp)
3----------------------------------------------------------------------
4
5Copyright (c) 2006-2008, assimp team
6All rights reserved.
7
8Redistribution and use of this software in source and binary forms,
9with or without modification, are permitted provided that the
10following conditions are met:
11
12* Redistributions of source code must retain the above
13 copyright notice, this list of conditions and the
14 following disclaimer.
15
16* Redistributions in binary form must reproduce the above
17 copyright notice, this list of conditions and the
18 following disclaimer in the documentation and/or other
19 materials provided with the distribution.
20
21* Neither the name of the assimp team, nor the names of its
22 contributors may be used to endorse or promote products
23 derived from this software without specific prior
24 written permission of the assimp team.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37
38----------------------------------------------------------------------
39*/
40
41/** @file NDOLoader.h
42 * Declaration of the Nendo importer class.
43 */
44#ifndef INCLUDED_AI_NDO_LOADER_H
45#define INCLUDED_AI_NDO_LOADER_H
46
47#include <assimp/vector3.h>
48#include "BaseImporter.h"
49#include <stdint.h>
50#include <string>
51#include <vector>
52
53
54struct aiImporterDesc;
55struct aiScene;
56
57namespace Assimp {
58 class IOSystem;
59 class Importer;
60
61// ---------------------------------------------------------------------------
62/** @brief Importer class to load meshes from Nendo.
63 *
64 * Basing on
65 * <blender>/blender/release/scripts/nendo_import.py by Anthony D'Agostino.
66*/
67class NDOImporter : public BaseImporter
68{
69public:
70 NDOImporter();
71 ~NDOImporter();
72
73
74public:
75
76 //! Represents a single edge
77 struct Edge
78 {
79 unsigned int edge[8];
80 unsigned int hard;
81 uint8_t color[8];
82 };
83
84 //! Represents a single face
85 struct Face
86 {
87 unsigned int elem;
88 };
89
90 struct Vertex
91 {
92 unsigned int num;
93 aiVector3D val;
94 };
95
96 //! Represents a single object
97 struct Object
98 {
99 std::string name;
100
101 std::vector<Edge> edges;
102 std::vector<Face> faces;
103 std::vector<Vertex> vertices;
104 };
105
106 // -------------------------------------------------------------------
107 bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
108 bool checkSig) const;
109
110protected:
111
112 // -------------------------------------------------------------------
113 const aiImporterDesc* GetInfo () const;
114
115 // -------------------------------------------------------------------
116 void SetupProperties(const Importer* pImp);
117
118 // -------------------------------------------------------------------
119 void InternReadFile( const std::string& pFile, aiScene* pScene,
120 IOSystem* pIOHandler);
121
122private:
123
124}; // end of class NDOImporter
125} // end of namespace Assimp
126#endif // INCLUDED_AI_NDO_LOADER_H
127