1 | /* |
2 | Open Asset Import Library (assimp) |
3 | ---------------------------------------------------------------------- |
4 | |
5 | Copyright (c) 2006-2017, assimp team |
6 | |
7 | All rights reserved. |
8 | |
9 | Redistribution and use of this software in source and binary forms, |
10 | with or without modification, are permitted provided that the |
11 | following conditions are met: |
12 | |
13 | * Redistributions of source code must retain the above |
14 | copyright notice, this list of conditions and the |
15 | following disclaimer. |
16 | |
17 | * Redistributions in binary form must reproduce the above |
18 | copyright notice, this list of conditions and the |
19 | following disclaimer in the documentation and/or other |
20 | materials provided with the distribution. |
21 | |
22 | * Neither the name of the assimp team, nor the names of its |
23 | contributors may be used to endorse or promote products |
24 | derived from this software without specific prior |
25 | written permission of the assimp team. |
26 | |
27 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | |
39 | ---------------------------------------------------------------------- |
40 | */ |
41 | #ifndef OBJ_FILE_IMPORTER_H_INC |
42 | #define OBJ_FILE_IMPORTER_H_INC |
43 | |
44 | #include "BaseImporter.h" |
45 | #include <assimp/material.h> |
46 | #include <vector> |
47 | |
48 | struct aiMesh; |
49 | struct aiNode; |
50 | |
51 | namespace Assimp { |
52 | |
53 | namespace ObjFile { |
54 | struct Object; |
55 | struct Model; |
56 | } |
57 | |
58 | // ------------------------------------------------------------------------------------------------ |
59 | /// \class ObjFileImporter |
60 | /// \brief Imports a waveform obj file |
61 | // ------------------------------------------------------------------------------------------------ |
62 | class ObjFileImporter : public BaseImporter { |
63 | public: |
64 | /// \brief Default constructor |
65 | ObjFileImporter(); |
66 | |
67 | /// \brief Destructor |
68 | ~ObjFileImporter(); |
69 | |
70 | public: |
71 | /// \brief Returns whether the class can handle the format of the given file. |
72 | /// \remark See BaseImporter::CanRead() for details. |
73 | bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; |
74 | |
75 | private: |
76 | //! \brief Appends the supported extension. |
77 | const aiImporterDesc* GetInfo () const; |
78 | |
79 | //! \brief File import implementation. |
80 | void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); |
81 | |
82 | //! \brief Create the data from imported content. |
83 | void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene); |
84 | |
85 | //! \brief Creates all nodes stored in imported content. |
86 | aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData, |
87 | aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray); |
88 | |
89 | //! \brief Creates topology data like faces and meshes for the geometry. |
90 | aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, |
91 | unsigned int uiMeshIndex ); |
92 | |
93 | //! \brief Creates vertices from model. |
94 | void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject, |
95 | unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices ); |
96 | |
97 | //! \brief Object counter helper method. |
98 | void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes); |
99 | |
100 | //! \brief Material creation. |
101 | void createMaterials(const ObjFile::Model* pModel, aiScene* pScene); |
102 | |
103 | /// @brief Adds special property for the used texture mapping mode of the model. |
104 | void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1, int index = 0); |
105 | |
106 | //! \brief Appends a child node to a parent node and updates the data structures. |
107 | void appendChildToParentNode(aiNode *pParent, aiNode *pChild); |
108 | |
109 | private: |
110 | //! Data buffer |
111 | std::vector<char> m_Buffer; |
112 | //! Pointer to root object instance |
113 | ObjFile::Object *m_pRootObject; |
114 | //! Absolute pathname of model in file system |
115 | std::string m_strAbsPath; |
116 | }; |
117 | |
118 | // ------------------------------------------------------------------------------------------------ |
119 | |
120 | } // Namespace Assimp |
121 | |
122 | #endif |
123 | |