1/*
2Open Asset Import Library (assimp)
3----------------------------------------------------------------------
4
5Copyright (c) 2006-2017, assimp team
6
7All rights reserved.
8
9Redistribution and use of this software in source and binary forms,
10with or without modification, are permitted provided that the
11following conditions are met:
12
13* Redistributions of source code must retain the above
14 copyright notice, this list of conditions and the
15 following disclaimer.
16
17* Redistributions in binary form must reproduce the above
18 copyright notice, this list of conditions and the
19 following disclaimer in the documentation and/or other
20 materials provided with the distribution.
21
22* Neither the name of the assimp team, nor the names of its
23 contributors may be used to endorse or promote products
24 derived from this software without specific prior
25 written permission of the assimp team.
26
27THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
30A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
31OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
32SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
33LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
34DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
35THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
36(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
37OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38
39----------------------------------------------------------------------
40*/
41
42/** @file Defines a post processing step to search all meshes for
43 degenerated faces */
44#ifndef AI_SCENE_PREPROCESSOR_H_INC
45#define AI_SCENE_PREPROCESSOR_H_INC
46
47#include <assimp/defs.h>
48#include <stddef.h>
49
50struct aiScene;
51struct aiAnimation;
52struct aiMesh;
53
54class ScenePreprocessorTest;
55namespace Assimp {
56
57// ----------------------------------------------------------------------------------
58/** ScenePreprocessor: Preprocess a scene before any post-processing
59 * steps are executed.
60 *
61 * The step computes data that needn't necessarily be provided by the
62 * importer, such as aiMesh::mPrimitiveTypes.
63*/
64// ----------------------------------------------------------------------------------
65class ASSIMP_API ScenePreprocessor
66{
67 // Make ourselves a friend of the corresponding test unit.
68 friend class ::ScenePreprocessorTest;
69public:
70
71 // ----------------------------------------------------------------
72 /** Default c'tpr. Use SetScene() to assign a scene to the object.
73 */
74 ScenePreprocessor()
75 : scene (NULL)
76 {}
77
78 /** Constructs the object and assigns a specific scene to it
79 */
80 ScenePreprocessor(aiScene* _scene)
81 : scene (_scene)
82 {}
83
84 // ----------------------------------------------------------------
85 /** Assign a (new) scene to the object.
86 *
87 * One 'SceneProcessor' can be used for multiple scenes.
88 * Call ProcessScene to have the scene preprocessed.
89 * @param sc Scene to be processed.
90 */
91 void SetScene (aiScene* sc) {
92 scene = sc;
93 }
94
95 // ----------------------------------------------------------------
96 /** Preprocess the current scene
97 */
98 void ProcessScene ();
99
100protected:
101
102 // ----------------------------------------------------------------
103 /** Preprocess an animation in the scene
104 * @param anim Anim to be preprocessed.
105 */
106 void ProcessAnimation (aiAnimation* anim);
107
108
109 // ----------------------------------------------------------------
110 /** Preprocess a mesh in the scene
111 * @param mesh Mesh to be preprocessed.
112 */
113 void ProcessMesh (aiMesh* mesh);
114
115protected:
116
117 //! Scene we're currently working on
118 aiScene* scene;
119};
120
121
122} // ! end namespace Assimp
123
124#endif // include guard
125