1 | /* |
2 | Open Asset Import Library (assimp) |
3 | ---------------------------------------------------------------------- |
4 | |
5 | Copyright (c) 2006-2017, assimp team |
6 | |
7 | All rights reserved. |
8 | |
9 | Redistribution and use of this software in source and binary forms, |
10 | with or without modification, are permitted provided that the |
11 | following conditions are met: |
12 | |
13 | * Redistributions of source code must retain the above |
14 | copyright notice, this list of conditions and the |
15 | following disclaimer. |
16 | |
17 | * Redistributions in binary form must reproduce the above |
18 | copyright notice, this list of conditions and the |
19 | following disclaimer in the documentation and/or other |
20 | materials provided with the distribution. |
21 | |
22 | * Neither the name of the assimp team, nor the names of its |
23 | contributors may be used to endorse or promote products |
24 | derived from this software without specific prior |
25 | written permission of the assimp team. |
26 | |
27 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | |
39 | ---------------------------------------------------------------------- |
40 | */ |
41 | |
42 | /** @file Defines a post processing step to search all meshes for |
43 | degenerated faces */ |
44 | #ifndef AI_SCENE_PREPROCESSOR_H_INC |
45 | #define AI_SCENE_PREPROCESSOR_H_INC |
46 | |
47 | #include <assimp/defs.h> |
48 | #include <stddef.h> |
49 | |
50 | struct aiScene; |
51 | struct aiAnimation; |
52 | struct aiMesh; |
53 | |
54 | class ScenePreprocessorTest; |
55 | namespace Assimp { |
56 | |
57 | // ---------------------------------------------------------------------------------- |
58 | /** ScenePreprocessor: Preprocess a scene before any post-processing |
59 | * steps are executed. |
60 | * |
61 | * The step computes data that needn't necessarily be provided by the |
62 | * importer, such as aiMesh::mPrimitiveTypes. |
63 | */ |
64 | // ---------------------------------------------------------------------------------- |
65 | class ASSIMP_API ScenePreprocessor |
66 | { |
67 | // Make ourselves a friend of the corresponding test unit. |
68 | friend class ::ScenePreprocessorTest; |
69 | public: |
70 | |
71 | // ---------------------------------------------------------------- |
72 | /** Default c'tpr. Use SetScene() to assign a scene to the object. |
73 | */ |
74 | ScenePreprocessor() |
75 | : scene (NULL) |
76 | {} |
77 | |
78 | /** Constructs the object and assigns a specific scene to it |
79 | */ |
80 | ScenePreprocessor(aiScene* _scene) |
81 | : scene (_scene) |
82 | {} |
83 | |
84 | // ---------------------------------------------------------------- |
85 | /** Assign a (new) scene to the object. |
86 | * |
87 | * One 'SceneProcessor' can be used for multiple scenes. |
88 | * Call ProcessScene to have the scene preprocessed. |
89 | * @param sc Scene to be processed. |
90 | */ |
91 | void SetScene (aiScene* sc) { |
92 | scene = sc; |
93 | } |
94 | |
95 | // ---------------------------------------------------------------- |
96 | /** Preprocess the current scene |
97 | */ |
98 | void ProcessScene (); |
99 | |
100 | protected: |
101 | |
102 | // ---------------------------------------------------------------- |
103 | /** Preprocess an animation in the scene |
104 | * @param anim Anim to be preprocessed. |
105 | */ |
106 | void ProcessAnimation (aiAnimation* anim); |
107 | |
108 | |
109 | // ---------------------------------------------------------------- |
110 | /** Preprocess a mesh in the scene |
111 | * @param mesh Mesh to be preprocessed. |
112 | */ |
113 | void ProcessMesh (aiMesh* mesh); |
114 | |
115 | protected: |
116 | |
117 | //! Scene we're currently working on |
118 | aiScene* scene; |
119 | }; |
120 | |
121 | |
122 | } // ! end namespace Assimp |
123 | |
124 | #endif // include guard |
125 | |