1 | /* |
2 | Open Asset Import Library (assimp) |
3 | ---------------------------------------------------------------------- |
4 | |
5 | Copyright (c) 2006-2017, assimp team |
6 | |
7 | All rights reserved. |
8 | |
9 | Redistribution and use of this software in source and binary forms, |
10 | with or without modification, are permitted provided that the |
11 | following conditions are met: |
12 | |
13 | * Redistributions of source code must retain the above |
14 | copyright notice, this list of conditions and the |
15 | following disclaimer. |
16 | |
17 | * Redistributions in binary form must reproduce the above |
18 | copyright notice, this list of conditions and the |
19 | following disclaimer in the documentation and/or other |
20 | materials provided with the distribution. |
21 | |
22 | * Neither the name of the assimp team, nor the names of its |
23 | contributors may be used to endorse or promote products |
24 | derived from this software without specific prior |
25 | written permission of the assimp team. |
26 | |
27 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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33 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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36 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | |
39 | ---------------------------------------------------------------------- |
40 | */ |
41 | |
42 | /** @file Defines a post processing step to split large meshes into submeshes |
43 | */ |
44 | #ifndef AI_SPLITLARGEMESHES_H_INC |
45 | #define AI_SPLITLARGEMESHES_H_INC |
46 | |
47 | #include <vector> |
48 | #include "BaseProcess.h" |
49 | |
50 | #include <assimp/mesh.h> |
51 | #include <assimp/scene.h> |
52 | |
53 | class SplitLargeMeshesTest; |
54 | |
55 | namespace Assimp |
56 | { |
57 | |
58 | class SplitLargeMeshesProcess_Triangle; |
59 | class SplitLargeMeshesProcess_Vertex; |
60 | |
61 | // NOTE: If you change these limits, don't forget to change the |
62 | // corresponding values in all Assimp ports |
63 | |
64 | // ********************************************************** |
65 | // Java: ConfigProperty.java, |
66 | // ConfigProperty.DEFAULT_VERTEX_SPLIT_LIMIT |
67 | // ConfigProperty.DEFAULT_TRIANGLE_SPLIT_LIMIT |
68 | // ********************************************************** |
69 | |
70 | // default limit for vertices |
71 | #if (!defined AI_SLM_DEFAULT_MAX_VERTICES) |
72 | # define AI_SLM_DEFAULT_MAX_VERTICES 1000000 |
73 | #endif |
74 | |
75 | // default limit for triangles |
76 | #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) |
77 | # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 |
78 | #endif |
79 | |
80 | // --------------------------------------------------------------------------- |
81 | /** Post-processing filter to split large meshes into sub-meshes |
82 | * |
83 | * Applied BEFORE the JoinVertices-Step occurs. |
84 | * Returns NON-UNIQUE vertices, splits by triangle number. |
85 | */ |
86 | class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess |
87 | { |
88 | friend class SplitLargeMeshesProcess_Vertex; |
89 | |
90 | public: |
91 | |
92 | SplitLargeMeshesProcess_Triangle(); |
93 | ~SplitLargeMeshesProcess_Triangle(); |
94 | |
95 | public: |
96 | // ------------------------------------------------------------------- |
97 | /** Returns whether the processing step is present in the given flag. |
98 | * @param pFlags The processing flags the importer was called with. A |
99 | * bitwise combination of #aiPostProcessSteps. |
100 | * @return true if the process is present in this flag fields, |
101 | * false if not. |
102 | */ |
103 | bool IsActive( unsigned int pFlags) const; |
104 | |
105 | |
106 | // ------------------------------------------------------------------- |
107 | /** Called prior to ExecuteOnScene(). |
108 | * The function is a request to the process to update its configuration |
109 | * basing on the Importer's configuration property list. |
110 | */ |
111 | virtual void SetupProperties(const Importer* pImp); |
112 | |
113 | |
114 | //! Set the split limit - needed for unit testing |
115 | inline void SetLimit(unsigned int l) |
116 | {LIMIT = l;} |
117 | |
118 | //! Get the split limit |
119 | inline unsigned int GetLimit() const |
120 | {return LIMIT;} |
121 | |
122 | public: |
123 | |
124 | // ------------------------------------------------------------------- |
125 | /** Executes the post processing step on the given imported data. |
126 | * At the moment a process is not supposed to fail. |
127 | * @param pScene The imported data to work at. |
128 | */ |
129 | void Execute( aiScene* pScene); |
130 | |
131 | // ------------------------------------------------------------------- |
132 | //! Apply the algorithm to a given mesh |
133 | void SplitMesh (unsigned int a, aiMesh* pcMesh, |
134 | std::vector<std::pair<aiMesh*, unsigned int> >& avList); |
135 | |
136 | // ------------------------------------------------------------------- |
137 | //! Update a node in the asset after a few of its meshes |
138 | //! have been split |
139 | static void UpdateNode(aiNode* pcNode, |
140 | const std::vector<std::pair<aiMesh*, unsigned int> >& avList); |
141 | |
142 | public: |
143 | //! Triangle limit |
144 | unsigned int LIMIT; |
145 | }; |
146 | |
147 | |
148 | // --------------------------------------------------------------------------- |
149 | /** Post-processing filter to split large meshes into sub-meshes |
150 | * |
151 | * Applied AFTER the JoinVertices-Step occurs. |
152 | * Returns UNIQUE vertices, splits by vertex number. |
153 | */ |
154 | class ASSIMP_API SplitLargeMeshesProcess_Vertex : public BaseProcess |
155 | { |
156 | public: |
157 | |
158 | SplitLargeMeshesProcess_Vertex(); |
159 | ~SplitLargeMeshesProcess_Vertex(); |
160 | |
161 | public: |
162 | // ------------------------------------------------------------------- |
163 | /** Returns whether the processing step is present in the given flag field. |
164 | * @param pFlags The processing flags the importer was called with. A bitwise |
165 | * combination of #aiPostProcessSteps. |
166 | * @return true if the process is present in this flag fields, false if not. |
167 | */ |
168 | bool IsActive( unsigned int pFlags) const; |
169 | |
170 | // ------------------------------------------------------------------- |
171 | /** Called prior to ExecuteOnScene(). |
172 | * The function is a request to the process to update its configuration |
173 | * basing on the Importer's configuration property list. |
174 | */ |
175 | virtual void SetupProperties(const Importer* pImp); |
176 | |
177 | |
178 | //! Set the split limit - needed for unit testing |
179 | inline void SetLimit(unsigned int l) |
180 | {LIMIT = l;} |
181 | |
182 | //! Get the split limit |
183 | inline unsigned int GetLimit() const |
184 | {return LIMIT;} |
185 | |
186 | public: |
187 | |
188 | // ------------------------------------------------------------------- |
189 | /** Executes the post processing step on the given imported data. |
190 | * At the moment a process is not supposed to fail. |
191 | * @param pScene The imported data to work at. |
192 | */ |
193 | void Execute( aiScene* pScene); |
194 | |
195 | // ------------------------------------------------------------------- |
196 | //! Apply the algorithm to a given mesh |
197 | void SplitMesh (unsigned int a, aiMesh* pcMesh, |
198 | std::vector<std::pair<aiMesh*, unsigned int> >& avList); |
199 | |
200 | // NOTE: Reuse SplitLargeMeshesProcess_Triangle::UpdateNode() |
201 | |
202 | public: |
203 | //! Triangle limit |
204 | unsigned int LIMIT; |
205 | }; |
206 | |
207 | } // end of namespace Assimp |
208 | |
209 | #endif // !!AI_SPLITLARGEMESHES_H_INC |
210 | |