1 | /* |
2 | --------------------------------------------------------------------------- |
3 | Open Asset Import Library (assimp) |
4 | --------------------------------------------------------------------------- |
5 | |
6 | Copyright (c) 2006-2017, assimp team |
7 | |
8 | |
9 | All rights reserved. |
10 | |
11 | Redistribution and use of this software in source and binary forms, |
12 | with or without modification, are permitted provided that the following |
13 | conditions are met: |
14 | |
15 | * Redistributions of source code must retain the above |
16 | copyright notice, this list of conditions and the |
17 | following disclaimer. |
18 | |
19 | * Redistributions in binary form must reproduce the above |
20 | copyright notice, this list of conditions and the |
21 | following disclaimer in the documentation and/or other |
22 | materials provided with the distribution. |
23 | |
24 | * Neither the name of the assimp team, nor the names of its |
25 | contributors may be used to endorse or promote products |
26 | derived from this software without specific prior |
27 | written permission of the assimp team. |
28 | |
29 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
30 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
31 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
32 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
33 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
34 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
35 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
36 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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38 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
39 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
40 | --------------------------------------------------------------------------- |
41 | */ |
42 | |
43 | /** @file Implementation of the VertexTriangleAdjacency helper class |
44 | */ |
45 | |
46 | // internal headers |
47 | #include "VertexTriangleAdjacency.h" |
48 | #include <assimp/mesh.h> |
49 | |
50 | |
51 | using namespace Assimp; |
52 | |
53 | // ------------------------------------------------------------------------------------------------ |
54 | VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces, |
55 | unsigned int iNumFaces, |
56 | unsigned int iNumVertices /*= 0*/, |
57 | bool bComputeNumTriangles /*= false*/) |
58 | { |
59 | // compute the number of referenced vertices if it wasn't specified by the caller |
60 | const aiFace* const pcFaceEnd = pcFaces + iNumFaces; |
61 | if (!iNumVertices) { |
62 | |
63 | for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) { |
64 | ai_assert(3 == pcFace->mNumIndices); |
65 | iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]); |
66 | iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]); |
67 | iNumVertices = std::max(iNumVertices,pcFace->mIndices[2]); |
68 | } |
69 | } |
70 | |
71 | this->iNumVertices = iNumVertices; |
72 | |
73 | unsigned int* pi; |
74 | |
75 | // allocate storage |
76 | if (bComputeNumTriangles) { |
77 | pi = mLiveTriangles = new unsigned int[iNumVertices+1]; |
78 | memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1)); |
79 | mOffsetTable = new unsigned int[iNumVertices+2]+1; |
80 | } |
81 | else { |
82 | pi = mOffsetTable = new unsigned int[iNumVertices+2]+1; |
83 | memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1)); |
84 | mLiveTriangles = NULL; // important, otherwise the d'tor would crash |
85 | } |
86 | |
87 | // get a pointer to the end of the buffer |
88 | unsigned int* piEnd = pi+iNumVertices; |
89 | *piEnd++ = 0u; |
90 | |
91 | // first pass: compute the number of faces referencing each vertex |
92 | for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) |
93 | { |
94 | pi[pcFace->mIndices[0]]++; |
95 | pi[pcFace->mIndices[1]]++; |
96 | pi[pcFace->mIndices[2]]++; |
97 | } |
98 | |
99 | // second pass: compute the final offset table |
100 | unsigned int iSum = 0; |
101 | unsigned int* piCurOut = this->mOffsetTable; |
102 | for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut) { |
103 | |
104 | unsigned int iLastSum = iSum; |
105 | iSum += *piCur; |
106 | *piCurOut = iLastSum; |
107 | } |
108 | pi = this->mOffsetTable; |
109 | |
110 | // third pass: compute the final table |
111 | this->mAdjacencyTable = new unsigned int[iSum]; |
112 | iSum = 0; |
113 | for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum) { |
114 | |
115 | unsigned int idx = pcFace->mIndices[0]; |
116 | mAdjacencyTable[pi[idx]++] = iSum; |
117 | |
118 | idx = pcFace->mIndices[1]; |
119 | mAdjacencyTable[pi[idx]++] = iSum; |
120 | |
121 | idx = pcFace->mIndices[2]; |
122 | mAdjacencyTable[pi[idx]++] = iSum; |
123 | } |
124 | // fourth pass: undo the offset computations made during the third pass |
125 | // We could do this in a separate buffer, but this would be TIMES slower. |
126 | --mOffsetTable; |
127 | *mOffsetTable = 0u; |
128 | } |
129 | // ------------------------------------------------------------------------------------------------ |
130 | VertexTriangleAdjacency::~VertexTriangleAdjacency() |
131 | { |
132 | // delete allocated storage |
133 | delete[] mOffsetTable; |
134 | delete[] mAdjacencyTable; |
135 | delete[] mLiveTriangles; |
136 | } |
137 | |