1 | /* |
2 | --------------------------------------------------------------------------- |
3 | Open Asset Import Library (assimp) |
4 | --------------------------------------------------------------------------- |
5 | |
6 | Copyright (c) 2006-2017, assimp team |
7 | |
8 | All rights reserved. |
9 | |
10 | Redistribution and use of this software in source and binary forms, |
11 | with or without modification, are permitted provided that the following |
12 | conditions are met: |
13 | |
14 | * Redistributions of source code must retain the above |
15 | copyright notice, this list of conditions and the |
16 | following disclaimer. |
17 | |
18 | * Redistributions in binary form must reproduce the above |
19 | copyright notice, this list of conditions and the |
20 | following disclaimer in the documentation and/or other |
21 | materials provided with the distribution. |
22 | |
23 | * Neither the name of the assimp team, nor the names of its |
24 | contributors may be used to endorse or promote products |
25 | derived from this software without specific prior |
26 | written permission of the assimp team. |
27 | |
28 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
29 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
30 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
31 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
32 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
33 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
34 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
35 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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37 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
38 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
39 | --------------------------------------------------------------------------- |
40 | */ |
41 | |
42 | /** @file config.h |
43 | * @brief Defines constants for configurable properties for the library |
44 | * |
45 | * Typically these properties are set via |
46 | * #Assimp::Importer::SetPropertyFloat, |
47 | * #Assimp::Importer::SetPropertyInteger or |
48 | * #Assimp::Importer::SetPropertyString, |
49 | * depending on the data type of a property. All properties have a |
50 | * default value. See the doc for the mentioned methods for more details. |
51 | * |
52 | * <br><br> |
53 | * The corresponding functions for use with the plain-c API are: |
54 | * #aiSetImportPropertyInteger, |
55 | * #aiSetImportPropertyFloat, |
56 | * #aiSetImportPropertyString |
57 | */ |
58 | #ifndef AI_CONFIG_H_INC |
59 | #define AI_CONFIG_H_INC |
60 | |
61 | |
62 | // ########################################################################### |
63 | // LIBRARY SETTINGS |
64 | // General, global settings |
65 | // ########################################################################### |
66 | |
67 | // --------------------------------------------------------------------------- |
68 | /** @brief Enables time measurements. |
69 | * |
70 | * If enabled, measures the time needed for each part of the loading |
71 | * process (i.e. IO time, importing, postprocessing, ..) and dumps |
72 | * these timings to the DefaultLogger. See the @link perf Performance |
73 | * Page@endlink for more information on this topic. |
74 | * |
75 | * Property type: bool. Default value: false. |
76 | */ |
77 | #define AI_CONFIG_GLOB_MEASURE_TIME \ |
78 | "GLOB_MEASURE_TIME" |
79 | |
80 | |
81 | // --------------------------------------------------------------------------- |
82 | /** @brief Global setting to disable generation of skeleton dummy meshes |
83 | * |
84 | * Skeleton dummy meshes are generated as a visualization aid in cases which |
85 | * the input data contains no geometry, but only animation data. |
86 | * Property data type: bool. Default value: false |
87 | */ |
88 | // --------------------------------------------------------------------------- |
89 | #define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \ |
90 | "IMPORT_NO_SKELETON_MESHES" |
91 | |
92 | |
93 | |
94 | # if 0 // not implemented yet |
95 | // --------------------------------------------------------------------------- |
96 | /** @brief Set Assimp's multithreading policy. |
97 | * |
98 | * This setting is ignored if Assimp was built without boost.thread |
99 | * support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND). |
100 | * Possible values are: -1 to let Assimp decide what to do, 0 to disable |
101 | * multithreading entirely and any number larger than 0 to force a specific |
102 | * number of threads. Assimp is always free to ignore this settings, which is |
103 | * merely a hint. Usually, the default value (-1) will be fine. However, if |
104 | * Assimp is used concurrently from multiple user threads, it might be useful |
105 | * to limit each Importer instance to a specific number of cores. |
106 | * |
107 | * For more information, see the @link threading Threading page@endlink. |
108 | * Property type: int, default value: -1. |
109 | */ |
110 | #define AI_CONFIG_GLOB_MULTITHREADING \ |
111 | "GLOB_MULTITHREADING" |
112 | #endif |
113 | |
114 | // ########################################################################### |
115 | // POST PROCESSING SETTINGS |
116 | // Various stuff to fine-tune the behavior of a specific post processing step. |
117 | // ########################################################################### |
118 | |
119 | |
120 | // --------------------------------------------------------------------------- |
121 | /** @brief Maximum bone count per mesh for the SplitbyBoneCount step. |
122 | * |
123 | * Meshes are split until the maximum number of bones is reached. The default |
124 | * value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at |
125 | * compile-time. |
126 | * Property data type: integer. |
127 | */ |
128 | // --------------------------------------------------------------------------- |
129 | #define AI_CONFIG_PP_SBBC_MAX_BONES \ |
130 | "PP_SBBC_MAX_BONES" |
131 | |
132 | |
133 | // default limit for bone count |
134 | #if (!defined AI_SBBC_DEFAULT_MAX_BONES) |
135 | # define AI_SBBC_DEFAULT_MAX_BONES 60 |
136 | #endif |
137 | |
138 | |
139 | // --------------------------------------------------------------------------- |
140 | /** @brief Specifies the maximum angle that may be between two vertex tangents |
141 | * that their tangents and bi-tangents are smoothed. |
142 | * |
143 | * This applies to the CalcTangentSpace-Step. The angle is specified |
144 | * in degrees. The maximum value is 175. |
145 | * Property type: float. Default value: 45 degrees |
146 | */ |
147 | #define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \ |
148 | "PP_CT_MAX_SMOOTHING_ANGLE" |
149 | |
150 | // --------------------------------------------------------------------------- |
151 | /** @brief Source UV channel for tangent space computation. |
152 | * |
153 | * The specified channel must exist or an error will be raised. |
154 | * Property type: integer. Default value: 0 |
155 | */ |
156 | // --------------------------------------------------------------------------- |
157 | #define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \ |
158 | "PP_CT_TEXTURE_CHANNEL_INDEX" |
159 | |
160 | // --------------------------------------------------------------------------- |
161 | /** @brief Specifies the maximum angle that may be between two face normals |
162 | * at the same vertex position that their are smoothed together. |
163 | * |
164 | * Sometimes referred to as 'crease angle'. |
165 | * This applies to the GenSmoothNormals-Step. The angle is specified |
166 | * in degrees, so 180 is PI. The default value is 175 degrees (all vertex |
167 | * normals are smoothed). The maximum value is 175, too. Property type: float. |
168 | * Warning: setting this option may cause a severe loss of performance. The |
169 | * performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but |
170 | * the output quality may be reduced. |
171 | */ |
172 | #define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \ |
173 | "PP_GSN_MAX_SMOOTHING_ANGLE" |
174 | |
175 | |
176 | // --------------------------------------------------------------------------- |
177 | /** @brief Sets the colormap (= palette) to be used to decode embedded |
178 | * textures in MDL (Quake or 3DGS) files. |
179 | * |
180 | * This must be a valid path to a file. The file is 768 (256*3) bytes |
181 | * large and contains RGB triplets for each of the 256 palette entries. |
182 | * The default value is colormap.lmp. If the file is not found, |
183 | * a default palette (from Quake 1) is used. |
184 | * Property type: string. |
185 | */ |
186 | #define AI_CONFIG_IMPORT_MDL_COLORMAP \ |
187 | "IMPORT_MDL_COLORMAP" |
188 | |
189 | // --------------------------------------------------------------------------- |
190 | /** @brief Configures the #aiProcess_RemoveRedundantMaterials step to |
191 | * keep materials matching a name in a given list. |
192 | * |
193 | * This is a list of 1 to n strings, ' ' serves as delimiter character. |
194 | * Identifiers containing whitespaces must be enclosed in *single* |
195 | * quotation marks. For example:<tt> |
196 | * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>. |
197 | * If a material matches on of these names, it will not be modified or |
198 | * removed by the postprocessing step nor will other materials be replaced |
199 | * by a reference to it. <br> |
200 | * This option might be useful if you are using some magic material names |
201 | * to pass additional semantics through the content pipeline. This ensures |
202 | * they won't be optimized away, but a general optimization is still |
203 | * performed for materials not contained in the list. |
204 | * Property type: String. Default value: n/a |
205 | * @note Linefeeds, tabs or carriage returns are treated as whitespace. |
206 | * Material names are case sensitive. |
207 | */ |
208 | #define AI_CONFIG_PP_RRM_EXCLUDE_LIST \ |
209 | "PP_RRM_EXCLUDE_LIST" |
210 | |
211 | // --------------------------------------------------------------------------- |
212 | /** @brief Configures the #aiProcess_PreTransformVertices step to |
213 | * keep the scene hierarchy. Meshes are moved to worldspace, but |
214 | * no optimization is performed (read: meshes with equal materials are not |
215 | * joined. The total number of meshes won't change). |
216 | * |
217 | * This option could be of use for you if the scene hierarchy contains |
218 | * important additional information which you intend to parse. |
219 | * For rendering, you can still render all meshes in the scene without |
220 | * any transformations. |
221 | * Property type: bool. Default value: false. |
222 | */ |
223 | #define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \ |
224 | "PP_PTV_KEEP_HIERARCHY" |
225 | |
226 | // --------------------------------------------------------------------------- |
227 | /** @brief Configures the #aiProcess_PreTransformVertices step to normalize |
228 | * all vertex components into the [-1,1] range. That is, a bounding box |
229 | * for the whole scene is computed, the maximum component is taken and all |
230 | * meshes are scaled appropriately (uniformly of course!). |
231 | * This might be useful if you don't know the spatial dimension of the input |
232 | * data*/ |
233 | #define AI_CONFIG_PP_PTV_NORMALIZE \ |
234 | "PP_PTV_NORMALIZE" |
235 | |
236 | // --------------------------------------------------------------------------- |
237 | /** @brief Configures the #aiProcess_PreTransformVertices step to use |
238 | * a users defined matrix as the scene root node transformation before |
239 | * transforming vertices. |
240 | * Property type: bool. Default value: false. |
241 | */ |
242 | #define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \ |
243 | "PP_PTV_ADD_ROOT_TRANSFORMATION" |
244 | |
245 | // --------------------------------------------------------------------------- |
246 | /** @brief Configures the #aiProcess_PreTransformVertices step to use |
247 | * a users defined matrix as the scene root node transformation before |
248 | * transforming vertices. This property correspond to the 'a1' component |
249 | * of the transformation matrix. |
250 | * Property type: aiMatrix4x4. |
251 | */ |
252 | #define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \ |
253 | "PP_PTV_ROOT_TRANSFORMATION" |
254 | |
255 | // --------------------------------------------------------------------------- |
256 | /** @brief Configures the #aiProcess_FindDegenerates step to |
257 | * remove degenerated primitives from the import - immediately. |
258 | * |
259 | * The default behaviour converts degenerated triangles to lines and |
260 | * degenerated lines to points. See the documentation to the |
261 | * #aiProcess_FindDegenerates step for a detailed example of the various ways |
262 | * to get rid of these lines and points if you don't want them. |
263 | * Property type: bool. Default value: false. |
264 | */ |
265 | #define AI_CONFIG_PP_FD_REMOVE \ |
266 | "PP_FD_REMOVE" |
267 | |
268 | // --------------------------------------------------------------------------- |
269 | /** |
270 | * @brief Configures the #aiProcess_FindDegenerates to check the area of a |
271 | * trinagle to be greates than e-6. If this is not the case the triangle will |
272 | * be removed if #AI_CONFIG_PP_FD_REMOVE is set to true. |
273 | */ |
274 | #define AI_CONFIG_PP_FD_CHECKAREA \ |
275 | "PP_FD_CHECKAREA" |
276 | |
277 | // --------------------------------------------------------------------------- |
278 | /** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes |
279 | * matching a name in a given list. |
280 | * |
281 | * This is a list of 1 to n strings, ' ' serves as delimiter character. |
282 | * Identifiers containing whitespaces must be enclosed in *single* |
283 | * quotation marks. For example:<tt> |
284 | * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>. |
285 | * If a node matches on of these names, it will not be modified or |
286 | * removed by the postprocessing step.<br> |
287 | * This option might be useful if you are using some magic node names |
288 | * to pass additional semantics through the content pipeline. This ensures |
289 | * they won't be optimized away, but a general optimization is still |
290 | * performed for nodes not contained in the list. |
291 | * Property type: String. Default value: n/a |
292 | * @note Linefeeds, tabs or carriage returns are treated as whitespace. |
293 | * Node names are case sensitive. |
294 | */ |
295 | #define AI_CONFIG_PP_OG_EXCLUDE_LIST \ |
296 | "PP_OG_EXCLUDE_LIST" |
297 | |
298 | // --------------------------------------------------------------------------- |
299 | /** @brief Set the maximum number of triangles in a mesh. |
300 | * |
301 | * This is used by the "SplitLargeMeshes" PostProcess-Step to determine |
302 | * whether a mesh must be split or not. |
303 | * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES |
304 | * Property type: integer. |
305 | */ |
306 | #define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \ |
307 | "PP_SLM_TRIANGLE_LIMIT" |
308 | |
309 | // default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT |
310 | #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) |
311 | # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 |
312 | #endif |
313 | |
314 | // --------------------------------------------------------------------------- |
315 | /** @brief Set the maximum number of vertices in a mesh. |
316 | * |
317 | * This is used by the "SplitLargeMeshes" PostProcess-Step to determine |
318 | * whether a mesh must be split or not. |
319 | * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES |
320 | * Property type: integer. |
321 | */ |
322 | #define AI_CONFIG_PP_SLM_VERTEX_LIMIT \ |
323 | "PP_SLM_VERTEX_LIMIT" |
324 | |
325 | // default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT |
326 | #if (!defined AI_SLM_DEFAULT_MAX_VERTICES) |
327 | # define AI_SLM_DEFAULT_MAX_VERTICES 1000000 |
328 | #endif |
329 | |
330 | // --------------------------------------------------------------------------- |
331 | /** @brief Set the maximum number of bones affecting a single vertex |
332 | * |
333 | * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step. |
334 | * @note The default value is AI_LMW_MAX_WEIGHTS |
335 | * Property type: integer.*/ |
336 | #define AI_CONFIG_PP_LBW_MAX_WEIGHTS \ |
337 | "PP_LBW_MAX_WEIGHTS" |
338 | |
339 | // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS |
340 | #if (!defined AI_LMW_MAX_WEIGHTS) |
341 | # define AI_LMW_MAX_WEIGHTS 0x4 |
342 | #endif // !! AI_LMW_MAX_WEIGHTS |
343 | |
344 | // --------------------------------------------------------------------------- |
345 | /** @brief Lower the deboning threshold in order to remove more bones. |
346 | * |
347 | * This is used by the #aiProcess_Debone PostProcess-Step. |
348 | * @note The default value is AI_DEBONE_THRESHOLD |
349 | * Property type: float.*/ |
350 | #define AI_CONFIG_PP_DB_THRESHOLD \ |
351 | "PP_DB_THRESHOLD" |
352 | |
353 | // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS |
354 | #if (!defined AI_DEBONE_THRESHOLD) |
355 | # define AI_DEBONE_THRESHOLD 1.0f |
356 | #endif // !! AI_DEBONE_THRESHOLD |
357 | |
358 | // --------------------------------------------------------------------------- |
359 | /** @brief Require all bones qualify for deboning before removing any |
360 | * |
361 | * This is used by the #aiProcess_Debone PostProcess-Step. |
362 | * @note The default value is 0 |
363 | * Property type: bool.*/ |
364 | #define AI_CONFIG_PP_DB_ALL_OR_NONE \ |
365 | "PP_DB_ALL_OR_NONE" |
366 | |
367 | /** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property |
368 | */ |
369 | #ifndef PP_ICL_PTCACHE_SIZE |
370 | # define PP_ICL_PTCACHE_SIZE 12 |
371 | #endif |
372 | |
373 | // --------------------------------------------------------------------------- |
374 | /** @brief Set the size of the post-transform vertex cache to optimize the |
375 | * vertices for. This configures the #aiProcess_ImproveCacheLocality step. |
376 | * |
377 | * The size is given in vertices. Of course you can't know how the vertex |
378 | * format will exactly look like after the import returns, but you can still |
379 | * guess what your meshes will probably have. |
380 | * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight |
381 | * performance improvements for most nVidia/AMD cards since 2002. |
382 | * Property type: integer. |
383 | */ |
384 | #define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE" |
385 | |
386 | // --------------------------------------------------------------------------- |
387 | /** @brief Enumerates components of the aiScene and aiMesh data structures |
388 | * that can be excluded from the import using the #aiProcess_RemoveComponent step. |
389 | * |
390 | * See the documentation to #aiProcess_RemoveComponent for more details. |
391 | */ |
392 | enum aiComponent |
393 | { |
394 | /** Normal vectors */ |
395 | #ifdef SWIG |
396 | aiComponent_NORMALS = 0x2, |
397 | #else |
398 | aiComponent_NORMALS = 0x2u, |
399 | #endif |
400 | |
401 | /** Tangents and bitangents go always together ... */ |
402 | #ifdef SWIG |
403 | aiComponent_TANGENTS_AND_BITANGENTS = 0x4, |
404 | #else |
405 | aiComponent_TANGENTS_AND_BITANGENTS = 0x4u, |
406 | #endif |
407 | |
408 | /** ALL color sets |
409 | * Use aiComponent_COLORn(N) to specify the N'th set */ |
410 | aiComponent_COLORS = 0x8, |
411 | |
412 | /** ALL texture UV sets |
413 | * aiComponent_TEXCOORDn(N) to specify the N'th set */ |
414 | aiComponent_TEXCOORDS = 0x10, |
415 | |
416 | /** Removes all bone weights from all meshes. |
417 | * The scenegraph nodes corresponding to the bones are NOT removed. |
418 | * use the #aiProcess_OptimizeGraph step to do this */ |
419 | aiComponent_BONEWEIGHTS = 0x20, |
420 | |
421 | /** Removes all node animations (aiScene::mAnimations). |
422 | * The corresponding scenegraph nodes are NOT removed. |
423 | * use the #aiProcess_OptimizeGraph step to do this */ |
424 | aiComponent_ANIMATIONS = 0x40, |
425 | |
426 | /** Removes all embedded textures (aiScene::mTextures) */ |
427 | aiComponent_TEXTURES = 0x80, |
428 | |
429 | /** Removes all light sources (aiScene::mLights). |
430 | * The corresponding scenegraph nodes are NOT removed. |
431 | * use the #aiProcess_OptimizeGraph step to do this */ |
432 | aiComponent_LIGHTS = 0x100, |
433 | |
434 | /** Removes all cameras (aiScene::mCameras). |
435 | * The corresponding scenegraph nodes are NOT removed. |
436 | * use the #aiProcess_OptimizeGraph step to do this */ |
437 | aiComponent_CAMERAS = 0x200, |
438 | |
439 | /** Removes all meshes (aiScene::mMeshes). */ |
440 | aiComponent_MESHES = 0x400, |
441 | |
442 | /** Removes all materials. One default material will |
443 | * be generated, so aiScene::mNumMaterials will be 1. */ |
444 | aiComponent_MATERIALS = 0x800, |
445 | |
446 | |
447 | /** This value is not used. It is just there to force the |
448 | * compiler to map this enum to a 32 Bit integer. */ |
449 | #ifndef SWIG |
450 | _aiComponent_Force32Bit = 0x9fffffff |
451 | #endif |
452 | }; |
453 | |
454 | // Remove a specific color channel 'n' |
455 | #define aiComponent_COLORSn(n) (1u << (n+20u)) |
456 | |
457 | // Remove a specific UV channel 'n' |
458 | #define aiComponent_TEXCOORDSn(n) (1u << (n+25u)) |
459 | |
460 | // --------------------------------------------------------------------------- |
461 | /** @brief Input parameter to the #aiProcess_RemoveComponent step: |
462 | * Specifies the parts of the data structure to be removed. |
463 | * |
464 | * See the documentation to this step for further details. The property |
465 | * is expected to be an integer, a bitwise combination of the |
466 | * #aiComponent flags defined above in this header. The default |
467 | * value is 0. Important: if no valid mesh is remaining after the |
468 | * step has been executed (e.g you thought it was funny to specify ALL |
469 | * of the flags defined above) the import FAILS. Mainly because there is |
470 | * no data to work on anymore ... |
471 | */ |
472 | #define AI_CONFIG_PP_RVC_FLAGS \ |
473 | "PP_RVC_FLAGS" |
474 | |
475 | // --------------------------------------------------------------------------- |
476 | /** @brief Input parameter to the #aiProcess_SortByPType step: |
477 | * Specifies which primitive types are removed by the step. |
478 | * |
479 | * This is a bitwise combination of the aiPrimitiveType flags. |
480 | * Specifying all of them is illegal, of course. A typical use would |
481 | * be to exclude all line and point meshes from the import. This |
482 | * is an integer property, its default value is 0. |
483 | */ |
484 | #define AI_CONFIG_PP_SBP_REMOVE \ |
485 | "PP_SBP_REMOVE" |
486 | |
487 | // --------------------------------------------------------------------------- |
488 | /** @brief Input parameter to the #aiProcess_FindInvalidData step: |
489 | * Specifies the floating-point accuracy for animation values. The step |
490 | * checks for animation tracks where all frame values are absolutely equal |
491 | * and removes them. This tweakable controls the epsilon for floating-point |
492 | * comparisons - two keys are considered equal if the invariant |
493 | * abs(n0-n1)>epsilon holds true for all vector respectively quaternion |
494 | * components. The default value is 0.f - comparisons are exact then. |
495 | */ |
496 | #define AI_CONFIG_PP_FID_ANIM_ACCURACY \ |
497 | "PP_FID_ANIM_ACCURACY" |
498 | |
499 | |
500 | // TransformUVCoords evaluates UV scalings |
501 | #define AI_UVTRAFO_SCALING 0x1 |
502 | |
503 | // TransformUVCoords evaluates UV rotations |
504 | #define AI_UVTRAFO_ROTATION 0x2 |
505 | |
506 | // TransformUVCoords evaluates UV translation |
507 | #define AI_UVTRAFO_TRANSLATION 0x4 |
508 | |
509 | // Everything baked together -> default value |
510 | #define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION) |
511 | |
512 | // --------------------------------------------------------------------------- |
513 | /** @brief Input parameter to the #aiProcess_TransformUVCoords step: |
514 | * Specifies which UV transformations are evaluated. |
515 | * |
516 | * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer |
517 | * property, of course). By default all transformations are enabled |
518 | * (AI_UVTRAFO_ALL). |
519 | */ |
520 | #define AI_CONFIG_PP_TUV_EVALUATE \ |
521 | "PP_TUV_EVALUATE" |
522 | |
523 | // --------------------------------------------------------------------------- |
524 | /** @brief A hint to assimp to favour speed against import quality. |
525 | * |
526 | * Enabling this option may result in faster loading, but it needn't. |
527 | * It represents just a hint to loaders and post-processing steps to use |
528 | * faster code paths, if possible. |
529 | * This property is expected to be an integer, != 0 stands for true. |
530 | * The default value is 0. |
531 | */ |
532 | #define AI_CONFIG_FAVOUR_SPEED \ |
533 | "FAVOUR_SPEED" |
534 | |
535 | |
536 | // ########################################################################### |
537 | // IMPORTER SETTINGS |
538 | // Various stuff to fine-tune the behaviour of specific importer plugins. |
539 | // ########################################################################### |
540 | |
541 | |
542 | // --------------------------------------------------------------------------- |
543 | /** @brief Set whether the fbx importer will merge all geometry layers present |
544 | * in the source file or take only the first. |
545 | * |
546 | * The default value is true (1) |
547 | * Property type: bool |
548 | */ |
549 | #define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \ |
550 | "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS" |
551 | |
552 | // --------------------------------------------------------------------------- |
553 | /** @brief Set whether the fbx importer will read all materials present in the |
554 | * source file or take only the referenced materials. |
555 | * |
556 | * This is void unless IMPORT_FBX_READ_MATERIALS=1. |
557 | * |
558 | * The default value is false (0) |
559 | * Property type: bool |
560 | */ |
561 | #define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \ |
562 | "IMPORT_FBX_READ_ALL_MATERIALS" |
563 | |
564 | // --------------------------------------------------------------------------- |
565 | /** @brief Set whether the fbx importer will read materials. |
566 | * |
567 | * The default value is true (1) |
568 | * Property type: bool |
569 | */ |
570 | #define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \ |
571 | "IMPORT_FBX_READ_MATERIALS" |
572 | |
573 | // --------------------------------------------------------------------------- |
574 | /** @brief Set whether the fbx importer will read embedded textures. |
575 | * |
576 | * The default value is true (1) |
577 | * Property type: bool |
578 | */ |
579 | #define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \ |
580 | "IMPORT_FBX_READ_TEXTURES" |
581 | |
582 | // --------------------------------------------------------------------------- |
583 | /** @brief Set whether the fbx importer will read cameras. |
584 | * |
585 | * The default value is true (1) |
586 | * Property type: bool |
587 | */ |
588 | #define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \ |
589 | "IMPORT_FBX_READ_CAMERAS" |
590 | |
591 | // --------------------------------------------------------------------------- |
592 | /** @brief Set whether the fbx importer will read light sources. |
593 | * |
594 | * The default value is true (1) |
595 | * Property type: bool |
596 | */ |
597 | #define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \ |
598 | "IMPORT_FBX_READ_LIGHTS" |
599 | |
600 | // --------------------------------------------------------------------------- |
601 | /** @brief Set whether the fbx importer will read animations. |
602 | * |
603 | * The default value is true (1) |
604 | * Property type: bool |
605 | */ |
606 | #define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \ |
607 | "IMPORT_FBX_READ_ANIMATIONS" |
608 | |
609 | // --------------------------------------------------------------------------- |
610 | /** @brief Set whether the fbx importer will act in strict mode in which only |
611 | * FBX 2013 is supported and any other sub formats are rejected. FBX 2013 |
612 | * is the primary target for the importer, so this format is best |
613 | * supported and well-tested. |
614 | * |
615 | * The default value is false (0) |
616 | * Property type: bool |
617 | */ |
618 | #define AI_CONFIG_IMPORT_FBX_STRICT_MODE \ |
619 | "IMPORT_FBX_STRICT_MODE" |
620 | |
621 | // --------------------------------------------------------------------------- |
622 | /** @brief Set whether the fbx importer will preserve pivot points for |
623 | * transformations (as extra nodes). If set to false, pivots and offsets |
624 | * will be evaluated whenever possible. |
625 | * |
626 | * The default value is true (1) |
627 | * Property type: bool |
628 | */ |
629 | #define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \ |
630 | "IMPORT_FBX_PRESERVE_PIVOTS" |
631 | |
632 | // --------------------------------------------------------------------------- |
633 | /** @brief Specifies whether the importer will drop empty animation curves or |
634 | * animation curves which match the bind pose transformation over their |
635 | * entire defined range. |
636 | * |
637 | * The default value is true (1) |
638 | * Property type: bool |
639 | */ |
640 | #define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \ |
641 | "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES" |
642 | |
643 | |
644 | |
645 | // --------------------------------------------------------------------------- |
646 | /** @brief Set whether the fbx importer will search for embedded loaded textures, where no embedded texture data is provided. |
647 | * |
648 | * The default value is false (0) |
649 | * Property type: bool |
650 | */ |
651 | #define AI_CONFIG_IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES \ |
652 | "IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES" |
653 | |
654 | // --------------------------------------------------------------------------- |
655 | /** @brief Set the vertex animation keyframe to be imported |
656 | * |
657 | * ASSIMP does not support vertex keyframes (only bone animation is supported). |
658 | * The library reads only one frame of models with vertex animations. |
659 | * By default this is the first frame. |
660 | * \note The default value is 0. This option applies to all importers. |
661 | * However, it is also possible to override the global setting |
662 | * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME |
663 | * options (where XXX is a placeholder for the file format for which you |
664 | * want to override the global setting). |
665 | * Property type: integer. |
666 | */ |
667 | #define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME" |
668 | |
669 | #define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME" |
670 | #define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME" |
671 | #define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME" |
672 | #define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME" |
673 | #define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME" |
674 | #define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" |
675 | |
676 | |
677 | // --------------------------------------------------------------------------- |
678 | /** @brief Configures the AC loader to collect all surfaces which have the |
679 | * "Backface cull" flag set in separate meshes. |
680 | * |
681 | * Property type: bool. Default value: true. |
682 | */ |
683 | #define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \ |
684 | "IMPORT_AC_SEPARATE_BFCULL" |
685 | |
686 | // --------------------------------------------------------------------------- |
687 | /** @brief Configures whether the AC loader evaluates subdivision surfaces ( |
688 | * indicated by the presence of the 'subdiv' attribute in the file). By |
689 | * default, Assimp performs the subdivision using the standard |
690 | * Catmull-Clark algorithm |
691 | * |
692 | * * Property type: bool. Default value: true. |
693 | */ |
694 | #define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \ |
695 | "IMPORT_AC_EVAL_SUBDIVISION" |
696 | |
697 | // --------------------------------------------------------------------------- |
698 | /** @brief Configures the UNREAL 3D loader to separate faces with different |
699 | * surface flags (e.g. two-sided vs. single-sided). |
700 | * |
701 | * * Property type: bool. Default value: true. |
702 | */ |
703 | #define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \ |
704 | "UNREAL_HANDLE_FLAGS" |
705 | |
706 | // --------------------------------------------------------------------------- |
707 | /** @brief Configures the terragen import plugin to compute uv's for |
708 | * terrains, if not given. Furthermore a default texture is assigned. |
709 | * |
710 | * UV coordinates for terrains are so simple to compute that you'll usually |
711 | * want to compute them on your own, if you need them. This option is intended |
712 | * for model viewers which want to offer an easy way to apply textures to |
713 | * terrains. |
714 | * * Property type: bool. Default value: false. |
715 | */ |
716 | #define AI_CONFIG_IMPORT_TER_MAKE_UVS \ |
717 | "IMPORT_TER_MAKE_UVS" |
718 | |
719 | // --------------------------------------------------------------------------- |
720 | /** @brief Configures the ASE loader to always reconstruct normal vectors |
721 | * basing on the smoothing groups loaded from the file. |
722 | * |
723 | * Some ASE files have carry invalid normals, other don't. |
724 | * * Property type: bool. Default value: true. |
725 | */ |
726 | #define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \ |
727 | "IMPORT_ASE_RECONSTRUCT_NORMALS" |
728 | |
729 | // --------------------------------------------------------------------------- |
730 | /** @brief Configures the M3D loader to detect and process multi-part |
731 | * Quake player models. |
732 | * |
733 | * These models usually consist of 3 files, lower.md3, upper.md3 and |
734 | * head.md3. If this property is set to true, Assimp will try to load and |
735 | * combine all three files if one of them is loaded. |
736 | * Property type: bool. Default value: true. |
737 | */ |
738 | #define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \ |
739 | "IMPORT_MD3_HANDLE_MULTIPART" |
740 | |
741 | // --------------------------------------------------------------------------- |
742 | /** @brief Tells the MD3 loader which skin files to load. |
743 | * |
744 | * When loading MD3 files, Assimp checks whether a file |
745 | * [md3_file_name]_[skin_name].skin is existing. These files are used by |
746 | * Quake III to be able to assign different skins (e.g. red and blue team) |
747 | * to models. 'default', 'red', 'blue' are typical skin names. |
748 | * Property type: String. Default value: "default". |
749 | */ |
750 | #define AI_CONFIG_IMPORT_MD3_SKIN_NAME \ |
751 | "IMPORT_MD3_SKIN_NAME" |
752 | |
753 | // --------------------------------------------------------------------------- |
754 | /** @brief Specify the Quake 3 shader file to be used for a particular |
755 | * MD3 file. This can also be a search path. |
756 | * |
757 | * By default Assimp's behaviour is as follows: If a MD3 file |
758 | * <tt>any_path/models/any_q3_subdir/model_name/file_name.md3</tt> is |
759 | * loaded, the library tries to locate the corresponding shader file in |
760 | * <tt>any_path/scripts/model_name.shader</tt>. This property overrides this |
761 | * behaviour. It can either specify a full path to the shader to be loaded |
762 | * or alternatively the path (relative or absolute) to the directory where |
763 | * the shaders for all MD3s to be loaded reside. Assimp attempts to open |
764 | * <tt>IMPORT_MD3_SHADER_SRC/model_name.shader</tt> first, <tt>IMPORT_MD3_SHADER_SRC/file_name.shader</tt> |
765 | * is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash. |
766 | * Property type: String. Default value: n/a. |
767 | */ |
768 | #define AI_CONFIG_IMPORT_MD3_SHADER_SRC \ |
769 | "IMPORT_MD3_SHADER_SRC" |
770 | |
771 | // --------------------------------------------------------------------------- |
772 | /** @brief Configures the LWO loader to load just one layer from the model. |
773 | * |
774 | * LWO files consist of layers and in some cases it could be useful to load |
775 | * only one of them. This property can be either a string - which specifies |
776 | * the name of the layer - or an integer - the index of the layer. If the |
777 | * property is not set the whole LWO model is loaded. Loading fails if the |
778 | * requested layer is not available. The layer index is zero-based and the |
779 | * layer name may not be empty.<br> |
780 | * Property type: Integer. Default value: all layers are loaded. |
781 | */ |
782 | #define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \ |
783 | "IMPORT_LWO_ONE_LAYER_ONLY" |
784 | |
785 | // --------------------------------------------------------------------------- |
786 | /** @brief Configures the MD5 loader to not load the MD5ANIM file for |
787 | * a MD5MESH file automatically. |
788 | * |
789 | * The default strategy is to look for a file with the same name but the |
790 | * MD5ANIM extension in the same directory. If it is found, it is loaded |
791 | * and combined with the MD5MESH file. This configuration option can be |
792 | * used to disable this behaviour. |
793 | * |
794 | * * Property type: bool. Default value: false. |
795 | */ |
796 | #define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \ |
797 | "IMPORT_MD5_NO_ANIM_AUTOLOAD" |
798 | |
799 | // --------------------------------------------------------------------------- |
800 | /** @brief Defines the begin of the time range for which the LWS loader |
801 | * evaluates animations and computes aiNodeAnim's. |
802 | * |
803 | * Assimp provides full conversion of LightWave's envelope system, including |
804 | * pre and post conditions. The loader computes linearly subsampled animation |
805 | * chanels with the frame rate given in the LWS file. This property defines |
806 | * the start time. Note: animation channels are only generated if a node |
807 | * has at least one envelope with more tan one key assigned. This property. |
808 | * is given in frames, '0' is the first frame. By default, if this property |
809 | * is not set, the importer takes the animation start from the input LWS |
810 | * file ('FirstFrame' line)<br> |
811 | * Property type: Integer. Default value: taken from file. |
812 | * |
813 | * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range |
814 | */ |
815 | #define AI_CONFIG_IMPORT_LWS_ANIM_START \ |
816 | "IMPORT_LWS_ANIM_START" |
817 | #define AI_CONFIG_IMPORT_LWS_ANIM_END \ |
818 | "IMPORT_LWS_ANIM_END" |
819 | |
820 | // --------------------------------------------------------------------------- |
821 | /** @brief Defines the output frame rate of the IRR loader. |
822 | * |
823 | * IRR animations are difficult to convert for Assimp and there will |
824 | * always be a loss of quality. This setting defines how many keys per second |
825 | * are returned by the converter.<br> |
826 | * Property type: integer. Default value: 100 |
827 | */ |
828 | #define AI_CONFIG_IMPORT_IRR_ANIM_FPS \ |
829 | "IMPORT_IRR_ANIM_FPS" |
830 | |
831 | // --------------------------------------------------------------------------- |
832 | /** @brief Ogre Importer will try to find referenced materials from this file. |
833 | * |
834 | * Ogre meshes reference with material names, this does not tell Assimp the file |
835 | * where it is located in. Assimp will try to find the source file in the following |
836 | * order: <material-name>.material, <mesh-filename-base>.material and |
837 | * lastly the material name defined by this config property. |
838 | * <br> |
839 | * Property type: String. Default value: Scene.material. |
840 | */ |
841 | #define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \ |
842 | "IMPORT_OGRE_MATERIAL_FILE" |
843 | |
844 | // --------------------------------------------------------------------------- |
845 | /** @brief Ogre Importer detect the texture usage from its filename. |
846 | * |
847 | * Ogre material texture units do not define texture type, the textures usage |
848 | * depends on the used shader or Ogre's fixed pipeline. If this config property |
849 | * is true Assimp will try to detect the type from the textures filename postfix: |
850 | * _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec, |
851 | * _specular and _specularmap for specular map, _l, _light, _lightmap, _occ |
852 | * and _occlusion for light map, _disp and _displacement for displacement map. |
853 | * The matching is case insensitive. Post fix is taken between the last |
854 | * underscore and the last period. |
855 | * Default behavior is to detect type from lower cased texture unit name by |
856 | * matching against: normalmap, specularmap, lightmap and displacementmap. |
857 | * For both cases if no match is found aiTextureType_DIFFUSE is used. |
858 | * <br> |
859 | * Property type: Bool. Default value: false. |
860 | */ |
861 | #define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \ |
862 | "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME" |
863 | |
864 | /** @brief Specifies whether the Android JNI asset extraction is supported. |
865 | * |
866 | * Turn on this option if you want to manage assets in native |
867 | * Android application without having to keep the internal directory and asset |
868 | * manager pointer. |
869 | */ |
870 | #define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT" |
871 | |
872 | // --------------------------------------------------------------------------- |
873 | /** @brief Specifies whether the IFC loader skips over IfcSpace elements. |
874 | * |
875 | * IfcSpace elements (and their geometric representations) are used to |
876 | * represent, well, free space in a building storey.<br> |
877 | * Property type: Bool. Default value: true. |
878 | */ |
879 | #define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS" |
880 | |
881 | // --------------------------------------------------------------------------- |
882 | /** @brief Specifies whether the IFC loader will use its own, custom triangulation |
883 | * algorithm to triangulate wall and floor meshes. |
884 | * |
885 | * If this property is set to false, walls will be either triangulated by |
886 | * #aiProcess_Triangulate or will be passed through as huge polygons with |
887 | * faked holes (i.e. holes that are connected with the outer boundary using |
888 | * a dummy edge). It is highly recommended to set this property to true |
889 | * if you want triangulated data because #aiProcess_Triangulate is known to |
890 | * have problems with the kind of polygons that the IFC loader spits out for |
891 | * complicated meshes. |
892 | * Property type: Bool. Default value: true. |
893 | */ |
894 | #define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION" |
895 | |
896 | // --------------------------------------------------------------------------- |
897 | /** @brief Set the tessellation conic angle for IFC smoothing curves. |
898 | * |
899 | * This is used by the IFC importer to determine the tessellation parameter |
900 | * for smoothing curves. |
901 | * @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the |
902 | * accepted values are in range [5.0, 120.0]. |
903 | * Property type: Float. |
904 | */ |
905 | #define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE" |
906 | |
907 | // default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE |
908 | #if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE) |
909 | # define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f |
910 | #endif |
911 | |
912 | // --------------------------------------------------------------------------- |
913 | /** @brief Set the tessellation for IFC cylindrical shapes. |
914 | * |
915 | * This is used by the IFC importer to determine the tessellation parameter |
916 | * for cylindrical shapes, i.e. the number of segments used to approximate a circle. |
917 | * @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the |
918 | * accepted values are in range [3, 180]. |
919 | * Property type: Integer. |
920 | */ |
921 | #define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION" |
922 | |
923 | // default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION |
924 | #if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION) |
925 | # define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32 |
926 | #endif |
927 | |
928 | // --------------------------------------------------------------------------- |
929 | /** @brief Specifies whether the Collada loader will ignore the provided up direction. |
930 | * |
931 | * If this property is set to true, the up direction provided in the file header will |
932 | * be ignored and the file will be loaded as is. |
933 | * Property type: Bool. Default value: false. |
934 | */ |
935 | #define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION" |
936 | |
937 | // ---------- All the Export defines ------------ |
938 | |
939 | /** @brief Specifies the xfile use double for real values of float |
940 | * |
941 | * Property type: Bool. Default value: false. |
942 | */ |
943 | |
944 | #define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT" |
945 | |
946 | /** |
947 | * @brief Specifies a gobal key factor for scale, float value |
948 | */ |
949 | #define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR" |
950 | |
951 | #if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT) |
952 | # define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f |
953 | #endif // !! AI_DEBONE_THRESHOLD |
954 | |
955 | // ---------- All the Build/Compile-time defines ------------ |
956 | |
957 | /** @brief Specifies if double precision is supported inside assimp |
958 | * |
959 | * Property type: Bool. Default value: undefined. |
960 | */ |
961 | |
962 | //#cmakedefine ASSIMP_DOUBLE_PRECISION 1 |
963 | |
964 | #endif // !! AI_CONFIG_H_INC |
965 | |