1 | /* |
2 | --------------------------------------------------------------------------- |
3 | Open Asset Import Library (assimp) |
4 | --------------------------------------------------------------------------- |
5 | |
6 | Copyright (c) 2006-2017, assimp team |
7 | |
8 | |
9 | All rights reserved. |
10 | |
11 | Redistribution and use of this software in source and binary forms, |
12 | with or without modification, are permitted provided that the following |
13 | conditions are met: |
14 | |
15 | * Redistributions of source code must retain the above |
16 | copyright notice, this list of conditions and the |
17 | following disclaimer. |
18 | |
19 | * Redistributions in binary form must reproduce the above |
20 | copyright notice, this list of conditions and the |
21 | following disclaimer in the documentation and/or other |
22 | materials provided with the distribution. |
23 | |
24 | * Neither the name of the assimp team, nor the names of its |
25 | contributors may be used to endorse or promote products |
26 | derived from this software without specific prior |
27 | written permission of the assimp team. |
28 | |
29 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
30 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
31 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
32 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
33 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
34 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
35 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
36 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
37 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
38 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
39 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
40 | --------------------------------------------------------------------------- |
41 | */ |
42 | /** @file matrix4x4.h |
43 | * @brief 4x4 matrix structure, including operators when compiling in C++ |
44 | */ |
45 | #pragma once |
46 | #ifndef AI_MATRIX4X4_H_INC |
47 | #define AI_MATRIX4X4_H_INC |
48 | |
49 | #include "vector3.h" |
50 | #include "defs.h" |
51 | |
52 | #ifdef __cplusplus |
53 | |
54 | template<typename TReal> class aiMatrix3x3t; |
55 | template<typename TReal> class aiQuaterniont; |
56 | |
57 | // --------------------------------------------------------------------------- |
58 | /** @brief Represents a row-major 4x4 matrix, use this for homogeneous |
59 | * coordinates. |
60 | * |
61 | * There's much confusion about matrix layouts (column vs. row order). |
62 | * This is *always* a row-major matrix. Not even with the |
63 | * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect |
64 | * matrix order - it just affects the handedness of the coordinate system |
65 | * defined thereby. |
66 | */ |
67 | template<typename TReal> |
68 | class aiMatrix4x4t |
69 | { |
70 | public: |
71 | |
72 | /** set to identity */ |
73 | aiMatrix4x4t (); |
74 | |
75 | /** construction from single values */ |
76 | aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4, |
77 | TReal _b1, TReal _b2, TReal _b3, TReal _b4, |
78 | TReal _c1, TReal _c2, TReal _c3, TReal _c4, |
79 | TReal _d1, TReal _d2, TReal _d3, TReal _d4); |
80 | |
81 | |
82 | /** construction from 3x3 matrix, remaining elements are set to identity */ |
83 | explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m); |
84 | |
85 | /** construction from position, rotation and scaling components |
86 | * @param scaling The scaling for the x,y,z axes |
87 | * @param rotation The rotation as a hamilton quaternion |
88 | * @param position The position for the x,y,z axes |
89 | */ |
90 | aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, |
91 | const aiVector3t<TReal>& position); |
92 | |
93 | public: |
94 | |
95 | // array access operators |
96 | /** @fn TReal* operator[] (unsigned int p_iIndex) |
97 | * @param [in] p_iIndex - index of the row. |
98 | * @return pointer to pointed row. |
99 | */ |
100 | TReal* operator[] (unsigned int p_iIndex); |
101 | |
102 | /** @fn const TReal* operator[] (unsigned int p_iIndex) const |
103 | * @overload TReal* operator[] (unsigned int p_iIndex) |
104 | */ |
105 | const TReal* operator[] (unsigned int p_iIndex) const; |
106 | |
107 | // comparison operators |
108 | bool operator== (const aiMatrix4x4t& m) const; |
109 | bool operator!= (const aiMatrix4x4t& m) const; |
110 | |
111 | bool Equal(const aiMatrix4x4t& m, TReal epsilon = 1e-6) const; |
112 | |
113 | // matrix multiplication. |
114 | aiMatrix4x4t& operator *= (const aiMatrix4x4t& m); |
115 | aiMatrix4x4t operator * (const aiMatrix4x4t& m) const; |
116 | aiMatrix4x4t operator * (const TReal& aFloat) const; |
117 | aiMatrix4x4t operator + (const aiMatrix4x4t& aMatrix) const; |
118 | |
119 | template <typename TOther> |
120 | operator aiMatrix4x4t<TOther> () const; |
121 | |
122 | public: |
123 | |
124 | // ------------------------------------------------------------------- |
125 | /** @brief Transpose the matrix */ |
126 | aiMatrix4x4t& Transpose(); |
127 | |
128 | // ------------------------------------------------------------------- |
129 | /** @brief Invert the matrix. |
130 | * If the matrix is not invertible all elements are set to qnan. |
131 | * Beware, use (f != f) to check whether a TReal f is qnan. |
132 | */ |
133 | aiMatrix4x4t& Inverse(); |
134 | TReal Determinant() const; |
135 | |
136 | |
137 | // ------------------------------------------------------------------- |
138 | /** @brief Returns true of the matrix is the identity matrix. |
139 | * The check is performed against a not so small epsilon. |
140 | */ |
141 | inline bool IsIdentity() const; |
142 | |
143 | // ------------------------------------------------------------------- |
144 | /** @brief Decompose a trafo matrix into its original components |
145 | * @param scaling Receives the output scaling for the x,y,z axes |
146 | * @param rotation Receives the output rotation as a hamilton |
147 | * quaternion |
148 | * @param position Receives the output position for the x,y,z axes |
149 | */ |
150 | void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation, |
151 | aiVector3t<TReal>& position) const; |
152 | |
153 | // ------------------------------------------------------------------- |
154 | /** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const |
155 | * @brief Decompose a trafo matrix into its original components. |
156 | * Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat |
157 | * @param [out] pScaling - Receives the output scaling for the x,y,z axes. |
158 | * @param [out] pRotation - Receives the output rotation as a Euler angles. |
159 | * @param [out] pPosition - Receives the output position for the x,y,z axes. |
160 | */ |
161 | void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const; |
162 | |
163 | // ------------------------------------------------------------------- |
164 | /** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const |
165 | * @brief Decompose a trafo matrix into its original components |
166 | * Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat |
167 | * @param [out] pScaling - Receives the output scaling for the x,y,z axes. |
168 | * @param [out] pRotationAxis - Receives the output rotation axis. |
169 | * @param [out] pRotationAngle - Receives the output rotation angle for @ref pRotationAxis. |
170 | * @param [out] pPosition - Receives the output position for the x,y,z axes. |
171 | */ |
172 | void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const; |
173 | |
174 | // ------------------------------------------------------------------- |
175 | /** @brief Decompose a trafo matrix with no scaling into its |
176 | * original components |
177 | * @param rotation Receives the output rotation as a hamilton |
178 | * quaternion |
179 | * @param position Receives the output position for the x,y,z axes |
180 | */ |
181 | void DecomposeNoScaling (aiQuaterniont<TReal>& rotation, |
182 | aiVector3t<TReal>& position) const; |
183 | |
184 | |
185 | // ------------------------------------------------------------------- |
186 | /** @brief Creates a trafo matrix from a set of euler angles |
187 | * @param x Rotation angle for the x-axis, in radians |
188 | * @param y Rotation angle for the y-axis, in radians |
189 | * @param z Rotation angle for the z-axis, in radians |
190 | */ |
191 | aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z); |
192 | aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb); |
193 | |
194 | public: |
195 | // ------------------------------------------------------------------- |
196 | /** @brief Returns a rotation matrix for a rotation around the x axis |
197 | * @param a Rotation angle, in radians |
198 | * @param out Receives the output matrix |
199 | * @return Reference to the output matrix |
200 | */ |
201 | static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out); |
202 | |
203 | // ------------------------------------------------------------------- |
204 | /** @brief Returns a rotation matrix for a rotation around the y axis |
205 | * @param a Rotation angle, in radians |
206 | * @param out Receives the output matrix |
207 | * @return Reference to the output matrix |
208 | */ |
209 | static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out); |
210 | |
211 | // ------------------------------------------------------------------- |
212 | /** @brief Returns a rotation matrix for a rotation around the z axis |
213 | * @param a Rotation angle, in radians |
214 | * @param out Receives the output matrix |
215 | * @return Reference to the output matrix |
216 | */ |
217 | static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out); |
218 | |
219 | // ------------------------------------------------------------------- |
220 | /** Returns a rotation matrix for a rotation around an arbitrary axis. |
221 | * @param a Rotation angle, in radians |
222 | * @param axis Rotation axis, should be a normalized vector. |
223 | * @param out Receives the output matrix |
224 | * @return Reference to the output matrix |
225 | */ |
226 | static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis, |
227 | aiMatrix4x4t& out); |
228 | |
229 | // ------------------------------------------------------------------- |
230 | /** @brief Returns a translation matrix |
231 | * @param v Translation vector |
232 | * @param out Receives the output matrix |
233 | * @return Reference to the output matrix |
234 | */ |
235 | static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v, |
236 | aiMatrix4x4t& out); |
237 | |
238 | // ------------------------------------------------------------------- |
239 | /** @brief Returns a scaling matrix |
240 | * @param v Scaling vector |
241 | * @param out Receives the output matrix |
242 | * @return Reference to the output matrix |
243 | */ |
244 | static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out); |
245 | |
246 | // ------------------------------------------------------------------- |
247 | /** @brief A function for creating a rotation matrix that rotates a |
248 | * vector called "from" into another vector called "to". |
249 | * Input : from[3], to[3] which both must be *normalized* non-zero vectors |
250 | * Output: mtx[3][3] -- a 3x3 matrix in column-major form |
251 | * Authors: Tomas Mueller, John Hughes |
252 | * "Efficiently Building a Matrix to Rotate One Vector to Another" |
253 | * Journal of Graphics Tools, 4(4):1-4, 1999 |
254 | */ |
255 | static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from, |
256 | const aiVector3t<TReal>& to, aiMatrix4x4t& out); |
257 | |
258 | public: |
259 | TReal a1, a2, a3, a4; |
260 | TReal b1, b2, b3, b4; |
261 | TReal c1, c2, c3, c4; |
262 | TReal d1, d2, d3, d4; |
263 | }; |
264 | |
265 | typedef aiMatrix4x4t<ai_real> aiMatrix4x4; |
266 | |
267 | #else |
268 | |
269 | struct aiMatrix4x4 { |
270 | ai_real a1, a2, a3, a4; |
271 | ai_real b1, b2, b3, b4; |
272 | ai_real c1, c2, c3, c4; |
273 | ai_real d1, d2, d3, d4; |
274 | }; |
275 | |
276 | |
277 | #endif // __cplusplus |
278 | |
279 | #endif // AI_MATRIX4X4_H_INC |
280 | |