1 | /* |
2 | Open Asset Import Library (assimp) |
3 | ---------------------------------------------------------------------- |
4 | |
5 | Copyright (c) 2006-2017, assimp team |
6 | |
7 | All rights reserved. |
8 | |
9 | Redistribution and use of this software in source and binary forms, |
10 | with or without modification, are permitted provided that the |
11 | following conditions are met: |
12 | |
13 | * Redistributions of source code must retain the above |
14 | copyright notice, this list of conditions and the |
15 | following disclaimer. |
16 | |
17 | * Redistributions in binary form must reproduce the above |
18 | copyright notice, this list of conditions and the |
19 | following disclaimer in the documentation and/or other |
20 | materials provided with the distribution. |
21 | |
22 | * Neither the name of the assimp team, nor the names of its |
23 | contributors may be used to endorse or promote products |
24 | derived from this software without specific prior |
25 | written permission of the assimp team. |
26 | |
27 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
28 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
29 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
30 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
31 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
32 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
33 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
34 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
35 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
36 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
37 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
38 | |
39 | ---------------------------------------------------------------------- |
40 | */ |
41 | |
42 | /** @file quaternion.h |
43 | * @brief Quaternion structure, including operators when compiling in C++ |
44 | */ |
45 | #pragma once |
46 | #ifndef AI_QUATERNION_H_INC |
47 | #define AI_QUATERNION_H_INC |
48 | |
49 | #ifdef __cplusplus |
50 | |
51 | #include "defs.h" |
52 | |
53 | template <typename TReal> class aiVector3t; |
54 | template <typename TReal> class aiMatrix3x3t; |
55 | |
56 | // --------------------------------------------------------------------------- |
57 | /** Represents a quaternion in a 4D vector. */ |
58 | template <typename TReal> |
59 | class aiQuaterniont |
60 | { |
61 | public: |
62 | aiQuaterniont() : w(1.0), x(), y(), z() {} |
63 | aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz) |
64 | : w(pw), x(px), y(py), z(pz) {} |
65 | |
66 | /** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */ |
67 | explicit aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix); |
68 | |
69 | /** Construct from euler angles */ |
70 | aiQuaterniont( TReal rotx, TReal roty, TReal rotz); |
71 | |
72 | /** Construct from an axis-angle pair */ |
73 | aiQuaterniont( aiVector3t<TReal> axis, TReal angle); |
74 | |
75 | /** Construct from a normalized quaternion stored in a vec3 */ |
76 | explicit aiQuaterniont( aiVector3t<TReal> normalized); |
77 | |
78 | /** Returns a matrix representation of the quaternion */ |
79 | aiMatrix3x3t<TReal> GetMatrix() const; |
80 | |
81 | public: |
82 | |
83 | bool operator== (const aiQuaterniont& o) const; |
84 | bool operator!= (const aiQuaterniont& o) const; |
85 | |
86 | bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const; |
87 | |
88 | public: |
89 | |
90 | /** Normalize the quaternion */ |
91 | aiQuaterniont& Normalize(); |
92 | |
93 | /** Compute quaternion conjugate */ |
94 | aiQuaterniont& Conjugate (); |
95 | |
96 | /** Rotate a point by this quaternion */ |
97 | aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in); |
98 | |
99 | /** Multiply two quaternions */ |
100 | aiQuaterniont operator* (const aiQuaterniont& two) const; |
101 | |
102 | public: |
103 | |
104 | /** Performs a spherical interpolation between two quaternions and writes the result into the third. |
105 | * @param pOut Target object to received the interpolated rotation. |
106 | * @param pStart Start rotation of the interpolation at factor == 0. |
107 | * @param pEnd End rotation, factor == 1. |
108 | * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results. |
109 | */ |
110 | static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, |
111 | const aiQuaterniont& pEnd, TReal pFactor); |
112 | |
113 | public: |
114 | |
115 | //! w,x,y,z components of the quaternion |
116 | TReal w, x, y, z; |
117 | } ; |
118 | |
119 | typedef aiQuaterniont<ai_real> aiQuaternion; |
120 | |
121 | #else |
122 | |
123 | struct aiQuaternion { |
124 | ai_real w, x, y, z; |
125 | }; |
126 | |
127 | #endif |
128 | |
129 | #endif // AI_QUATERNION_H_INC |
130 | |