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36
37#ifndef QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H
38#define QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H
39
40//
41// W A R N I N G
42// -------------
43//
44// This file is not part of the Qt API. It exists for the convenience
45// of other Qt classes. This header file may change from version to
46// version without notice, or even be removed.
47//
48// We mean it.
49//
50
51#include <Qt3DAnimation/private/backendnode_p.h>
52#include <Qt3DAnimation/private/fcurve_p.h>
53#include <Qt3DAnimation/qanimationcallback.h>
54
55#include <Qt3DCore/qnodeid.h>
56#include <QtCore/QMetaProperty>
57
58QT_BEGIN_NAMESPACE
59
60namespace Qt3DAnimation {
61
62namespace Animation {
63
64class Handler;
65
66class Q_AUTOTEST_EXPORT ChannelMapping : public BackendNode
67{
68public:
69 enum MappingType {
70 ChannelMappingType = 0,
71 SkeletonMappingType,
72 CallbackMappingType
73 };
74
75 ChannelMapping();
76
77 void cleanup();
78
79 void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
80
81 void setChannelName(const QString &channelName) { m_channelName = channelName; }
82 QString channelName() const { return m_channelName; }
83
84 void setTargetId(Qt3DCore::QNodeId targetId) { m_targetId = targetId; }
85 Qt3DCore::QNodeId targetId() const { return m_targetId; }
86
87 void setType(int type) { m_type = type; }
88 int type() const { return m_type; }
89
90 void setPropertyName(const char *propertyName) { m_propertyName = propertyName; }
91 const char *propertyName() const { return m_propertyName; }
92
93 void setComponentCount(int componentCount) { m_componentCount = componentCount; }
94 int componentCount() const { return m_componentCount; }
95
96 void setCallback(QAnimationCallback *callback) { m_callback = callback; }
97 QAnimationCallback *callback() const { return m_callback; }
98
99 void setCallbackFlags(QAnimationCallback::Flags flags) { m_callbackFlags = flags; }
100 QAnimationCallback::Flags callbackFlags() const { return m_callbackFlags; }
101
102 void setSkeletonId(Qt3DCore::QNodeId skeletonId) { m_skeletonId = skeletonId; }
103 Qt3DCore::QNodeId skeletonId() const { return m_skeletonId; }
104 Skeleton *skeleton() const;
105
106 void setMappingType(MappingType mappingType) { m_mappingType = mappingType; }
107 MappingType mappingType() const { return m_mappingType; }
108
109private:
110 // Properties from QChannelMapping
111 QString m_channelName;
112 Qt3DCore::QNodeId m_targetId;
113 int m_type;
114 int m_componentCount;
115 const char *m_propertyName;
116
117 // TODO: Properties from QCallbackMapping
118 QAnimationCallback *m_callback;
119 QAnimationCallback::Flags m_callbackFlags;
120
121 // Properties from QSkeletonMapping
122 Qt3DCore::QNodeId m_skeletonId;
123
124 MappingType m_mappingType;
125};
126
127} // namespace Animation
128} // namespace Qt3DAnimation
129
130
131QT_END_NAMESPACE
132
133#endif // QT3DANIMATION_ANIMATION_CHANNELMAPPING_P_H
134

source code of qt3d/src/animation/backend/channelmapping_p.h