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39 | |
40 | #include "qabstractclipanimator.h" |
41 | #include "qabstractclipanimator_p.h" |
42 | #include <Qt3DAnimation/qchannelmapper.h> |
43 | #include <Qt3DAnimation/qclock.h> |
44 | #include <Qt3DAnimation/private/qanimationcallbacktrigger_p.h> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | namespace Qt3DAnimation { |
49 | |
50 | QAbstractClipAnimatorPrivate::QAbstractClipAnimatorPrivate() |
51 | : Qt3DCore::QComponentPrivate() |
52 | , m_mapper(nullptr) |
53 | , m_clock(nullptr) |
54 | , m_running(false) |
55 | , m_loops(1) |
56 | , m_normalizedTime(0.0f) |
57 | { |
58 | } |
59 | |
60 | bool QAbstractClipAnimatorPrivate::canPlay() const |
61 | { |
62 | return true; |
63 | } |
64 | |
65 | /*! |
66 | \qmltype AbstractClipAnimator |
67 | \instantiates Qt3DAnimation::QAbstractClipAnimator |
68 | \inqmlmodule Qt3D.Animation |
69 | \since 5.9 |
70 | |
71 | \brief AbstractClipAnimator is the base class for types providing animation playback |
72 | capabilities. |
73 | |
74 | Subclasses of AbstractClipAnimator can be aggregated by an Entity to |
75 | provide animation capabilities. The animator components provide an |
76 | interface for controlling the animation (e.g. start, stop). Each animator |
77 | type requires some form of animation data such as an AbstractAnimationClip |
78 | as well as a ChannelMapper which describes how the channels in the |
79 | animation clip should be mapped onto the properties of the objects you wish |
80 | to animate. |
81 | |
82 | The following subclasses are available: |
83 | |
84 | \list |
85 | \li Qt3D.Animation.ClipAnimator |
86 | \li Qt3D.Animation.BlendedClipAnimator |
87 | \endlist |
88 | */ |
89 | |
90 | /*! |
91 | \class Qt3DAnimation::QAbstractClipAnimator |
92 | \inherits Qt3DCore::QComponent |
93 | |
94 | \inmodule Qt3DAnimation |
95 | \since 5.9 |
96 | |
97 | \brief QAbstractClipAnimator is the base class for types providing animation playback |
98 | capabilities. |
99 | |
100 | Subclasses of QAbstractClipAnimator can be aggregated by a QEntity to |
101 | provide animation capabilities. The animator components provide an |
102 | interface for controlling the animation (e.g. start, stop). Each animator |
103 | type requires some form of animation data such as a QAbstractAnimationClip |
104 | as well as a QChannelMapper which describes how the channels in the |
105 | animation clip should be mapped onto the properties of the objects you wish |
106 | to animate. |
107 | |
108 | The following subclasses are available: |
109 | |
110 | \list |
111 | \li Qt3DAnimation::QClipAnimator |
112 | \li Qt3DAnimation::QBlendedClipAnimator |
113 | \endlist |
114 | */ |
115 | |
116 | QAbstractClipAnimator::QAbstractClipAnimator(Qt3DCore::QNode *parent) |
117 | : Qt3DCore::QComponent(*new QAbstractClipAnimatorPrivate, parent) |
118 | { |
119 | } |
120 | |
121 | QAbstractClipAnimator::QAbstractClipAnimator(QAbstractClipAnimatorPrivate &dd, Qt3DCore::QNode *parent) |
122 | : Qt3DCore::QComponent(dd, parent) |
123 | { |
124 | } |
125 | |
126 | /*! \internal */ |
127 | void QAbstractClipAnimator::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) |
128 | { |
129 | if (change->type() == Qt3DCore::CallbackTriggered) { |
130 | QAnimationCallbackTriggerPtr callbackTrigger = qSharedPointerCast<Qt3DAnimation::QAnimationCallbackTrigger>(change); |
131 | if (callbackTrigger->callback()) |
132 | callbackTrigger->callback()->valueChanged(callbackTrigger->value()); |
133 | } else { |
134 | QComponent::sceneChangeEvent(change); |
135 | } |
136 | } |
137 | |
138 | QAbstractClipAnimator::~QAbstractClipAnimator() |
139 | { |
140 | } |
141 | |
142 | /*! |
143 | \property Qt3DAnimation::QAbstractClipAnimator::running |
144 | |
145 | This property holds a boolean indicating whether the animation is currently running. |
146 | */ |
147 | |
148 | /*! |
149 | Returns a boolean indicating whether the animation is currently running. |
150 | */ |
151 | bool QAbstractClipAnimator::isRunning() const |
152 | { |
153 | Q_D(const QAbstractClipAnimator); |
154 | return d->m_running; |
155 | } |
156 | |
157 | /*! |
158 | \property Qt3DAnimation::QAbstractClipAnimator::channelMapper |
159 | |
160 | This property holds the ChannelMapper that controls how the channels in |
161 | the animation clip map onto the properties of the target objects. |
162 | */ |
163 | |
164 | QChannelMapper *QAbstractClipAnimator::channelMapper() const |
165 | { |
166 | Q_D(const QAbstractClipAnimator); |
167 | return d->m_mapper; |
168 | } |
169 | |
170 | /*! |
171 | \qmlproperty int Qt3DAnimation::AbstractClipAnimator::loops |
172 | |
173 | This property holds the number of times the animation should play. |
174 | |
175 | By default, loops is 1: the animation will play through once and then stop. |
176 | |
177 | If set to QAbstractClipAnimator::Infinite, the animation will continuously |
178 | repeat until it is explicitly stopped. |
179 | */ |
180 | /*! |
181 | \enum QAbstractClipAnimator::Loops |
182 | |
183 | Holds the number of times the animation should play. |
184 | |
185 | \value Infinite |
186 | This will repeat the loop continuously until it is explicitly |
187 | stopped. |
188 | |
189 | */ |
190 | /*! |
191 | \property Qt3DAnimation::QAbstractClipAnimator::loops |
192 | |
193 | Holds the number of times the animation should play. |
194 | |
195 | The value is 1 by default: the animation will be played once and then stop. |
196 | |
197 | If set to QAbstractClipAnimator::Infinite, the animation will continuously |
198 | repeat until it is explicitly stopped. |
199 | */ |
200 | |
201 | /*! |
202 | Returns the number of times the animation should play. |
203 | |
204 | The value is 1 by default: the animation will play through once and then stop. |
205 | |
206 | If set to QAbstractClipAnimator::Infinite, the animation will continuously |
207 | repeat until it is explicitly stopped. |
208 | */ |
209 | int QAbstractClipAnimator::loopCount() const |
210 | { |
211 | Q_D(const QAbstractClipAnimator); |
212 | return d->m_loops; |
213 | } |
214 | /*! |
215 | \property Qt3DAnimation::QAbstractClipAnimator::clock |
216 | |
217 | The clock controls the speed with which an animation is played. |
218 | */ |
219 | QClock *QAbstractClipAnimator::clock() const |
220 | { |
221 | Q_D(const QAbstractClipAnimator); |
222 | return d->m_clock; |
223 | } |
224 | |
225 | /*! |
226 | \property Qt3DAnimation::QAbstractClipAnimator::normalizedTime |
227 | |
228 | This property holds the clips normalized time. |
229 | */ |
230 | float QAbstractClipAnimator::normalizedTime() const |
231 | { |
232 | Q_D(const QAbstractClipAnimator); |
233 | return d->m_normalizedTime; |
234 | } |
235 | |
236 | void QAbstractClipAnimator::setRunning(bool running) |
237 | { |
238 | Q_D(QAbstractClipAnimator); |
239 | if (d->m_running == running) |
240 | return; |
241 | |
242 | if (running && !d->canPlay()) |
243 | return; |
244 | |
245 | d->m_running = running; |
246 | emit runningChanged(running); |
247 | } |
248 | |
249 | void QAbstractClipAnimator::setChannelMapper(QChannelMapper *mapping) |
250 | { |
251 | Q_D(QAbstractClipAnimator); |
252 | if (d->m_mapper == mapping) |
253 | return; |
254 | |
255 | if (d->m_mapper) |
256 | d->unregisterDestructionHelper(d->m_mapper); |
257 | |
258 | if (mapping && !mapping->parent()) |
259 | mapping->setParent(this); |
260 | d->m_mapper = mapping; |
261 | |
262 | // Ensures proper bookkeeping |
263 | if (d->m_mapper) |
264 | d->registerDestructionHelper(d->m_mapper, &QAbstractClipAnimator::setChannelMapper, d->m_mapper); |
265 | emit channelMapperChanged(mapping); |
266 | } |
267 | |
268 | void QAbstractClipAnimator::setLoopCount(int loops) |
269 | { |
270 | Q_D(QAbstractClipAnimator); |
271 | if (d->m_loops == loops) |
272 | return; |
273 | |
274 | d->m_loops = loops; |
275 | emit loopCountChanged(loops); |
276 | } |
277 | |
278 | void QAbstractClipAnimator::setClock(QClock *clock) |
279 | { |
280 | Q_D(QAbstractClipAnimator); |
281 | if (d->m_clock == clock) |
282 | return; |
283 | |
284 | if (d->m_clock) |
285 | d->unregisterDestructionHelper(d->m_clock); |
286 | |
287 | if (clock && !clock->parent()) |
288 | clock->setParent(this); |
289 | d->m_clock = clock; |
290 | |
291 | if (d->m_clock) |
292 | d->registerDestructionHelper(d->m_clock, &QAbstractClipAnimator::setClock, d->m_clock); |
293 | emit clockChanged(clock); |
294 | } |
295 | |
296 | void QAbstractClipAnimator::setNormalizedTime(float timeFraction) |
297 | { |
298 | Q_D(QAbstractClipAnimator); |
299 | const bool validTime = !(timeFraction < 0.0f) && !(timeFraction > 1.0f); |
300 | if (!validTime) { |
301 | qWarning("Time value %f is not valid, needs to be in the range 0.0 to 1.0" , timeFraction); |
302 | return; |
303 | } |
304 | |
305 | if (qFuzzyCompare(d->m_normalizedTime, timeFraction)) |
306 | return; |
307 | |
308 | d->m_normalizedTime = timeFraction; |
309 | emit normalizedTimeChanged(timeFraction); |
310 | } |
311 | |
312 | /*! |
313 | Starts the animation. |
314 | */ |
315 | void QAbstractClipAnimator::start() |
316 | { |
317 | setRunning(true); |
318 | } |
319 | |
320 | /*! |
321 | Stops the animation. |
322 | */ |
323 | void QAbstractClipAnimator::stop() |
324 | { |
325 | setRunning(false); |
326 | } |
327 | |
328 | } // namespace Qt3DAnimation |
329 | |
330 | QT_END_NAMESPACE |
331 | |