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36
37#include "qnodecommand.h"
38#include "qnodecommand_p.h"
39#include <Qt3DCore/qnode.h>
40#include <Qt3DCore/private/qnode_p.h>
41
42QT_BEGIN_NAMESPACE
43
44namespace Qt3DCore {
45
46QNodeCommandPrivate::QNodeCommandPrivate()
47 : QSceneChangePrivate()
48 , m_commandId(createId())
49 , m_replyToCommandId()
50{
51}
52
53QNodeCommandPrivate::~QNodeCommandPrivate()
54{
55}
56
57QNodeCommand::CommandId QNodeCommandPrivate::createId()
58{
59 static QBasicAtomicInteger<QNodeCommand::CommandId> next = Q_BASIC_ATOMIC_INITIALIZER(0);
60 return next.fetchAndAddRelaxed(valueToAdd: 1) + 1;
61}
62
63/*!
64 * \class Qt3DCore::QNodeCommand
65 * \inheaderfile Qt3DCore/QNodeCommand
66 * \inherits Qt3DCore::QSceneChange
67 * \inmodule Qt3DCore
68 * \since 5.10
69 * \brief The QNodeCommand class is the base class for all CommandRequested QSceneChange events.
70 *
71 * The QNodeCommand class is the base class for all QSceneChange events that
72 * have the changeType() CommandRequested.
73 *
74 * You can subclass this to create your own node update types for communication between
75 * your QNode and QBackendNode subclasses when writing your own aspects.
76 */
77
78/*!
79 * \typedef Qt3DCore::QNodeCommandPtr
80 * \relates Qt3DCore::QNodeCommand
81 *
82 * A shared pointer for QNodeCommand.
83 */
84
85/*!
86 * \typedef QNodeCommand::CommandId
87 *
88 * Type of the command id, defined either as quint64 or quint32
89 * depending on the platform support.
90 */
91
92/*!
93 * Constructs a new QNodeCommand with \a id.
94 */
95QNodeCommand::QNodeCommand(QNodeId id)
96 : QSceneChange(*new QNodeCommandPrivate(), CommandRequested, id)
97{
98}
99
100QNodeCommand::QNodeCommand(QNodeCommandPrivate &dd, QNodeId id)
101 : QSceneChange(dd, CommandRequested, id)
102{
103}
104
105QNodeCommand::~QNodeCommand()
106{
107}
108
109/*!
110 * \return commandId.
111 */
112QNodeCommand::CommandId QNodeCommand::commandId() const
113{
114 Q_D(const QNodeCommand);
115 return d->m_commandId;
116}
117
118/*!
119 * \return name.
120 */
121QString QNodeCommand::name() const
122{
123 Q_D(const QNodeCommand);
124 return d->m_name;
125}
126
127void QNodeCommand::setName(const QString &name)
128{
129 Q_D(QNodeCommand);
130 d->m_name = name;
131}
132
133/*!
134 * \return data.
135 */
136QVariant QNodeCommand::data() const
137{
138 Q_D(const QNodeCommand);
139 return d->m_data;
140}
141
142void QNodeCommand::setData(const QVariant &data)
143{
144 Q_D(QNodeCommand);
145 d->m_data = data;
146}
147
148QNodeCommand::CommandId QNodeCommand::inReplyTo() const
149{
150 Q_D(const QNodeCommand);
151 return d->m_replyToCommandId;
152}
153
154void QNodeCommand::setReplyToCommandId(QNodeCommand::CommandId id)
155{
156 Q_D(QNodeCommand);
157 d->m_replyToCommandId = id;
158}
159
160} // namespace Qt3DCore
161
162QT_END_NAMESPACE
163

source code of qt3d/src/core/changes/qnodecommand.cpp