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39
40#include "qpropertyupdatedchangebase.h"
41#include "qpropertyupdatedchangebase_p.h"
42
43QT_BEGIN_NAMESPACE
44
45namespace Qt3DCore {
46
47QPropertyUpdatedChangeBasePrivate::QPropertyUpdatedChangeBasePrivate()
48 : QSceneChangePrivate()
49 , m_isIntermediate(false)
50{
51}
52
53QPropertyUpdatedChangeBasePrivate::~QPropertyUpdatedChangeBasePrivate()
54{
55}
56
57QPropertyUpdatedChangeBasePrivate *QPropertyUpdatedChangeBasePrivate::get(QPropertyUpdatedChangeBase *q)
58{
59 return q->d_func();
60}
61
62/*!
63 * \class Qt3DCore::QPropertyUpdatedChangeBase
64 * \inheaderfile Qt3DCore/QPropertyUpdatedChangeBase
65 * \inmodule Qt3DCore
66 * \brief The QPropertyUpdatedChangeBase class is the base class for all PropertyUpdated QSceneChange events.
67 *
68 * The QPropertyUpdatedChangeBase class is the base class for all QSceneChange events that
69 * have the changeType() PropertyUpdated. You should not need to instantiate this class.
70 * Usually you should be using one of its subclasses such as QPropertyUpdatedChange or
71 * QTypedPropertyUpdatedChange.
72 *
73 * You can subclass this to create your own node update types for communication between
74 * your QNode and QBackendNode subclasses when writing your own aspects.
75 */
76
77/*!
78 * \typedef Qt3DCore::QPropertyUpdatedChangeBasePtr
79 * \relates Qt3DCore::QPropertyUpdatedChangeBase
80 *
81 * A shared pointer for QPropertyUpdatedChangeBase.
82 */
83
84/*!
85 * Constructs a new QPropertyUpdatedChangeBase with \a subjectId
86 */
87QPropertyUpdatedChangeBase::QPropertyUpdatedChangeBase(QNodeId subjectId)
88 : QSceneChange(*new QPropertyUpdatedChangeBasePrivate, PropertyUpdated, subjectId)
89{
90}
91
92QPropertyUpdatedChangeBase::QPropertyUpdatedChangeBase(QPropertyUpdatedChangeBasePrivate &dd, QNodeId subjectId)
93 : QSceneChange(dd, PropertyUpdated, subjectId)
94{
95}
96
97QPropertyUpdatedChangeBase::~QPropertyUpdatedChangeBase()
98{
99}
100
101} // namespace Qt3DCore
102
103QT_END_NAMESPACE
104