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39
40#include "assignkeyboardfocusjob_p.h"
41
42#include <Qt3DInput/private/inputhandler_p.h>
43#include <Qt3DInput/private/inputmanagers_p.h>
44#include <Qt3DInput/private/job_common_p.h>
45#include <Qt3DInput/private/keyboarddevice_p.h>
46#include <Qt3DInput/private/keyboardhandler_p.h>
47
48QT_BEGIN_NAMESPACE
49
50namespace Qt3DInput {
51namespace Input {
52
53AssignKeyboardFocusJob::AssignKeyboardFocusJob(Qt3DCore::QNodeId keyboardDevice)
54 : QAspectJob()
55 , m_inputHandler(nullptr)
56 , m_keyboardDevice(keyboardDevice)
57{
58 SET_JOB_RUN_STAT_TYPE(this, JobTypes::AssignKeyboardFocus, 0);
59}
60
61void AssignKeyboardFocusJob::setInputHandler(InputHandler *handler)
62{
63 m_inputHandler = handler;
64}
65
66void AssignKeyboardFocusJob::run()
67{
68 KeyboardDevice *keyboardDevice = m_inputHandler->keyboardDeviceManager()->lookupResource(m_keyboardDevice);
69 const auto handles = m_inputHandler->keyboardInputManager()->activeHandles();
70 for (const HKeyboardHandler &handle : handles) {
71 KeyboardHandler *input = m_inputHandler->keyboardInputManager()->data(handle);
72 Q_ASSERT(input);
73 if (input->keyboardDevice() == m_keyboardDevice) {
74 bool hasFocus = input->peerId() == keyboardDevice->lastKeyboardInputRequester();
75 input->setFocus(hasFocus);
76 if (hasFocus)
77 keyboardDevice->setCurrentFocusItem(input->peerId());
78 }
79 }
80}
81
82} // namespace Input
83} // namespace Qt3DInput
84
85QT_END_NAMESPACE
86