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39
40#include "axissetting_p.h"
41
42#include <Qt3DInput/qaxissetting.h>
43#include <Qt3DCore/qpropertyupdatedchange.h>
44
45#include <Qt3DInput/private/qaxissetting_p.h>
46
47QT_BEGIN_NAMESPACE
48
49namespace Qt3DInput {
50namespace Input {
51
52AxisSetting::AxisSetting()
53 : Qt3DCore::QBackendNode()
54 , m_deadZoneRadius(0.0f)
55 , m_axes(0)
56 , m_smooth(false)
57{
58}
59
60void AxisSetting::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
61{
62 const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QAxisSettingData>>(change);
63 const auto &data = typedChange->data;
64 m_deadZoneRadius = data.deadZoneRadius;
65 m_axes = data.axes;
66 m_smooth = data.smooth;
67}
68
69void AxisSetting::cleanup()
70{
71 QBackendNode::setEnabled(false);
72 m_deadZoneRadius = 0.0f;
73 m_axes.clear();
74 m_smooth = false;
75}
76
77void AxisSetting::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
78{
79 if (e->type() == Qt3DCore::PropertyUpdated) {
80 Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e);
81 if (propertyChange->propertyName() == QByteArrayLiteral("deadZoneRadius")) {
82 m_deadZoneRadius = propertyChange->value().toFloat();
83 } else if (propertyChange->propertyName() == QByteArrayLiteral("axes")) {
84 m_axes = propertyChange->value().value<QVector<int>>();
85 } else if (propertyChange->propertyName() == QByteArrayLiteral("smooth")) {
86 m_smooth = propertyChange->value().toBool();
87 }
88 }
89 QBackendNode::sceneChangeEvent(e);
90}
91
92} // namespace Input
93} // namespace Qt3DInput
94
95QT_END_NAMESPACE
96