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39 | |
40 | #include "axissetting_p.h" |
41 | |
42 | #include <Qt3DInput/qaxissetting.h> |
43 | #include <Qt3DCore/qpropertyupdatedchange.h> |
44 | |
45 | #include <Qt3DInput/private/qaxissetting_p.h> |
46 | |
47 | QT_BEGIN_NAMESPACE |
48 | |
49 | namespace Qt3DInput { |
50 | namespace Input { |
51 | |
52 | AxisSetting::AxisSetting() |
53 | : Qt3DCore::QBackendNode() |
54 | , m_deadZoneRadius(0.0f) |
55 | , m_axes(0) |
56 | , m_smooth(false) |
57 | { |
58 | } |
59 | |
60 | void AxisSetting::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) |
61 | { |
62 | const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QAxisSettingData>>(change); |
63 | const auto &data = typedChange->data; |
64 | m_deadZoneRadius = data.deadZoneRadius; |
65 | m_axes = data.axes; |
66 | m_smooth = data.smooth; |
67 | } |
68 | |
69 | void AxisSetting::cleanup() |
70 | { |
71 | QBackendNode::setEnabled(false); |
72 | m_deadZoneRadius = 0.0f; |
73 | m_axes.clear(); |
74 | m_smooth = false; |
75 | } |
76 | |
77 | void AxisSetting::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) |
78 | { |
79 | if (e->type() == Qt3DCore::PropertyUpdated) { |
80 | Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e); |
81 | if (propertyChange->propertyName() == QByteArrayLiteral("deadZoneRadius")) { |
82 | m_deadZoneRadius = propertyChange->value().toFloat(); |
83 | } else if (propertyChange->propertyName() == QByteArrayLiteral("axes")) { |
84 | m_axes = propertyChange->value().value<QVector<int>>(); |
85 | } else if (propertyChange->propertyName() == QByteArrayLiteral("smooth")) { |
86 | m_smooth = propertyChange->value().toBool(); |
87 | } |
88 | } |
89 | QBackendNode::sceneChangeEvent(e); |
90 | } |
91 | |
92 | } // namespace Input |
93 | } // namespace Qt3DInput |
94 | |
95 | QT_END_NAMESPACE |
96 |