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39
40#include "mouseeventfilter_p.h"
41
42#include <Qt3DInput/QKeyEvent>
43#include <QtCore/QEvent>
44
45#include <Qt3DInput/private/inputhandler_p.h>
46
47QT_BEGIN_NAMESPACE
48
49namespace Qt3DInput {
50namespace Input {
51
52// The MouseEventFilter must be in the same thread as the view it will be monitoring
53
54MouseEventFilter::MouseEventFilter(QObject *parent)
55 : QObject(parent)
56{
57}
58
59void MouseEventFilter::setInputHandler(InputHandler *handler)
60{
61 m_inputHandler = handler;
62}
63
64// Triggered in the view thread (usually the main thread)
65bool MouseEventFilter::eventFilter(QObject *obj, QEvent *e)
66{
67 Q_UNUSED(obj);
68 switch (e->type()) {
69 // When dealing with QtQuick events, there are nove MouseMove events
70 // only hover events which are transmitted if hoverEnabled was set to true on the Scene3D
71 case QEvent::HoverMove:
72 {
73 const QHoverEvent *event = static_cast<QHoverEvent *>(e);
74 m_inputHandler->appendMouseEvent(QMouseEvent(QEvent::MouseMove, event->posF(), Qt::NoButton, Qt::NoButton, event->modifiers()));
75 break;
76 }
77 case QEvent::MouseButtonPress:
78 case QEvent::MouseButtonRelease:
79 case QEvent::MouseMove:
80 // Creates copy and store event to be processed later on in an InputAspect job
81 m_inputHandler->appendMouseEvent(QMouseEvent(*static_cast<QMouseEvent *>(e)));
82 break;
83#if QT_CONFIG(wheelevent)
84 case QEvent::Wheel:
85 // Creates copy and store event to be processed later on in an InputAspect job
86 m_inputHandler->appendWheelEvent(QWheelEvent(*static_cast<QWheelEvent *>(e)));
87 break;
88#endif
89 default:
90 break;
91 }
92
93 return false;
94}
95
96} // namespace Input
97} // namespace Qt3DInput
98
99QT_END_NAMESPACE
100