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39
40#include "updateaxisactionjob_p.h"
41#include <Qt3DCore/private/qaspectmanager_p.h>
42#include <Qt3DInput/qaction.h>
43#include <Qt3DInput/qaxis.h>
44#include <Qt3DInput/private/qaction_p.h>
45#include <Qt3DInput/private/qaxis_p.h>
46#include <Qt3DInput/private/inputhandler_p.h>
47#include <Qt3DInput/private/inputmanagers_p.h>
48#include <Qt3DInput/private/job_common_p.h>
49
50QT_BEGIN_NAMESPACE
51
52namespace Qt3DInput {
53
54namespace Input {
55
56class UpdateAxisActionJobPrivate : public Qt3DCore::QAspectJobPrivate
57{
58public:
59 UpdateAxisActionJobPrivate() { }
60 ~UpdateAxisActionJobPrivate() override { }
61
62 void postFrame(Qt3DCore::QAspectManager *manager) override;
63
64 QVector<QPair<Qt3DCore::QNodeId, bool>> m_triggeredActions;
65 QVector<QPair<Qt3DCore::QNodeId, float>> m_triggeredAxis;
66};
67
68UpdateAxisActionJob::UpdateAxisActionJob(qint64 currentTime, InputHandler *handler, HLogicalDevice handle)
69 : Qt3DCore::QAspectJob(*new UpdateAxisActionJobPrivate())
70 , m_currentTime(currentTime)
71 , m_handler(handler)
72 , m_handle(handle)
73{
74 SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateAxisAction, 0)
75}
76
77void UpdateAxisActionJob::run()
78{
79 // Note: we assume axis/action are not really shared:
80 // there's no benefit in sharing those when it comes to computing
81 LogicalDevice *device = m_handler->logicalDeviceManager()->data(handle: m_handle);
82
83 if (!device->isEnabled())
84 return;
85
86 updateAction(device);
87 updateAxis(device);
88}
89
90void UpdateAxisActionJob::updateAction(LogicalDevice *device)
91{
92 Q_D(UpdateAxisActionJob);
93 const auto actionIds = device->actions();
94 d->m_triggeredActions.reserve(asize: actionIds.size());
95
96 for (const Qt3DCore::QNodeId actionId : actionIds) {
97 bool actionTriggered = false;
98 Action *action = m_handler->actionManager()->lookupResource(id: actionId);
99
100 const auto actionInputIds = action->inputs();
101 for (const Qt3DCore::QNodeId actionInputId : actionInputIds)
102 actionTriggered |= processActionInput(actionInputId);
103
104 if (action->isEnabled() && (action->actionTriggered() != actionTriggered)) {
105 action->setActionTriggered(actionTriggered);
106 d->m_triggeredActions.push_back(t: {actionId, actionTriggered});
107 }
108 }
109}
110
111bool UpdateAxisActionJob::processActionInput(const Qt3DCore::QNodeId actionInputId)
112{
113 AbstractActionInput *actionInput = m_handler->lookupActionInput(id: actionInputId);
114 Q_ASSERT(actionInput);
115 return actionInput->process(inputHandler: m_handler, currentTime: m_currentTime);
116}
117
118void UpdateAxisActionJob::updateAxis(LogicalDevice *device)
119{
120 Q_D(UpdateAxisActionJob);
121 const auto axisIds = device->axes();
122 d->m_triggeredAxis.reserve(asize: axisIds.size());
123
124 for (const Qt3DCore::QNodeId axisId : axisIds) {
125 Axis *axis = m_handler->axisManager()->lookupResource(id: axisId);
126 float axisValue = 0.0f;
127
128 const auto axisInputIds = axis->inputs();
129 for (const Qt3DCore::QNodeId axisInputId : axisInputIds)
130 axisValue += processAxisInput(axisInputId);
131
132 // Clamp the axisValue -1/1
133 axisValue = qMin(a: 1.0f, b: qMax(a: axisValue, b: -1.0f));
134
135 if (axis->isEnabled() && !qFuzzyCompare(p1: axisValue, p2: axis->axisValue())) {
136 axis->setAxisValue(axisValue);
137 d->m_triggeredAxis.push_back(t: {axisId, axisValue});
138 }
139 }
140}
141
142float UpdateAxisActionJob::processAxisInput(const Qt3DCore::QNodeId axisInputId)
143{
144 AnalogAxisInput *analogInput = m_handler->analogAxisInputManager()->lookupResource(id: axisInputId);
145 if (analogInput)
146 return analogInput->process(inputHandler: m_handler, currentTime: m_currentTime);
147
148 ButtonAxisInput *buttonInput = m_handler->buttonAxisInputManager()->lookupResource(id: axisInputId);
149 if (buttonInput)
150 return buttonInput->process(inputHandler: m_handler, currentTime: m_currentTime);
151
152 Q_UNREACHABLE();
153 return 0.0f;
154}
155
156void UpdateAxisActionJobPrivate::postFrame(Qt3DCore::QAspectManager *manager)
157{
158 for (const auto &data: qAsConst(t&: m_triggeredActions)) {
159 Qt3DInput::QAction *action = qobject_cast<Qt3DInput::QAction *>(object: manager->lookupNode(id: data.first));
160 if (!action)
161 continue;
162
163 Qt3DInput::QActionPrivate *daction = static_cast<Qt3DInput::QActionPrivate *>(Qt3DCore::QNodePrivate::get(q: action));
164 daction->setActive(data.second);
165 }
166
167 for (const auto &data: qAsConst(t&: m_triggeredAxis)) {
168 Qt3DInput::QAxis *axis = qobject_cast<Qt3DInput::QAxis *>(object: manager->lookupNode(id: data.first));
169 if (!axis)
170 continue;
171
172 Qt3DInput::QAxisPrivate *daxis = static_cast<Qt3DInput::QAxisPrivate *>(Qt3DCore::QNodePrivate::get(q: axis));
173 daxis->setValue(data.second);
174 }
175
176 m_triggeredActions.clear();
177 m_triggeredAxis.clear();
178}
179
180} // Input
181
182} // Qt3DInput
183
184QT_END_NAMESPACE
185

source code of qt3d/src/input/backend/updateaxisactionjob.cpp