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39
40#include "updateaxisactionjob_p.h"
41
42#include <Qt3DInput/private/inputhandler_p.h>
43#include <Qt3DInput/private/inputmanagers_p.h>
44#include <Qt3DInput/private/job_common_p.h>
45
46QT_BEGIN_NAMESPACE
47
48namespace Qt3DInput {
49
50namespace Input {
51
52UpdateAxisActionJob::UpdateAxisActionJob(qint64 currentTime, InputHandler *handler, HLogicalDevice handle)
53 : Qt3DCore::QAspectJob()
54 , m_currentTime(currentTime)
55 , m_handler(handler)
56 , m_handle(handle)
57{
58 SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateAxisAction, 0);
59}
60
61void UpdateAxisActionJob::run()
62{
63 // Note: we assume axis/action are not really shared:
64 // there's no benefit in sharing those when it comes to computing
65 LogicalDevice *device = m_handler->logicalDeviceManager()->data(m_handle);
66
67 if (!device->isEnabled())
68 return;
69
70 updateAction(device);
71 updateAxis(device);
72}
73
74void UpdateAxisActionJob::updateAction(LogicalDevice *device)
75{
76 const auto actionIds = device->actions();
77 for (const Qt3DCore::QNodeId actionId : actionIds) {
78 bool actionTriggered = false;
79 Action *action = m_handler->actionManager()->lookupResource(actionId);
80
81 const auto actionInputIds = action->inputs();
82 for (const Qt3DCore::QNodeId actionInputId : actionInputIds)
83 actionTriggered |= processActionInput(actionInputId);
84
85 action->setActionTriggered(actionTriggered);
86 }
87}
88
89bool UpdateAxisActionJob::processActionInput(const Qt3DCore::QNodeId actionInputId)
90{
91 AbstractActionInput *actionInput = m_handler->lookupActionInput(actionInputId);
92 Q_ASSERT(actionInput);
93 return actionInput->process(m_handler, m_currentTime);
94}
95
96void UpdateAxisActionJob::updateAxis(LogicalDevice *device)
97{
98 const auto axisIds = device->axes();
99 for (const Qt3DCore::QNodeId axisId : axisIds) {
100 Axis *axis = m_handler->axisManager()->lookupResource(axisId);
101 float axisValue = 0.0f;
102
103 const auto axisInputIds = axis->inputs();
104 for (const Qt3DCore::QNodeId axisInputId : axisInputIds)
105 axisValue += processAxisInput(axisInputId);
106
107 // Clamp the axisValue -1/1
108 axisValue = qMin(1.0f, qMax(axisValue, -1.0f));
109 axis->setAxisValue(axisValue);
110 }
111}
112
113float UpdateAxisActionJob::processAxisInput(const Qt3DCore::QNodeId axisInputId)
114{
115 AnalogAxisInput *analogInput = m_handler->analogAxisInputManager()->lookupResource(axisInputId);
116 if (analogInput)
117 return analogInput->process(m_handler, m_currentTime);
118
119 ButtonAxisInput *buttonInput = m_handler->buttonAxisInputManager()->lookupResource(axisInputId);
120 if (buttonInput)
121 return buttonInput->process(m_handler, m_currentTime);
122
123 Q_UNREACHABLE();
124 return 0.0f;
125}
126
127} // Input
128
129} // Qt3DInput
130
131QT_END_NAMESPACE
132