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39
40#ifndef QT3DLOGIC_LOGIC_EXECUTOR_P_H
41#define QT3DLOGIC_LOGIC_EXECUTOR_P_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists for the convenience
48// of other Qt classes. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <QtCore/qobject.h>
55#include <QtCore/qcoreevent.h>
56#include <Qt3DCore/qnodeid.h>
57
58QT_BEGIN_NAMESPACE
59
60class QSemaphore;
61
62namespace Qt3DCore {
63class QScene;
64}
65
66namespace Qt3DLogic {
67namespace Logic {
68
69class FrameUpdateEvent : public QEvent
70{
71public:
72 FrameUpdateEvent(float dt)
73 : QEvent(QEvent::User)
74 , m_dt(dt)
75 {}
76
77 float deltaTime() const { return m_dt; }
78
79private:
80 float m_dt;
81};
82
83class Executor : public QObject
84{
85 Q_OBJECT
86public:
87 explicit Executor(QObject *parent = 0);
88
89 void setScene(Qt3DCore::QScene *scene) { m_scene = scene; }
90 void setSemephore(QSemaphore *semaphore) { m_semaphore = semaphore; }
91 void clearQueueAndProceed();
92
93public Q_SLOTS:
94 void enqueueLogicFrameUpdates(const QVector<Qt3DCore::QNodeId> &nodeIds);
95
96protected:
97 bool event(QEvent *e);
98 void processLogicFrameUpdates(float dt);
99
100private:
101 QVector<Qt3DCore::QNodeId> m_nodeIds;
102 Qt3DCore::QScene *m_scene;
103 QSemaphore *m_semaphore;
104};
105
106} // namespace Logic
107} // namespace Qt3DLogic
108
109QT_END_NAMESPACE
110
111#endif // QT3DLOGIC_LOGIC_EXECUTOR_P_H
112