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3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
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39 | |
40 | #include "manager_p.h" |
41 | |
42 | #include <Qt3DLogic/qlogicaspect.h> |
43 | #include <QtCore/QDebug> |
44 | #include <QtCore/QThread> |
45 | #include <QtCore/qcoreapplication.h> |
46 | |
47 | #include <Qt3DCore/private/qabstractaspect_p.h> |
48 | #include <Qt3DCore/private/qaspectmanager_p.h> |
49 | #include <Qt3DLogic/private/executor_p.h> |
50 | #include <Qt3DLogic/private/managers_p.h> |
51 | |
52 | QT_BEGIN_NAMESPACE |
53 | |
54 | namespace Qt3DLogic { |
55 | namespace Logic { |
56 | |
57 | Manager::Manager() |
58 | : m_logicHandlerManager(new HandlerManager) |
59 | , m_semaphore(1) |
60 | , m_dt(0.0f) |
61 | { |
62 | m_semaphore.acquire(); |
63 | } |
64 | |
65 | Manager::~Manager() |
66 | { |
67 | } |
68 | |
69 | void Manager::setExecutor(Executor *executor) |
70 | { |
71 | m_executor = executor; |
72 | if (m_executor) |
73 | m_executor->setSemephore(&m_semaphore); |
74 | } |
75 | |
76 | void Manager::appendHandler(Handler *handler) |
77 | { |
78 | HHandler handle = m_logicHandlerManager->lookupHandle(handler->peerId()); |
79 | m_logicHandlers.append(handle); |
80 | m_logicComponentIds.append(handler->peerId()); |
81 | } |
82 | |
83 | void Manager::removeHandler(Qt3DCore::QNodeId id) |
84 | { |
85 | HHandler handle = m_logicHandlerManager->lookupHandle(id); |
86 | m_logicComponentIds.removeAll(id); |
87 | m_logicHandlers.removeAll(handle); |
88 | m_logicHandlerManager->releaseResource(id); |
89 | } |
90 | |
91 | bool Manager::hasFrameActions() const |
92 | { |
93 | return m_logicHandlers.count() > 0; |
94 | } |
95 | |
96 | void Manager::triggerLogicFrameUpdates() |
97 | { |
98 | Q_ASSERT(m_executor); |
99 | |
100 | // Don't use blocking queued connections to main thread if it is already |
101 | // in the process of shutting down as that will deadlock. |
102 | if (Qt3DCore::QAbstractAspectPrivate::get(m_logicAspect)->m_aspectManager->isShuttingDown()) |
103 | return; |
104 | |
105 | // Trigger the main thread to process logic frame updates for each |
106 | // logic component and then wait until done. The Executor will |
107 | // release the semaphore when it has completed its work. |
108 | m_executor->enqueueLogicFrameUpdates(m_logicComponentIds); |
109 | qApp->postEvent(m_executor, new FrameUpdateEvent(m_dt)); |
110 | m_semaphore.acquire(); |
111 | } |
112 | |
113 | } // namespace Logic |
114 | } // namespace Qt3DLogic |
115 | |
116 | QT_END_NAMESPACE |
117 |