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39
40#ifndef QT3D_QUICK_QUICK3DENTITY_P_H
41#define QT3D_QUICK_QUICK3DENTITY_P_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists for the convenience
48// of other Qt classes. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <Qt3DCore/qentity.h>
55#include <QtQml/QQmlListProperty>
56
57#include <Qt3DQuick/private/quick3dnode_p.h>
58#include <Qt3DQuick/private/qt3dquick_global_p.h>
59
60QT_BEGIN_NAMESPACE
61
62namespace Qt3DCore {
63
64class QEntity;
65class QComponent;
66
67namespace Quick {
68
69class Q_3DQUICKSHARED_PRIVATE_EXPORT Quick3DEntity : public QObject
70{
71 Q_OBJECT
72 Q_PROPERTY(QQmlListProperty<Qt3DCore::QComponent> components READ componentList)
73
74public:
75 explicit Quick3DEntity(QObject *parent = 0);
76 QQmlListProperty<Qt3DCore::QComponent> componentList();
77
78 inline QEntity *parentEntity() const { return qobject_cast<QEntity*>(parent()); }
79
80private:
81
82 static void qmlAppendComponent(QQmlListProperty<Qt3DCore::QComponent> *list, Qt3DCore::QComponent *comp);
83 static QComponent *qmlComponentAt(QQmlListProperty<Qt3DCore::QComponent> *list, int index);
84 static int qmlComponentsCount(QQmlListProperty<Qt3DCore::QComponent> *list);
85 static void qmlClearComponents(QQmlListProperty<Qt3DCore::QComponent> *list);
86
87 QVector<Qt3DCore::QComponent *> m_managedComponents;
88};
89
90} // namespace Quick
91} // namespace Qt3DCore
92
93QT_END_NAMESPACE
94
95#endif // QT3D_QUICK_QUICK3DENTITY_P_H
96