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39
40#include <QtCore/QMetaProperty>
41
42#include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h>
43#include <Qt3DQuickRender/private/quick3dshaderdata_p.h>
44#include <Qt3DRender/private/qshaderdata_p.h>
45
46QT_BEGIN_NAMESPACE
47
48namespace Qt3DRender {
49namespace Render {
50namespace Quick {
51
52namespace {
53
54const int qjsValueTypeId = qMetaTypeId<QJSValue>();
55const int quick3DShaderDataArrayTypeId = qMetaTypeId<Quick3DShaderDataArray*>();
56Q_DECL_UNUSED const int quick3DShaderDataTypeId = qMetaTypeId<Quick3DShaderData*>();
57
58}
59
60class Quick3DShaderDataPropertyReader : public PropertyReaderInterface
61{
62public:
63 Quick3DShaderDataPropertyReader()
64 {
65 }
66
67 QVariant readProperty(const QVariant &v) override
68 {
69 // qjsValueTypeId are not compile time constant (no switch)
70 if (v.userType() == qjsValueTypeId) {
71 QJSValue jsValue = v.value<QJSValue>();
72 if (jsValue.isArray())
73 return v.value<QVariantList>();
74 else if (jsValue.isVariant())
75 return jsValue.toVariant();
76 } else if (v.userType() == quick3DShaderDataArrayTypeId) {
77 Quick3DShaderDataArray *array = v.value<Quick3DShaderDataArray *>();
78 QVariantList innerValues;
79 if (array) {
80 const auto values = array->values();
81 for (QShaderData *d : values) {
82 if (d)
83 innerValues.append(t: QVariant::fromValue(value: d->id()));
84 }
85 }
86 return innerValues;
87 } else if (v.canConvert<Qt3DCore::QNode*>()) {
88 const auto node = v.value<Qt3DCore::QNode *>();
89 const auto id = Qt3DCore::qIdForNode(node);
90 return QVariant::fromValue(value: id);
91 }
92 return v;
93 }
94};
95
96Quick3DShaderData::Quick3DShaderData(QNode *parent)
97 : QShaderData(*new QShaderDataPrivate(PropertyReaderInterfacePtr(new Quick3DShaderDataPropertyReader()))
98 , parent)
99{
100}
101
102} // namespace Quick
103} // namespace Render
104} // namespace Qt3DRender
105
106QT_END_NAMESPACE
107

source code of qt3d/src/quick3d/quick3drender/items/quick3dshaderdata.cpp